protected override void LoadContent()
        {
            hud.ContentLoad();
            PickupableObjects.Clear();
            CollisionBoxes.Clear();
            PathFindingNodes.Clear();
            zombies.Clear();
            fireHazards.Clear();

            //sounds

            sound = new Sounds.Sounds(this, Content);
            sound.LoadSounds();
            this.Components.Add(sound);

            Font1 = Content.Load<SpriteFont>("Arial");
            SplashFont = Content.Load<SpriteFont>("SplashFont");
            School = Content.Load<Model>("School");

            //zombie animations
            ZombieWalk = Content.Load<Model>("ZombieWalk");
            ZombieHurt = Content.Load<Model>("ZombieHurt");
            ZombieDie = Content.Load<Model>("ZombieDie");
            ZombieAttack = Content.Load<Model>("ZombieAttack");

            //hero animations
            HeroWalk = Content.Load<Model>("HeroWalk");
            HeroHurt = Content.Load<Model>("HeroHurt");
            HeroDie = Content.Load<Model>("HeroDead");

            NodeModel = Content.Load<Model>("Pyramid");
            StartNode = Content.Load<Model>("SPyramid");
            EndNode = Content.Load<Model>("EPyramid");

            smoke = Content.Load<Texture2D>("Smoke2");
            fire = Content.Load<Texture2D>("Fire2");

            //weapon/item/powerup models
            Silenced9mm = Content.Load<Model>("socom9mmsilencer");
            magnumModel = Content.Load<Model>("Magnum");
            handgunModel = Content.Load<Model>("socom9mm");
            silencerModel = Content.Load<Model>("Silencer");
            medkitModel = Content.Load<Model>("MedKit");
            keyModel = Content.Load<Model>("Key");
            extinguisherModel = Content.Load<Model>("Extinguisher");
            sneakerModel = Content.Load<Model>("Sneakers");

            Splash = Content.Load<Texture2D>("Splash");
            Controls = Content.Load<Texture2D>("keyboard");

            magnum = new Weapon(WeaponType.Magnum, ref magnumModel);
            magnum.Position = new Vector3(70f, 0, -15);
            socom = new Weapon(WeaponType.Handgun9mm, ref handgunModel);
            socom.Position = new Vector3(293.3976f, 0, 123.4541f);
            silencer = new Powerup(PowerupType.Silencer, ref silencerModel);
            silencer.Position = new Vector3(-6.841653f, 0, 191.983f);
            sneakers = new Powerup(PowerupType.Sneakers, ref sneakerModel);
            sneakers.Position = new Vector3(80.49309f, 0, -13.14439f);
            medkit1 = new Item(ItemType.MedPack, ref medkitModel);
            medkit1.Position = new Vector3(335.4893f, 0, -14.48104f);
            medkit2 = new Item(ItemType.MedPack, ref medkitModel);
            medkit2.Position = new Vector3(18.04729f,0,-14.43179f);
            medkit3 = new Item(ItemType.MedPack, ref medkitModel);
            medkit3.Position = new Vector3(60.17641f,0,206.8075f);
            key1 = new Item(ItemType.Key, ref keyModel);
            key1.Position = new Vector3(323.8057f, 0, -8.779925f);
            key2 = new Item(ItemType.Key, ref keyModel);
            extinguisher = new Item(ItemType.Extinguisher, ref extinguisherModel);
            extinguisher.Position = new Vector3(-21.04327f, 0, 79.15403f);

            PickupableObjects.Add(socom);
            PickupableObjects.Add(magnum);
            PickupableObjects.Add(silencer);
            PickupableObjects.Add(sneakers);
            PickupableObjects.Add(medkit1);
            PickupableObjects.Add(medkit2);
            PickupableObjects.Add(medkit3);
            PickupableObjects.Add(key1);
            PickupableObjects.Add(key2);
            PickupableObjects.Add(extinguisher);
            Player = new Hero(1000, 1000, ref HeroWalk, ref HeroDie, ref HeroHurt, DoAction);
            Player.Position = new Vector3(316.9466f, 0, 202.9034f);

