Beispiel #1
0
        public static bool AssignRequiredComponentReference(EntroPiBehaviour target, FieldInfo field, RequiredComponentAttribute attribute)
        {
            bool isReferenceAssigned = false;

            Type fieldType = field.FieldType;

            Component requiredComponent = null;

            switch (attribute.Relation)
            {
            case ComponentRelation.Self:
                requiredComponent = target.GetComponent(fieldType);
                break;

            case ComponentRelation.Children:
                requiredComponent = target.GetComponentInChildren(fieldType, attribute.IncludeInactive);
                break;

            case ComponentRelation.Parent:
                requiredComponent = target.GetComponentInParent(fieldType);
                break;

            default:
                Debug.LogError("[RequiredComponent]\nInvalid component relation.");
                break;
            }

            isReferenceAssigned = requiredComponent != null;

            Debug.AssertFormat(isReferenceAssigned, target, "[RequiredComponent]\nFailed to get component for variable {1} (Type: {0}) in script {2}", field.FieldType, field.Name, target.GetType());

            field.SetValue(target, requiredComponent);

            return(isReferenceAssigned);
        }
Beispiel #2
0
        public static bool AssignRequiredComponentListReference(EntroPiBehaviour target, FieldInfo field, RequiredComponentListAttribute attribute)
        {
            bool isReferenceAssigned = false;

            Type fieldType          = field.FieldType;
            bool isFieldGenericList = EntroPiAttributesUtil.IsTypeofGenericList(fieldType);

            Debug.AssertFormat(isFieldGenericList, target, "[RequiredComponentList] Attribute is assigned to variable with incorrect type.\nVariable {0} in {1} is not a Generic List.", field.Name, target.GetType());

            if (isFieldGenericList)
            {
                Type itemType = fieldType.GetGenericArguments()[0];

                IList fieldList = field.GetValue(target) as IList;

                if (fieldList == null)
                {
                    Type listType = typeof(List <>).MakeGenericType(itemType);
                    fieldList = Activator.CreateInstance(listType) as IList;
                    field.SetValue(target, fieldList);
                }

                Component[] requiredComponents = null;

                switch (attribute.Relation)
                {
                case ComponentRelation.Self:
                    requiredComponents = target.GetComponents(itemType);
                    break;

                case ComponentRelation.Children:
                    requiredComponents = target.GetComponentsInChildren(itemType, attribute.IncludeInactive);
                    break;

                case ComponentRelation.Parent:
                    requiredComponents = target.GetComponentsInParent(itemType);
                    break;

                default:
                    Debug.LogError("[RequiredComponentList]\nInvalid component relation.");
                    break;
                }

                foreach (Component component in requiredComponents)
                {
                    fieldList.Add(component);
                }

                bool isListCountInRange = EntroPiAttributesUtil.CheckListCount(fieldList.Count, attribute.CountMin, attribute.CountMax);

                Debug.AssertFormat(isListCountInRange, target, "[RequiredComponentList]\nInvalid list item count for variable {0} in {1} ", field.Name, target.GetType());

                isReferenceAssigned = isListCountInRange;
            }

            return(isReferenceAssigned);
        }
Beispiel #3
0
        public static bool AssignRequiredSceneObjectReference(EntroPiBehaviour target, FieldInfo field, RequiredSceneObjectAttribute attribute)
        {
            bool isReferenceAssigned = false;

            Type fieldType         = field.FieldType;
            bool isObjectReference = EntroPiAttributesUtil.IsSameOrSubclassOfType <UnityEngine.Object>(fieldType);

            Debug.AssertFormat(isObjectReference, target, "[RequiredSceneObject] Attribute is assigned to variable with incorrect type.\nType {0} is not a Unity Object reference.", fieldType);

            if (isObjectReference)
            {
                UnityEngine.Object fieldObject = UnityEngine.Object.FindObjectOfType(field.FieldType);

                isReferenceAssigned = fieldObject != null;

                Debug.AssertFormat(isReferenceAssigned, target, "[RequiredSceneObject]\nFailed to find object of type {0} for variable {1} in script {2}", field.FieldType, field.Name, target.GetType());

                field.SetValue(target, fieldObject);
            }

            return(isReferenceAssigned);
        }