Beispiel #1
0
        protected override void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, INodeDataBuilder self, ITreeNode <INodeDataBuilder>[] tree)
        {
            var          type         = ScriptableObject.GetType();
            FieldInfo    fieldInfo    = null;
            PropertyInfo propertyInfo = null;

            if (ScriptableObject != null)
            {
                fieldInfo = type.GetField(ScriptableObjectValueName, FIELD_BINDING_FLAGS);
            }
            if (fieldInfo == null)
            {
                propertyInfo = type.GetProperty(ScriptableObjectValueName, FIELD_BINDING_FLAGS);
            }

            if ((fieldInfo == null || fieldInfo.FieldType != typeof(T)) &&
                (propertyInfo == null || !propertyInfo.CanRead || propertyInfo.PropertyType != typeof(T)))
            {
                Debug.LogError($"{ScriptableObject.name}.{ScriptableObjectValueName} is not valid");
                throw new ArgumentException();
            }

            var value = fieldInfo?.GetValue(ScriptableObject) ?? propertyInfo?.GetValue(ScriptableObject);

            builder.Allocate(ref blobVariable, (T)value);
        }
Beispiel #2
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        public override void Allocate(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, INodeDataBuilder self, ITreeNode <INodeDataBuilder>[] tree)
        {
            var index = Array.FindIndex(tree, node => ReferenceEquals(node.Value, NodeObject));

            if (!NodeObject || index < 0)
            {
                Debug.LogError($"Invalid `NodeObject` {NodeObject}", (UnityEngine.Object)self);
                throw new ArgumentException();
            }

            var nodeType = VirtualMachine.GetNodeType(NodeObject.NodeId);

            if (string.IsNullOrEmpty(ValueFieldName) && nodeType == typeof(T))
            {
                builder.Allocate(ref blobVariable, new DynamicNodeRefData {
                    Index = index, Offset = 0
                });
                return;
            }

            var fieldInfo = nodeType.GetField(ValueFieldName, FIELD_BINDING_FLAGS);

            if (fieldInfo == null)
            {
                Debug.LogError($"Invalid `ValueFieldName` {ValueFieldName}", (UnityEngine.Object)self);
                throw new ArgumentException();
            }

            var fieldOffset = Marshal.OffsetOf(nodeType, ValueFieldName).ToInt32();

            builder.Allocate(ref blobVariable, new DynamicNodeRefData {
                Index = index, Offset = fieldOffset
            });

            var fieldType = fieldInfo.FieldType;

            if (fieldType == typeof(T))
            {
                blobVariable.VariableId = AccessRuntimeData ? _ID_RUNTIME_NODE : _ID_DEFAULT_NODE;
            }
            else if (fieldType == typeof(BlobVariable <T>))
            {
                blobVariable.VariableId = AccessRuntimeData ? _ID_RUNTIME_NODE_VARIABLE : _ID_DEFAULT_NODE_VARIABLE;
            }
            else
            {
                Debug.LogError($"Invalid type of `ValueFieldName` {ValueFieldName} {fieldType}", (UnityEngine.Object)self);
                throw new ArgumentException();
            }
        }
Beispiel #3
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        protected override void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, INodeDataBuilder self, ITreeNode <INodeDataBuilder>[] tree)
        {
            var data = GetTypeHashAndFieldOffset(ComponentValueName);