            #region Zombie placement
            Zombie z1 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z1.Position = new Vector3(301.519f, 0, 145.7045f);
            Zombie z2 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z2.Position = new Vector3(269.3711f, 0, 190.6429f);
            Zombie z3 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z3.Position = new Vector3(261.2204f, 0, 93.19714f);
            Zombie z4 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z4.Position = new Vector3(336.6563f, 0, 97.20895f);
            Zombie z5 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z5.Position = new Vector3(336.6563f, 0, 97.20895f);
            Zombie z6 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z6.Position = new Vector3(329.1409f, 0, 131.5164f);
            Zombie z7 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z7.Position = new Vector3(301.1594f, 0, 65.94746f);
            Zombie z8 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z8.Position = new Vector3(328.5325f, 0, 25.91457f);
            Zombie z9 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z9.Position = new Vector3(303.7029f, 0, 9.12639f);
            Zombie z10 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z10.Position = new Vector3(317.9062f, 0, -3.754462f);
            Zombie z11 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z11.Position = new Vector3(249.0774f, 0, 8.751559f);
            Zombie z12 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z12.Position = new Vector3(249.0774f, 0, 8.751559f);
            Zombie z13 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z13.Position = new Vector3(247.3187f, 0, -14.76119f);
            Zombie z14 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z14.Position = new Vector3(258.4365f, 0, -18.24927f);
            Zombie z15 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z15.Position = new Vector3(258.4365f, 0, -18.24927f);
            Zombie z16 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z16.Position = new Vector3(239.0731f, 0, 60.01192f);
            Zombie z17 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z17.Position = new Vector3(232.3299f, 0, -7.815142f);
            Zombie z18 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z18.Position = new Vector3(183.7789f, 0, -19.10403f);
            Zombie z19 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z19.Position = new Vector3(187.8999f, 0, -4.894011f);
            Zombie z20 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z20.Position = new Vector3(188.1283f, 0, 9.704206f);
            Zombie z21 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z21.Position = new Vector3(200.033f, 0, 2.194498f);
            Zombie z22 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z22.Position = new Vector3(196.9581f, 0, 9.796185f);
            Zombie z23 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z23.Position = new Vector3(185.8409f, 0, 99.64986f);
            Zombie z24 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z24.Position = new Vector3(180.9995f, 0, 169.6039f);
            Zombie z25 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z25.Position = new Vector3(167.7615f, 0, 172.059f);
            Zombie z26 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z26.Position = new Vector3(122.0838f, 0, 144.119f);
            Zombie z27 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z27.Position = new Vector3(123.5005f, 0, 176.1559f);
            Zombie z28 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z28.Position = new Vector3(213.768f, 0, 135.7222f);
            Zombie z29 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z29.Position = new Vector3(246.0834f, 0, 138.0532f);
            Zombie z30 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z30.Position = new Vector3(214.1074f, 0, 171.7199f);
            Zombie z31 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z31.Position = new Vector3(206.5015f, 0, 175.7075f);
            Zombie z32 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z32.Position = new Vector3(165.1259f, 0, 88.55122f);
            Zombie z33 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z33.Position = new Vector3(145.6952f, 0, 103.8975f);
            Zombie z34 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z34.Position = new Vector3(135.175f, 0, 91.71438f);
            Zombie z35 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z35.Position = new Vector3(208.605f, 0, 123.8601f);
            Zombie z36 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z36.Position = new Vector3(62.17467f, 0, 206.7475f);
            Zombie z37 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z37.Position = new Vector3(41.59457f, 0, 193.5849f);
            Zombie z38 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z38.Position = new Vector3(28.12794f, 0, 176.6967f);
            Zombie z39 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z39.Position = new Vector3(-5.158183f, 0, 177.9941f);
            Zombie z40 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z40.Position = new Vector3(-19.26436f, 0, 180.8879f);
            Zombie z41 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z41.Position = new Vector3(-18.53246f, 0, 204.0769f);
            Zombie z42 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z42.Position = new Vector3(-8.234371f, 0, 206.5888f);
            Zombie z43 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z43.Position = new Vector3(41.16431f, 0, 142.7086f);
            Zombie z44 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z44.Position = new Vector3(24.07458f, 0, 113.5347f);
            Zombie z45 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z45.Position = new Vector3(-13.25363f, 0, 102.294f);
            Zombie z46 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z46.Position = new Vector3(-10.16963f, 0, 68.20435f);
            Zombie z47 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z47.Position = new Vector3(57.56277f, 0, 78.36703f);
            Zombie z48 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z48.Position = new Vector3(33.51163f, 0, 4.10241f);
            Zombie z49 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z49.Position = new Vector3(64.64824f, 0, -2.653803f);
            Zombie z50 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z50.Position = new Vector3(11.22738f, 0, -0.01383802f);
            Zombie z51 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z51.Position = new Vector3(-5.455381f, 0, -17.11485f);
            Zombie z52 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z52.Position = new Vector3(-12.90771f, 0, 3.014349f);
            Zombie z53 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z53.Position = new Vector3(135.701f, 0, -78.65513f);
            Zombie z54 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z54.Position = new Vector3(110.1617f, 0, -78.243f);
            Zombie z55 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z55.Position = new Vector3(98.60985f, 0, -99.87992f);
            Zombie z57 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z57.Position = new Vector3(154.5468f, 0, -104.6467f);
            Zombie z58 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z58.Position = new Vector3(164.7363f, 0, -92.75577f);
            Zombie z59 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z59.Position = new Vector3(166.331f, 0, -70.69667f);
            Zombie z60 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z60.Position = new Vector3(136.4978f, 0, -66.72479f);
            Zombie z61 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z61.Position = new Vector3(107.2373f, 0, -69.5914f);
            Zombie z62 = new Zombie(500, 500, ZombieType.Adult, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z62.Position = new Vector3(158.4751f, 0, -46.98093f);
            // BOSS
            Zombie z56 = new Zombie(500, 500, ZombieType.Boss, ref ZombieWalk, ref ZombieAttack, ref ZombieHurt, ref ZombieDie, DoAction, GetPathfindingNode);
            z56.Position = new Vector3(125.8402f, 0, -105.1298f);
            zombies.Add(z1);
            zombies.Add(z1);
            zombies.Add(z2);
            zombies.Add(z3);
            zombies.Add(z4);
            zombies.Add(z5);
            zombies.Add(z6);
            zombies.Add(z7);
            zombies.Add(z8);
            zombies.Add(z9);
            zombies.Add(z10);
            zombies.Add(z11);
            zombies.Add(z12);
            zombies.Add(z13);
            zombies.Add(z14);
            zombies.Add(z15);
            zombies.Add(z16);
            zombies.Add(z17);
            zombies.Add(z18);
            zombies.Add(z19);
            zombies.Add(z20);
            zombies.Add(z21);
            zombies.Add(z22);
            zombies.Add(z23);
            zombies.Add(z24);
            zombies.Add(z25);
            zombies.Add(z26);
            zombies.Add(z27);
            zombies.Add(z28);
            zombies.Add(z29);
            zombies.Add(z30);
            zombies.Add(z31);
            zombies.Add(z32);
            zombies.Add(z33);
            zombies.Add(z34);
            zombies.Add(z35);
            zombies.Add(z36);
            zombies.Add(z37);
            zombies.Add(z38);
            zombies.Add(z39);
            zombies.Add(z40);
            zombies.Add(z41);
            zombies.Add(z42);
            zombies.Add(z43);
            zombies.Add(z44);
            zombies.Add(z45);
            zombies.Add(z46);
            zombies.Add(z47);
            zombies.Add(z48);
            zombies.Add(z49);
            zombies.Add(z50);
            zombies.Add(z51);
            zombies.Add(z52);
            zombies.Add(z53);
            zombies.Add(z54);
            zombies.Add(z55);
            zombies.Add(z56);
            zombies.Add(z57);
            zombies.Add(z58);
            zombies.Add(z59);
            zombies.Add(z60);
            zombies.Add(z61);
            zombies.Add(z62);
            #endregion

            fireHazards.Add(new Box(new Vector3(90, 0f, 32f), new Vector3(0), new Vector3(15, 20, 15)));
            fireHazards[fireHazards.Count - 1].Tag = "Fire1";
            fireHazards.Add(new Box(new Vector3(284f, 0f, 48f), new Vector3(0), new Vector3(15, 20, 15)));
            fireHazards[fireHazards.Count - 1].Tag = "Fire2";
            fireHazards.Add(new Box(new Vector3(87, 0f, 193f), new Vector3(0), new Vector3(15, 20, 15)));
            fireHazards[fireHazards.Count - 1].Tag = "Fire3";
            fireHazards.Add(new Box(new Vector3(332, 0, -11), new Vector3(0), new Vector3(25, 20, 25)));
            fireHazards[fireHazards.Count - 1].Tag = "Fire4";

