public void StopServer()
        {
            if (server != null)
            {
                ConnectionPacket cP = new ConnectionPacket(true, "Server Closed.");
                Packet           p  = new Packet(Packet.pType.connectionPacket, Packet.sendType.nonbuffered, ENSSerialization.SerializeConnectionPacket(cP));

                foreach (NetworkPlayer client in connections)
                {
                    SendPacket(client, p); //Server Closed Packet.
                    client.tcpClient.Close();
                    client.tcpClient.Dispose();
                }
                server.Stop();
                server = null;

                if (useSteamworks && !NetTools.isSingleplayer)
                {
                    SteamInteraction.instance.ShutdownServer();
                }
                UPnP.Shutdown();
            }
            if (udpListener != null)
            {
                udpListener.Stop();
                udpListener = null;
            }

            if (connectionHandler != null)
            {
                connectionHandler.Abort();
                connectionHandler = null;
            }
            if (udpHandler != null)
            {
                udpHandler.Abort();
                udpHandler = null;
            }

            if (GameObject.FindObjectOfType <UnityPacketHandler>() != null)
            {
                GameObject.Destroy(GameObject.FindObjectOfType <UnityPacketHandler>().gameObject);
            }
            //NetServer.serverInstance = null;
            connections     = new List <NetworkPlayer>();
            connectionsByID = new Dictionary <int, NetworkPlayer>();
            bufferedPackets = new Dictionary <string, List <Packet> >();
            if (NetServer.serverInstance != null && NetServer.serverInstance.myConnection != null)
            {
                NetServer.serverInstance.myConnection = null;
            }

            NetTools.isServer       = false;
            NetTools.isSingleplayer = false;
        }
        //Serialize ConnectionPacket
        //bool immediateDisconnect - 1 byte
        //string reason
        //- 4 bytes length
        //- ? bytes string
        public static byte[] SerializeConnectionPacket(ConnectionPacket cPacket)
        {
            List <byte> connectionBytes = new List <byte>();

            byte[] disconnectByte = System.BitConverter.GetBytes(cPacket.immediateDisconnect);
            connectionBytes.AddRange(disconnectByte);

            byte[] stringBytes = Encoding.ASCII.GetBytes(cPacket.reason);
            connectionBytes.AddRange(System.BitConverter.GetBytes(stringBytes.Length));
            connectionBytes.AddRange(stringBytes);

            return(connectionBytes.ToArray());
        }
        private void DirectKick(NetworkPlayer player, string reason, float delay = 0f)
        {
            Thread.Sleep((int)(delay * 1000)); //Convert to milliseconds.
            ConnectionPacket cP = new ConnectionPacket(true, reason);

            Packet p = new Packet(Packet.pType.connectionPacket, Packet.sendType.nonbuffered, ENSSerialization.SerializeConnectionPacket(cP));

            p.packetOwnerID   = -1;
            p.sendToAll       = false;
            p.serverAuthority = true;
            SendPacket(player, p);
            player.netStream.Close();
            player.playerConnected = false;
            SteamServer.EndSession(player.steamID);
            SteamUser.EndAuthSession(player.steamID);
            if (connections.Contains(player))
            {
                connections.Remove(player);
            }
            Debug.Log("Client<" + player.steamID + "> has been kicked for: " + reason);
        }
Beispiel #4
0
        public void ExecutePacket(Packet curPacket)
        {
            if (curPacket.packetType == Packet.pType.gOInstantiate) //It gets instantiated NetTools.
            {
                NetworkObject             nObj = null;
                GameObjectInstantiateData gOID = ENSSerialization.DeserializeGOID(curPacket.packetData);

                //Debug.Log(NetTools.clientID + ", " + curPacket.packetOwnerID);
                if (NetTools.clientID != curPacket.packetOwnerID || NetworkObject.NetObjFromNetID(gOID.netObjID) == null)
                {
                    if (!curPacket.serverAuthority && NetworkData.instance.networkPrefabList[gOID.prefabDomainID].prefabList[gOID.prefabID].serverInstantiateOnly)
                    {
                        return; //If it is server only, and you aren't the server, don't do it.
                    }

                    GameObject g = NetworkData.instance.RequestPooledObject(gOID.prefabDomainID, gOID.prefabID);
                    if (g == null) //If a pooled object couldn't be found, make a new one.
                    {
                        try
                        {
                            g = Instantiate(NetworkData.instance.networkPrefabList[gOID.prefabDomainID].prefabList[gOID.prefabID].prefab, gOID.position.ToVec3(), gOID.rotation.ToQuaternion());
                        }
                        catch (System.Exception e)
                        {
                            Debug.Log("Error NetInstantiating: domainID: " + gOID.prefabDomainID + ", prefabID: " + gOID.prefabID + e);
                            return;
                        }
                    }
                    else
                    {
                        //If pooled apply required position/rotation/etc.
                        g.transform.position = gOID.position.ToVec3();
                        g.transform.rotation = gOID.rotation.ToQuaternion();
                    }
                    nObj = g.GetComponent <NetworkObject>();
                    if (nObj == null)
                    {
                        nObj = g.AddComponent <NetworkObject>();
                    }

                    foreach (NetworkField defaultField in NetworkData.instance.networkPrefabList[gOID.prefabDomainID].defaultFields)
                    {
                        nObj.fields.Add(defaultField.Clone());
                    }
                    foreach (RPC defaultRPC in NetworkData.instance.networkPrefabList[gOID.prefabDomainID].defaultRpcs)
                    {
                        nObj.rpcs.Add(defaultRPC.Clone());
                    }