            if (data.Type != typeof(T) || data.Hash == 0)
            {
                Debug.LogError($"ComponentVariable({ComponentValueName}) is not valid, fallback to ConstantValue", (UnityEngine.Object)self);
                throw new ArgumentException();
            }
            if (CopyToLocalNode)
            {
                builder.Allocate(ref blobVariable, new CopyToLocalComponentData {
                    StableHash = data.Hash, Offset = data.Offset, LocalValue = default
                });
            }
            else
            {
                builder.Allocate(ref blobVariable, new DynamicComponentData {
                    StableHash = data.Hash, Offset = data.Offset
                });
            }
        }
 private static ref T GetDataRef <TNodeBlob, TBlackboard>(ref BlobVariable <T> blobVariable, int index, ref TNodeBlob blob, ref TBlackboard bb)
     where TNodeBlob : struct, INodeBlob
     where TBlackboard : struct, IBlackboard
 {
     return(ref blobVariable.Value <T>());
 }
Beispiel #5
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 private static unsafe ref T GetValue(ref BlobVariable <T> blobVariable, Func <int, IntPtr> ptrFunc)
 {
     ref var data = ref blobVariable.Value <DynamicNodeRefData>();
Beispiel #6
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 private static ref T GetDefaultNodeDataRef <TNodeBlob, TBlackboard>(ref BlobVariable <T> blobVariable, int index, ref TNodeBlob blob, ref TBlackboard bb)
     where TNodeBlob : struct, INodeBlob
     where TBlackboard : struct, IBlackboard
 {
     return(ref GetValue(ref blobVariable, blob.GetDefaultDataPtr));
 }
Beispiel #7
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 protected override void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable)
 {
     builder.Allocate(ref blobVariable, CustomValue);
 }
 public virtual void Allocate(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, [NotNull] INodeDataBuilder self, [NotNull] ITreeNode <INodeDataBuilder>[] tree)
 {
     blobVariable.VariableId = VariablePropertyTypeId;
     AllocateData(ref builder, ref blobVariable, self, tree);
 }
Beispiel #9
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 protected override void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, INodeDataBuilder self, ITreeNode <INodeDataBuilder>[] tree)
 {
     builder.Allocate(ref blobVariable, CustomValue);
 }
Beispiel #10
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 private static ref T GetDataRefThrow <TNodeBlob, TBlackboard>(ref BlobVariable <T> _, int __, ref TNodeBlob ___, ref TBlackboard ____)
     where TNodeBlob : struct, INodeBlob
     where TBlackboard : struct, IBlackboard
 => throw new NotImplementedException()
 ;
Beispiel #11
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 protected virtual void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable)
 {
 }
Beispiel #12
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 public virtual void Allocate(ref BlobBuilder builder, ref BlobVariable <T> blobVariable)
 {
     blobVariable.VariableId = VariablePropertyTypeId;
     AllocateData(ref builder, ref blobVariable);
 }
Beispiel #13
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 private static ref T GetDefaultNodeDataRef(ref BlobVariable <T> blobVariable, int index, INodeBlob blob, IBlackboard bb)
 {
     return(ref GetValue(ref blobVariable, blob.GetDefaultDataPtr));
 }
Beispiel #14
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 private static T GetDefaultNodeData(ref BlobVariable <T> blobVariable, int index, INodeBlob blob, IBlackboard bb)
 {
     return(GetDefaultNodeDataRef(ref blobVariable, index, blob, bb));
 }
 private static IEnumerable <ComponentType> GetComponentAccessDefault(ref BlobVariable <T> _) => Enumerable.Empty <ComponentType>();
 private static ref T GetDataRefThrow(ref BlobVariable <T> _, int __, INodeBlob ___, IBlackboard ____) => throw new NotImplementedException();
Beispiel #17
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 private static T GetData <TNodeBlob, TBlackboard>(ref BlobVariable <T> blobVariable, int index, ref TNodeBlob blob, ref TBlackboard bb)
     where TNodeBlob : struct, INodeBlob
     where TBlackboard : struct, IBlackboard
 {
     ref var data = ref blobVariable.Value <DynamicComponentData>();
 protected virtual void AllocateData(ref BlobBuilder builder, ref BlobVariable <T> blobVariable, INodeDataBuilder self, ITreeNode <INodeDataBuilder>[] tree)
 {
 }
Beispiel #19
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 private static T GetDefaultNodeData <TNodeBlob, TBlackboard>(ref BlobVariable <T> blobVariable, int index, ref TNodeBlob blob, ref TBlackboard bb)
     where TNodeBlob : struct, INodeBlob
     where TBlackboard : struct, IBlackboard
 {
     return(GetDefaultNodeDataRef(ref blobVariable, index, ref blob, ref bb));
 }
Beispiel #20
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 private static ref T GetDataRef(ref BlobVariable <T> blobVariable, int index, INodeBlob blob, IBlackboard bb)
 {
     return(ref blobVariable.Value <T>());
 }
Beispiel #21
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 private static T GetData(ref BlobVariable <T> blobVariable, int index, INodeBlob blob, IBlackboard bb)
 {
     ref var data = ref blobVariable.Value <DynamicComponentData>();