            #region Level Collision Detection
            CollisionBoxes.Add(new Box(new Vector3(0, 0, 0.5f), new Vector3(0), new Vector3(10, 20, 27.5f)));
            CollisionBoxes.Add(new Box(new Vector3(29.50001f, 0f, -25.4f), new Vector3(0), new Vector3(109.2f, 20, 1.899998f)));
            CollisionBoxes.Add(new Box(new Vector3(-25.10233f, 0f, 95.93351f), new Vector3(0), new Vector3(1.699998f, 20, 241.8056f)));
            CollisionBoxes.Add(new Box(new Vector3(-9.79998f, 0f, 25.00006f), new Vector3(0), new Vector3(29.50007f, 20, 0.3999981f)));
            CollisionBoxes.Add(new Box(new Vector3(17.40005f, 0f, 24.90006f), new Vector3(0), new Vector3(14.10002f, 20, 0.7999982f)));
            CollisionBoxes.Add(new Box(new Vector3(-18.00001f, 0f, -22.40004f), new Vector3(0), new Vector3(12.60001f, 20, 3.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(24.20008f, 0f, 1.087785E-06f), new Vector3(0), new Vector3(1.299998f, 20, 48.29984f)));
            CollisionBoxes.Add(new Box(new Vector3(10.94763f, 0f, 21.71193f), new Vector3(0), new Vector3(1.299998f, 20, 5.2f)));
            CollisionBoxes.Add(new Box(new Vector3(25.70008f, 0f, -0.2000001f), new Vector3(0), new Vector3(2.599998f, 20, 19.80004f)));
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            CollisionBoxes.Add(new Box(new Vector3(319.6276f, 0f, 194.5182f), new Vector3(0), new Vector3(7.799993f, 20, 5.499995f)));
            CollisionBoxes.Add(new Box(new Vector3(332.8284f, 0f, 194.5182f), new Vector3(0), new Vector3(7.799993f, 20, 5.499995f)));
            CollisionBoxes.Add(new Box(new Vector3(332.8284f, 0f, 194.5182f), new Vector3(0), new Vector3(7.799993f, 20, 5.499995f)));
            CollisionBoxes.Add(new Box(new Vector3(331.2283f, 0f, 205.5189f), new Vector3(0), new Vector3(12.10001f, 20, 3.599997f)));
            CollisionBoxes.Add(new Box(new Vector3(157.1177f, 0f, 216.2195f), new Vector3(0), new Vector3(366.3131f, 20, 0.9999982f)));
            CollisionBoxes.Add(new Box(new Vector3(-12.62502f, 0f, 190.6946f), new Vector3(0), new Vector3(3.999997f, 20, 11.60001f)));
            CollisionBoxes.Add(new Box(new Vector3(-12.62502f, 0f, 190.6946f), new Vector3(0), new Vector3(3.999997f, 20, 11.60001f)));
            CollisionBoxes.Add(new Box(new Vector3(65.67467f, 0f, 207.2956f), new Vector3(0), new Vector3(3.999997f, 20, 11.60001f)));
            CollisionBoxes.Add(new Box(new Vector3(86.67435f, 0f, 206.6956f), new Vector3(0), new Vector3(0.9999982f, 20, 17.60003f)));
            CollisionBoxes.Add(new Box(new Vector3(86.67435f, 0f, 206.6956f), new Vector3(0), new Vector3(0.9999982f, 20, 17.60003f)));
            CollisionBoxes.Add(new Box(new Vector3(7.674402f, 0f, 206.6956f), new Vector3(0), new Vector3(0.9999982f, 20, 17.60003f)));
            CollisionBoxes.Add(new Box(new Vector3(7.674402f, 0f, 177.8938f), new Vector3(0), new Vector3(0.9999982f, 20, 27.20007f)));
            CollisionBoxes.Add(new Box(new Vector3(86.6745f, 0f, 177.8938f), new Vector3(0), new Vector3(0.9999982f, 20, 27.20007f)));
            CollisionBoxes.Add(new Box(new Vector3(84.1587f, 0f, 198.9931f), new Vector3(0), new Vector3(4.399996f, 20, 1.999998f)));
            CollisionBoxes.Add(new Box(new Vector3(84.1587f, 0f, 198.9931f), new Vector3(0), new Vector3(4.399996f, 20, 1.999998f)));
            CollisionBoxes.Add(new Box(new Vector3(5.259332f, 0f, 199.0932f), new Vector3(0), new Vector3(4.599996f, 20, 2.399998f)));
            CollisionBoxes.Add(new Box(new Vector3(30.85949f, 0f, 164.091f), new Vector3(0), new Vector3(112.5989f, 20, 1.399998f)));
            CollisionBoxes.Add(new Box(new Vector3(30.85949f, 0f, 52.98913f), new Vector3(0), new Vector3(112.5989f, 20, 1.399998f)));
            CollisionBoxes.Add(new Box(new Vector3(86.65821f, 0f, 96.06586f), new Vector3(0), new Vector3(1.199998f, 20, 85.59927f)));
            CollisionBoxes.Add(new Box(new Vector3(86.65821f, 0f, 154.267f), new Vector3(0), new Vector3(1.199998f, 20, 17.10003f)));
            CollisionBoxes.Add(new Box(new Vector3(84.45824f, 0f, 146.5665f), new Vector3(0), new Vector3(5.799995f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(84.45824f, 0f, 146.5665f), new Vector3(0), new Vector3(5.799995f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(167.8594f, 0f, 106.1664f), new Vector3(0), new Vector3(5.799995f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(167.9594f, 0f, 164.2671f), new Vector3(0), new Vector3(5.799995f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(167.9594f, 0f, 164.2671f), new Vector3(0), new Vector3(5.799995f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(204.1604f, 0f, 147.1657f), new Vector3(0), new Vector3(-5.300182f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(204.1604f, 0f, 88.8657f), new Vector3(0), new Vector3(-5.300182f, 20, 1.699998f)));
