public Bullet CreateNew()
		{
			Bullet newBullet = new Bullet ();

			if (BulletCreated != null)
			{
				BulletCreated (newBullet);
			}

			return newBullet;
		}
	void HandleBulletCreated(Bullet newBullet)
	{
		AddChild (newBullet);
		bullets.Add (newBullet);
	}