                    nObj.ownerID        = curPacket.packetOwnerID;
                    nObj.prefabDomainID = gOID.prefabDomainID;
                    nObj.prefabID       = gOID.prefabID;
                    nObj.networkID      = gOID.netObjID;
                    nObj.sharedObject   = gOID.isShared;

                    nObj.Initialize();
                    //nObj.DoRpcFieldInitialization();

                    if (nObj.onNetworkStart != null)
                    {
                        nObj.onNetworkStart.Invoke();
                    }

                    if (gOID.fieldDefaults != null)
                    {
                        foreach (NetworkFieldPacket nFP in gOID.fieldDefaults)
                        {
                            nFP.networkObjID = gOID.netObjID;
                            //Debug.Log(nFP.data);
                            nObj.SetFieldLocal(nFP.fieldName, nFP.data.ToObject());
                        }
                    }
                }
            }
            else if (curPacket.packetType == Packet.pType.gODestroy)
            {
                //Debug.Log(curPacket.jsonData);
                //Debug.Log(curPacket.GetPacketData());
                //int netID = ENSSerialization.DeserializeInt(curPacket.packetData);
                NetworkObject found = NetworkObject.NetObjFromNetID(curPacket.relatesToNetObjID);
                if (found != null && (found.ownerID == curPacket.packetOwnerID || curPacket.serverAuthority || found.sharedObject))
                {
                    if (disableBeforeDestroy)
                    {
                        if (NetworkData.instance.ResetPooledObject(found) == false)
                        {
                            destroyQueue.Add(found.gameObject);
                        }
                    }
                    else
                    {
                        if (NetworkData.instance.ResetPooledObject(found) == false)
                        {
                            Destroy(found.gameObject);
                        }
                    }

                    if (NetTools.isServer && System.BitConverter.ToBoolean(curPacket.packetData, 0)) //Check NetTools.NetDestroy but basically it is cullRelatedPackets.
                    {
                        NetTools.CullPacketsByNetworkID(curPacket.relatesToNetObjID);
                    }
                }
                else if (found == null)
                {
                    Debug.LogWarning("Couldn't find NetworkObject of ID: " + curPacket.relatesToNetObjID);
                }
            }
            else if (curPacket.packetType == Packet.pType.multiPacket)
            {
                //Debug.Log("Recieved buffered packets.");
                List <byte[]> packetByteInfo = curPacket.GetPacketData <PacketListPacket>().packets;
                lock (packetQueue)
                {
                    foreach (byte[] packetByte in packetByteInfo)
                    {
                        packetQueue.Add(ENSSerialization.DeserializePacket(packetByte));
                    }
                }

                syncingBuffered = true;
            }
            else if (curPacket.packetType == Packet.pType.loginInfo)
            {
                //Debug.Log("Login Info Packet Recieved.");
                PlayerLoginData pLD = curPacket.GetPacketData <PlayerLoginData>();
                NetTools.clientID = pLD.clientID;//System.BitConverter.ToInt16(curPacket.packetData,0);
                NetClient.instanceClient.clientID       = NetTools.clientID;
                NetClient.instanceClient.serversSteamID = pLD.serverSteamID;

                if (NetTools.isServer)
                {
                    NetServer.serverInstance.myConnection = NetServer.serverInstance.GetPlayerByID(NetTools.clientID);
                }

                NetTools.onJoinServer.Invoke();

                //print("Test");
            }
            else if (curPacket.packetType == Packet.pType.netVarEdit)
            {
                NetworkFieldPacket nFP    = ENSSerialization.DeserializeNetworkFieldPacket(curPacket.packetData);
                NetworkObject      netObj = NetworkObject.NetObjFromNetID(nFP.networkObjID);

                if (netObj == null)
                {
                    return;
                }

                if (netObj.initialized == false)
                {
                    //netObj.queuedNetworkPackets.Add(curPacket);
                    return;
                }

                if ((netObj.ownerID != curPacket.packetOwnerID && !curPacket.serverAuthority && !netObj.sharedObject) || (curPacket.packetOwnerID == NetTools.clientID && nFP.immediateOnSelf))
                {
                    return;
                }


                //Debug.Log("Seting NetVarEdit.");
                try
                {
                    netObj.SetFieldLocal(nFP.fieldName, nFP.data.ToObject());
                }
                catch (System.Exception e)
                {
                    Debug.LogError(e);
                }
            }
            else if (curPacket.packetType == Packet.pType.rpc)
            {
                //Debug.Log(curPacket.jsonData);
                RPCPacketData rPD  = ENSSerialization.DeserializeRPCPacketData(curPacket.packetData);
                NetworkObject nObj = NetworkObject.NetObjFromNetID(rPD.networkObjectID);

                if (nObj == null || (nObj.rpcs[rPD.rpcIndex].serverAuthorityRequired && !curPacket.serverAuthority) || (nObj.ownerID != curPacket.packetOwnerID && !nObj.sharedObject && !curPacket.serverAuthority))
                {
                    return; //Means only server can run it.
                }
                nObj.rpcs[rPD.rpcIndex].InvokeRPC(rPD.ReturnArgs());
            }
            else if (curPacket.packetType == Packet.pType.connectionPacket)
            {
                if (!curPacket.serverAuthority && curPacket.packetOwnerID != -1)
                {
                    return; //Prevents anyone from disconnecting everyone.
                }

                ConnectionPacket cP = ENSSerialization.DeserializeConnectionPacket(curPacket.packetData);
                if (cP.immediateDisconnect)
                {
                    NetClient.instanceClient.DisconnectFromServer();
                    NetTools.onLeaveServer.Invoke(cP.reason);
                }
            }
            //else if (curPacket.packetType == Packet.pType.networkAuth && NetTools.isServer)
            //{



            //}
        }