            CollisionBoxes.Add(new Box(new Vector3(181.061f, 0f, 22.66546f), new Vector3(0), new Vector3(4.299996f, 20, 4.199996f)));
            CollisionBoxes.Add(new Box(new Vector3(227.3041f, 0f, 70.68988f), new Vector3(0), new Vector3(51.79978f, 20, 1.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(227.3041f, 0f, 70.68988f), new Vector3(0), new Vector3(51.79978f, 20, 1.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(227.3041f, 0f, 129.2897f), new Vector3(0), new Vector3(51.79978f, 20, 1.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(227.3041f, 0f, 181.7905f), new Vector3(0), new Vector3(51.79978f, 20, 1.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(227.3041f, 0f, 181.7905f), new Vector3(0), new Vector3(51.79978f, 20, 1.599998f)));
            CollisionBoxes.Add(new Box(new Vector3(144.8806f, 0f, 181.7463f), new Vector3(0), new Vector3(52.09978f, 20, 1.499998f)));
            CollisionBoxes.Add(new Box(new Vector3(144.8806f, 0f, 123.8455f), new Vector3(0), new Vector3(52.09978f, 20, 1.499998f)));
            CollisionBoxes.Add(new Box(new Vector3(144.8806f, 0f, 71.04543f), new Vector3(0), new Vector3(52.09978f, 20, 1.499998f)));
            CollisionBoxes.Add(new Box(new Vector3(119.3302f, 0f, 126.6199f), new Vector3(0), new Vector3(0.9999982f, 20, 109.9989f)));
            CollisionBoxes.Add(new Box(new Vector3(252.631f, 0f, 126.6199f), new Vector3(0), new Vector3(0.9999982f, 20, 109.9989f)));
            CollisionBoxes.Add(new Box(new Vector3(201.5354f, 0f, 167.8129f), new Vector3(0), new Vector3(0.9999982f, 20, 28.10007f)));
            CollisionBoxes.Add(new Box(new Vector3(201.5354f, 0f, 167.8129f), new Vector3(0), new Vector3(0.9999982f, 20, 28.10007f)));
            CollisionBoxes.Add(new Box(new Vector3(170.5335f, 0f, 85.21082f), new Vector3(0), new Vector3(0.9999982f, 20, 28.10007f)));
            CollisionBoxes.Add(new Box(new Vector3(170.5335f, 0f, 131.2094f), new Vector3(0), new Vector3(0.9999982f, 20, 51.49979f)));
            CollisionBoxes.Add(new Box(new Vector3(201.6354f, 0f, 121.3093f), new Vector3(0), new Vector3(0.9999982f, 20, 51.69978f)));
            CollisionBoxes.Add(new Box(new Vector3(201.9354f, 0f, 79.80998f), new Vector3(0), new Vector3(0.9999982f, 20, 19.30004f)));
            CollisionBoxes.Add(new Box(new Vector3(170.4365f, 0f, 172.4124f), new Vector3(0), new Vector3(0.9999982f, 20, 18.40003f)));
            CollisionBoxes.Add(new Box(new Vector3(154.8109f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(154.8109f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(131.5094f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(131.5094f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(215.4115f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(238.6129f, 0f, 184.4977f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(238.6129f, 0f, 69.89781f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(238.6129f, 0f, 69.89781f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(215.4115f, 0f, 69.89781f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(154.8109f, 0f, 69.89781f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(131.7094f, 0f, 69.89781f), new Vector3(0), new Vector3(12.70001f, 20, 3.699997f)));
            CollisionBoxes.Add(new Box(new Vector3(4.032712f, 0f, 69.334f), new Vector3(0), new Vector3(20.40004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(4.032712f, 0f, 92.03365f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(4.032712f, 0f, 113.5333f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(4.032712f, 0f, 113.5333f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(4.032712f, 0f, 135.8336f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(58.53277f, 0f, 135.8336f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(58.53277f, 0f, 135.8336f), new Vector3(0), new Vector3(20.80004f, 20, 11.90001f)));
            CollisionBoxes.Add(new Box(new Vector3(58.54241f, 0f, 113.1667f), new Vector3(0), new Vector3(20.90004f, 20, 11.80001f)));
            CollisionBoxes.Add(new Box(new Vector3(58.54241f, 0f, 91.06671f), new Vector3(0), new Vector3(20.90004f, 20, 11.80001f)));
            CollisionBoxes.Add(new Box(new Vector3(58.54241f, 0f, 69.16705f), new Vector3(0), new Vector3(20.90004f, 20, 11.80001f)));

            #endregion

            #region Tile Graph Node Positions & Links

            #region PathFinding Nodes

            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-15.35164f, 0, -16.44704f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(0.09557578f, 0f, -20.07885f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(14.09468f, 0f, -18.19448f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(19.43151f, 0f, 20.17436f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(7.879409f, 0f, 14.97002f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-16.22752f, 0f, 18.68802f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(7.390346f, 0f, 25.63806f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-20.79065f, 0f, 32.00419f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-20.75066f, 0f, 45.63241f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(7.696711f, 0f, 37.37004f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(46.32244f, 0f, 37.41763f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(26.91913f, 0f, 46.73075f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(28.07413f, 0f, 29.63637f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(47.71189f, 0f, 22.71434f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(29.15321f, 0f, 17.05916f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(30.50124f, 0f, -16.75489f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(47.85756f, 0f, -16.7792f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(40.40689f, 0f, -2.579709f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(55.86055f, 0f, -17.48518f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(79.4602f, 0f, -17.38075f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(78.78133f, 0f, 2.807838f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(66.7085f, 0f, 4.118504f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(57.2519f, 0f, 4.920552f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(57.36026f, 0f, 21.7656f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(67.16962f, 0f, 19.8223f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(77.17921f, 0f, 20.61698f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(66.22379f, 0f, -17.24237f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(79.04694f, 0f, 37.10854f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(103.3171f, 0f, 42.96046f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(129.9222f, 0f, 46.12717f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(155.4046f, 0f, 43.6843f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(153.7745f, 0f, 57.98138f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(129.8762f, 0f, 56.97039f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(101.5925f, 0f, 62.08232f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(104.4327f, 0f, 91.63914f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(105.2114f, 0f, 114.8853f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(105.9136f, 0f, 139.8976f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(103.5688f, 0f, 162.7132f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(100.8868f, 0f, 186.1718f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(105.3463f, 0f, 200.2062f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(85.76019f, 0f, 194.5767f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(71.48508f, 0f, 195.1986f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(80.72269f, 0f, 210.341f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(80.26165f, 0f, 171.8739f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(54.21544f, 0f, 172.5661f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(44.02921f, 0f, 196.6723f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(28.31092f, 0f, 172.9682f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(18.9328f, 0f, 196.3713f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(3.482738f, 0f, 193.8009f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(4.279698f, 0f, 168.9292f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-21.46803f, 0f, 170.9293f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-21.48966f, 0f, 191.0246f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-20.88673f, 0f, 210.1434f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(2.76957f, 0f, 211.4009f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-5.185376f, 0f, 191.7433f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(13.86967f, 0f, 211.8432f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(10.95009f, 0f, 168.4767f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(143.0915f, 0f, 198.9829f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(180.9991f, 0f, 200.3684f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(224.952f, 0f, 197.0084f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(268.947f, 0f, 201.1505f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(268.0017f, 0f, 158.8194f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(289.7387f, 0f, 157.5166f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(292.8582f, 0f, 140.9566f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(337.0265f, 0f, 141.5117f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(326.0737f, 0f, 166.3145f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.7442f, 0f, 166.2047f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(295.5839f, 0f, 166.7941f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(296.0285f, 0f, 177.8808f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(312.9738f, 0f, 177.7108f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(326.3319f, 0f, 178.5773f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(325.5595f, 0f, 189.9125f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.5378f, 0f, 189.738f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(295.7057f, 0f, 188.7495f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(290.6207f, 0f, 212.0189f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.6078f, 0f, 210.2791f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(325.8346f, 0f, 201.5484f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(312.9616f, 0f, 200.5446f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(335.1603f, 0f, 212.6843f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(269.7701f, 0f, 104.5813f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(290.9751f, 0f, 88.02885f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.615f, 0f, 88.79352f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(325.2033f, 0f, 88.25986f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.5295f, 0f, 89.24023f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.6768f, 0f, 103.1268f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.4766f, 0f, 103.9006f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.2179f, 0f, 103.2805f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(302.0779f, 0f, 103.7604f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(291.9414f, 0f, 109.4172f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(291.6013f, 0f, 131.1754f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(303.2078f, 0f, 129.8515f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(302.8248f, 0f, 117.1258f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.5263f, 0f, 116.647f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.5162f, 0f, 116.1869f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.3043f, 0f, 115.6441f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.5527f, 0f, 130.4421f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.3277f, 0f, 129.9752f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.1287f, 0f, 129.8491f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(269.7205f, 0f, 46.69055f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(289.7581f, 0f, 45.82553f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(292.522f, 0f, 79.15257f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(302.4849f, 0f, 77.97589f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.0146f, 0f, 77.19353f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.4106f, 0f, 78.33173f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.5006f, 0f, 78.12605f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(335.5583f, 0f, 63.79735f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.607f, 0f, 64.07042f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.8558f, 0f, 63.03982f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(302.0575f, 0f, 63.25717f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(301.5067f, 0f, 50.7742f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(291.9287f, 0f, 58.09966f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.3836f, 0f, 50.41451f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(325.5244f, 0f, 50.34003f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.1642f, 0f, 49.91796f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.0596f, 0f, 35.55597f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(324.8378f, 0f, 37.24081f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(313.9566f, 0f, 36.86293f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(302.5924f, 0f, 35.966f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(291.1385f, 0f, -20.99491f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(337.463f, 0f, -19.98341f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(336.322f, 0f, 5.703799f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(314.6233f, 0f, 5.471754f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(291.4373f, 0f, 5.287608f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(316.0869f, 0f, -19.96726f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(292.6128f, 0f, 28.76913f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(312.7319f, 0f, 27.88435f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(334.8865f, 0f, 27.83924f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(256.3216f, 0f, 25.41761f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(258.6771f, 0f, 12.24492f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(282.0535f, 0f, 19.45084f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(265.5045f, 0f, 20.15305f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(261.9563f, 0f, -16.23082f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(245.892f, 0f, -18.344f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(266.2276f, 0f, -20.95153f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(283.0675f, 0f, -21.06761f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(215.7262f, 0f, 43.4309f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(216.6951f, 0f, 24.70111f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(217.2321f, 0f, 15.51678f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(233.9272f, 0f, 20.7707f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(233.2054f, 0f, 1.989445f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(217.4633f, 0f, -1.502066f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(224.8316f, 0f, -17.12519f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(209.1892f, 0f, -17.53447f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(196.42f, 0f, -16.20626f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.1741f, 0f, -15.39113f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(184.6422f, 0f, 3.079296f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(195.5628f, 0f, 3.325037f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(206.0919f, 0f, 4.740668f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(204.814f, 0f, -13.38856f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(205.8079f, 0f, 20.6386f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(196.3882f, 0f, 19.62914f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(186.0146f, 0f, 20.36477f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.9839f, 0f, 25.16362f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.5764f, 0f, 45.5938f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.0919f, 0f, 92.88574f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(201.3233f, 0f, 92.29105f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(210.6758f, 0f, 91.57107f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(203.9354f, 0f, 75.52847f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(248.1698f, 0f, 75.63219f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(248.9581f, 0f, 96.1467f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(248.6911f, 0f, 108.8801f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(248.9927f, 0f, 123.6975f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(238.176f, 0f, 124.2997f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(237.6409f, 0f, 110.368f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(237.8323f, 0f, 97.6687f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(238.2452f, 0f, 83.76459f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(227.2731f, 0f, 84.54256f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(225.6237f, 0f, 96.60104f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(227.2222f, 0f, 109.9483f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(225.9362f, 0f, 123.4073f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(215.0047f, 0f, 124.7495f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(205.2747f, 0f, 124.7764f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(204.8032f, 0f, 105.0259f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(214.34f, 0f, 104.7689f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.4061f, 0f, 101.4895f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(170.9995f, 0f, 102.3751f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(161.1836f, 0f, 101.223f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(166.6859f, 0f, 95.41547f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(165.8621f, 0f, 76.26211f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(156.483f, 0f, 75.68566f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.2826f, 0f, 76.64617f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.1965f, 0f, 76.90995f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(122.2537f, 0f, 76.51424f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(123.2586f, 0f, 90.13202f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.6898f, 0f, 90.51395f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.1965f, 0f, 90.14644f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(155.7425f, 0f, 91.05353f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(155.7425f, 0f, 103.0533f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.1694f, 0f, 103.803f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.2829f, 0f, 103.9742f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(122.8179f, 0f, 104.949f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(124.1806f, 0f, 118.9617f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(135.0462f, 0f, 119.2009f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.7175f, 0f, 119.362f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(156.7208f, 0f, 119.3727f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(165.8442f, 0f, 118.1872f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(184.7513f, 0f, 139.6407f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(185.1329f, 0f, 149.9482f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(201.2546f, 0f, 150.9124f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(210.0058f, 0f, 150.9036f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(205.2545f, 0f, 157.6009f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(204.9647f, 0f, 176.8693f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(215.1606f, 0f, 176.5713f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(215.4383f, 0f, 168.8105f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(215.7268f, 0f, 155.3898f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(213.5495f, 0f, 141.7627f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(203.652f, 0f, 131.5897f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(224.7f, 0f, 140.6317f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(236.9744f, 0f, 140.289f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(248.4261f, 0f, 140.5326f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(250.3596f, 0f, 154.8559f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(236.6506f, 0f, 154.8793f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(226.3227f, 0f, 154.2897f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(226.9562f, 0f, 168.0395f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(237.4015f, 0f, 167.6012f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(249.6414f, 0f, 167.7346f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(183.6748f, 0f, 158.4645f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(170.6797f, 0f, 160.8093f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(162.0857f, 0f, 160.1247f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(156.9202f, 0f, 156.3934f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(155.561f, 0f, 143.2933f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(166.5939f, 0f, 147.5809f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(166.0895f, 0f, 128.1967f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(156.8266f, 0f, 129.7945f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.8009f, 0f, 129.3015f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.979f, 0f, 129.4422f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(123.1594f, 0f, 130.468f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(123.2231f, 0f, 142.5692f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.1954f, 0f, 143.3471f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.1313f, 0f, 143.0963f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.5974f, 0f, 156.4211f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.7168f, 0f, 155.8555f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(123.9341f, 0f, 155.9314f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(122.5569f, 0f, 177.3761f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(134.9629f, 0f, 174.0114f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(145.183f, 0f, 174.0642f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(164.3868f, 0f, 174.9372f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(86.43555f, 0f, 141.6735f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(76.27461f, 0f, 142.5661f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(83.72416f, 0f, 159.1624f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(34.66504f, 0f, 151.4563f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-13.33964f, 0f, 150.5335f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-16.41086f, 0f, 124.2231f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-15.29378f, 0f, 103.2631f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-13.22328f, 0f, 81.11709f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(-13.07589f, 0f, 59.11686f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(17.98917f, 0f, 60.06714f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(42.96103f, 0f, 57.7157f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(74.93066f, 0f, 61.32368f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(74.54794f, 0f, 79.9663f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(42.93259f, 0f, 82.06083f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(19.27526f, 0f, 81.65559f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(18.21642f, 0f, 101.3063f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(43.10327f, 0f, 102.3409f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(74.48962f, 0f, 101.4246f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(75.99798f, 0f, 124.9392f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(42.40874f, 0f, 123.7709f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(17.58837f, 0f, 123.0599f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(91.49037f, 0f, 30.78918f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(91.35677f, 0f, 24.4954f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(92.06934f, 0f, 19.20908f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(114.9633f, 0f, 18.69109f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(151.1142f, 0f, 16.16636f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(171.263f, 0f, 17.59519f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(168.2873f, 0f, -11.01371f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(149.0036f, 0f, -9.528836f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(115.5623f, 0f, -10.77762f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(94.59713f, 0f, -12.30089f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(96.04467f, 0f, -35.50829f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(114.7517f, 0f, -35.47099f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(148.8297f, 0f, -36.2703f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(168.7456f, 0f, -35.45219f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(166.8497f, 0f, -58.26693f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(148.3924f, 0f, -58.37105f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(115.0858f, 0f, -57.55426f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(95.68756f, 0f, -57.79477f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(94.79133f, 0f, -80.12727f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(114.4977f, 0f, -79.7113f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(149.5465f, 0f, -80.36234f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(168.6454f, 0f, -79.26181f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(165.7775f, 0f, -107.6688f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(149.799f, 0f, -108.095f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(114.5107f, 0f, -106.8997f)));
            PathFindingNodes.Add(new PathFinding.Node(new Vector3(92.51266f, 0f, -107.1725f)));

            #endregion

            #region PathFinding Links
            PathFindingNodes[0].Links.Add(new Link(PathFindingNodes[1]));
            PathFindingNodes[1].Links.Add(new Link(PathFindingNodes[0]));
            PathFindingNodes[0].Links.Add(new Link(PathFindingNodes[2]));
            PathFindingNodes[2].Links.Add(new Link(PathFindingNodes[0]));
            PathFindingNodes[0].Links.Add(new Link(PathFindingNodes[5]));
            PathFindingNodes[5].Links.Add(new Link(PathFindingNodes[0]));
            PathFindingNodes[1].Links.Add(new Link(PathFindingNodes[2]));
            PathFindingNodes[2].Links.Add(new Link(PathFindingNodes[1]));
            PathFindingNodes[2].Links.Add(new Link(PathFindingNodes[3]));
            PathFindingNodes[3].Links.Add(new Link(PathFindingNodes[2]));
            PathFindingNodes[2].Links.Add(new Link(PathFindingNodes[4]));
            PathFindingNodes[4].Links.Add(new Link(PathFindingNodes[2]));
            PathFindingNodes[2].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[2]));
            PathFindingNodes[3].Links.Add(new Link(PathFindingNodes[4]));
            PathFindingNodes[4].Links.Add(new Link(PathFindingNodes[3]));
            PathFindingNodes[4].Links.Add(new Link(PathFindingNodes[5]));
            PathFindingNodes[5].Links.Add(new Link(PathFindingNodes[4]));
            PathFindingNodes[4].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[4]));
            PathFindingNodes[4].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[4]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[6].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[6]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[7].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[7]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[8].Links.Add(new Link(PathFindingNodes[28]));
            PathFindingNodes[28].Links.Add(new Link(PathFindingNodes[8]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[9].Links.Add(new Link(PathFindingNodes[28]));
            PathFindingNodes[28].Links.Add(new Link(PathFindingNodes[9]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[13]));
            PathFindingNodes[13].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[28]));
            PathFindingNodes[28].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[29]));
            PathFindingNodes[29].Links.Add(new Link(PathFindingNodes[10]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[28]));
            PathFindingNodes[28].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[11].Links.Add(new Link(PathFindingNodes[29]));
            PathFindingNodes[29].Links.Add(new Link(PathFindingNodes[11]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[27]));
            PathFindingNodes[27].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[28]));
            PathFindingNodes[28].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[12].Links.Add(new Link(PathFindingNodes[29]));
            PathFindingNodes[29].Links.Add(new Link(PathFindingNodes[12]));
            PathFindingNodes[13].Links.Add(new Link(PathFindingNodes[14]));
            PathFindingNodes[14].Links.Add(new Link(PathFindingNodes[13]));
            PathFindingNodes[13].Links.Add(new Link(PathFindingNodes[15]));
            PathFindingNodes[15].Links.Add(new Link(PathFindingNodes[13]));
            PathFindingNodes[13].Links.Add(new Link(PathFindingNodes[16]));
            PathFindingNodes[16].Links.Add(new Link(PathFindingNodes[13]));
            PathFindingNodes[13].Links.Add(new Link(PathFindingNodes[17]));
            PathFindingNodes[17].Links.Add(new Link(PathFindingNodes[13]));
            PathFindingNodes[14].Links.Add(new Link(PathFindingNodes[15]));
            PathFindingNodes[15].Links.Add(new Link(PathFindingNodes[14]));
            PathFindingNodes[14].Links.Add(new Link(PathFindingNodes[16]));
            PathFindingNodes[16].Links.Add(new Link(PathFindingNodes[14]));
            PathFindingNodes[14].Links.Add(new Link(PathFindingNodes[17]));
            PathFindingNodes[17].Links.Add(new Link(PathFindingNodes[14]));
            PathFindingNodes[15].Links.Add(new Link(PathFindingNodes[16]));
            PathFindingNodes[16].Links.Add(new Link(PathFindingNodes[15]));
            PathFindingNodes[15].Links.Add(new Link(PathFindingNodes[17]));
            PathFindingNodes[17].Links.Add(new Link(PathFindingNodes[15]));
            PathFindingNodes[15].Links.Add(new Link(PathFindingNodes[18]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[15]));
            PathFindingNodes[16].Links.Add(new Link(PathFindingNodes[17]));
            PathFindingNodes[17].Links.Add(new Link(PathFindingNodes[16]));
            PathFindingNodes[16].Links.Add(new Link(PathFindingNodes[18]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[16]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[19]));
            PathFindingNodes[19].Links.Add(new Link(PathFindingNodes[18]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[22]));
            PathFindingNodes[22].Links.Add(new Link(PathFindingNodes[18]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[23]));
            PathFindingNodes[23].Links.Add(new Link(PathFindingNodes[18]));
            PathFindingNodes[18].Links.Add(new Link(PathFindingNodes[26]));
            PathFindingNodes[26].Links.Add(new Link(PathFindingNodes[18]));
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            PathFindingNodes[20].Links.Add(new Link(PathFindingNodes[19]));
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            PathFindingNodes[240].Links.Add(new Link(PathFindingNodes[237]));
            PathFindingNodes[237].Links.Add(new Link(PathFindingNodes[241]));
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            PathFindingNodes[254].Links.Add(new Link(PathFindingNodes[237]));
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            PathFindingNodes[238].Links.Add(new Link(PathFindingNodes[254]));
            PathFindingNodes[254].Links.Add(new Link(PathFindingNodes[238]));
            PathFindingNodes[238].Links.Add(new Link(PathFindingNodes[255]));
            PathFindingNodes[255].Links.Add(new Link(PathFindingNodes[238]));
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            PathFindingNodes[241].Links.Add(new Link(PathFindingNodes[239]));
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            PathFindingNodes[10].Links.Add(new Link(PathFindingNodes[258]));
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            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[282]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[275].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[275]));
            PathFindingNodes[276].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[276]));
            PathFindingNodes[276].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[276]));
            PathFindingNodes[276].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[276]));
            PathFindingNodes[276].Links.Add(new Link(PathFindingNodes[282]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[276]));
            PathFindingNodes[276].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[276]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[282]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[277].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[277]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[278].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[278]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[279].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[279]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[282]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[280].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[280]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[282]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[281].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[281]));
            PathFindingNodes[282].Links.Add(new Link(PathFindingNodes[283]));
            PathFindingNodes[283].Links.Add(new Link(PathFindingNodes[282]));

            #endregion
            RecalculateNodes();

            #endregion

            //CollisionBoxes.Add(new Box(new Vector3(Player.Position.X, Player.Position.Y, Player.Position.Z), new Vector3(0), new Vector3(10, 20, 10)));
            LevelQuadTree = new QuadTree(new Vector2(156, 65), 185, 4);

            foreach (Box box in CollisionBoxes)
            {
                LevelQuadTree.Insert(box);
            }

            foreach (PathFinding.Node node in PathFindingNodes)
            {
                LevelQuadTree.Insert(node);
            }

            #region Particles
            globalEffect = new BasicEffect(GraphicsDevice);
            globalEffect.VertexColorEnabled = true;
            globalEffect.View = Camera.ActiveCamera.View;
            globalEffect.World = world;
            globalEffect.Projection = Camera.ActiveCamera.Projection;

            //Effects for Fire Core and Flames
            BasicEffect FireEffect = new BasicEffect(GraphicsDevice);
            FireEffect = new BasicEffect(GraphicsDevice);
            FireEffect.View = Camera.ActiveCamera.View;
            FireEffect.TextureEnabled = true;
            FireEffect.Projection = Camera.ActiveCamera.Projection;
            FireEffect.World = world;
            FireEffect.Texture = fire;
            FireEffect.Alpha = 0.6f;

            BasicEffect ChemicalEffect = new BasicEffect(GraphicsDevice);
            ChemicalEffect = new BasicEffect(GraphicsDevice);
            ChemicalEffect.View = Camera.ActiveCamera.View;
            ChemicalEffect.TextureEnabled = true;
            ChemicalEffect.Projection = Camera.ActiveCamera.Projection;
            ChemicalEffect.World = world;
            ChemicalEffect.Texture = smoke;
            ChemicalEffect.Alpha = 1.0f;

            ChemicalsEmitter = new ParticleEmitter(new Vector3(320, 0, 202), new Vector3(0), 0, 0, 1);
            ChemicalsEmitter.particleGroups.Add(new ParticleGroup("Chemicals", BlendState.Additive, DepthStencilState.DepthRead, ChemicalEffect));
            ChemicalsEmitter.particleGroups[0].controller.Alpha = 0.8f;
            ChemicalsEmitter.particleGroups[0].controller.MaxParticles = 800;
            ChemicalsEmitter.particleGroups[0].controller.ParticlePerEmission = 10;
            ChemicalsEmitter.particleGroups[0].controller.LifeSpan = 1000;
            ChemicalsEmitter.particleGroups[0].controller.Size = 6f;
            ChemicalsEmitter.particleGroups[0].controller.Velocity = new Vector3(0.04f, 0.36f, 0.04f);
            ChemicalsEmitter.particleGroups[0].controller.directionRange = new Vector3(10f, 0, 10f);
            ChemicalsEmitter.particleGroups[0].controller.directionOffset = new Vector3(2.5f, 0, 2.5f);
            ChemicalsEmitter.particleGroups[0].controller.RandomizeDirection = true;
            ChemicalsEmitter.particleGroups[0].controller.RotationVelocity = 1.0f / 60.0f;
            ChemicalsEmitter.particleGroups[0].controller.RandomizeRotation = true;

            FireEmitter = new ParticleEmitter(new Vector3(92,0,35), new Vector3(0), 0, 0, 1);
            FireEmitter.particleGroups.Add(new ParticleGroup("FireFlames", BlendState.Additive, DepthStencilState.DepthRead, FireEffect));
            FireEmitter.particleGroups[0].controller.MaxParticles = 50;
            FireEmitter.particleGroups[0].controller.ParticlePerEmission = 1;
            FireEmitter.particleGroups[0].controller.LifeSpan = 1000;
            FireEmitter.particleGroups[0].controller.Size = 12f;
            FireEmitter.particleGroups[0].controller.Velocity = new Vector3(0.04f, 0.36f, 0.04f);
            FireEmitter.particleGroups[0].controller.directionRange = new Vector3(6f, 1, 2f);
            FireEmitter.particleGroups[0].controller.directionOffset = new Vector3(-3f, 0, -3f);
            FireEmitter.particleGroups[0].controller.RandomizeDirection = true;
            FireEmitter.particleGroups[0].controller.RotationVelocity = 1.0f / 60.0f;
            FireEmitter.particleGroups[0].controller.RandomizeRotation = true;

            FireEmitter2 = new ParticleEmitter(new Vector3(284, 0, 53), new Vector3(0), 0, 0, 1);
            FireEmitter2.particleGroups.Add(new ParticleGroup("FireFlames", BlendState.Additive, DepthStencilState.DepthRead, FireEffect));
            FireEmitter2.particleGroups[0].controller.MaxParticles = 50;
            FireEmitter2.particleGroups[0].controller.ParticlePerEmission = 1;
            FireEmitter2.particleGroups[0].controller.LifeSpan = 1000;
            FireEmitter2.particleGroups[0].controller.Size = 12f;
            FireEmitter2.particleGroups[0].controller.Velocity = new Vector3(0.04f, 0.36f, 0.04f);
            FireEmitter2.particleGroups[0].controller.directionRange = new Vector3(6f, 1, 2f);
            FireEmitter2.particleGroups[0].controller.directionOffset = new Vector3(-3f, 0, -3f);
            FireEmitter2.particleGroups[0].controller.RandomizeDirection = true;
            FireEmitter2.particleGroups[0].controller.RotationVelocity = 1.0f / 60.0f;
            FireEmitter2.particleGroups[0].controller.RandomizeRotation = true;

            FireEmitter3 = new ParticleEmitter(new Vector3(88, 0, 200), new Vector3(0), 0, 0, 1);
            FireEmitter3.particleGroups.Add(new ParticleGroup("FireFlames", BlendState.Additive, DepthStencilState.DepthRead, FireEffect));
            FireEmitter3.particleGroups[0].controller.MaxParticles = 50;
            FireEmitter3.particleGroups[0].controller.ParticlePerEmission = 1;
            FireEmitter3.particleGroups[0].controller.LifeSpan = 1000;
            FireEmitter3.particleGroups[0].controller.Size = 12f;
            FireEmitter3.particleGroups[0].controller.Velocity = new Vector3(0.04f, 0.36f, 0.04f);
            FireEmitter3.particleGroups[0].controller.directionRange = new Vector3(6f, 1, 2f);
            FireEmitter3.particleGroups[0].controller.directionOffset = new Vector3(-3f, 0, -3f);
            FireEmitter3.particleGroups[0].controller.RandomizeDirection = true;
            FireEmitter3.particleGroups[0].controller.RotationVelocity = 1.0f / 60.0f;
            FireEmitter3.particleGroups[0].controller.RandomizeRotation = true;

            FireEmitter4 = new ParticleEmitter(new Vector3(332, 0, -6), new Vector3(0), 0, 0, 1);
            FireEmitter4.particleGroups.Add(new ParticleGroup("FireFlames", BlendState.Additive, DepthStencilState.DepthRead, FireEffect));
            FireEmitter4.particleGroups[0].controller.MaxParticles = 50;
            FireEmitter4.particleGroups[0].controller.ParticlePerEmission = 1;
            FireEmitter4.particleGroups[0].controller.LifeSpan = 1000;
            FireEmitter4.particleGroups[0].controller.Size = 12f;
            FireEmitter4.particleGroups[0].controller.Velocity = new Vector3(0.04f, 0.36f, 0.04f);
            FireEmitter4.particleGroups[0].controller.directionRange = new Vector3(6f, 1, 2f);
            FireEmitter4.particleGroups[0].controller.directionOffset = new Vector3(-3f, 0, -3f);
            FireEmitter4.particleGroups[0].controller.RandomizeDirection = true;
            FireEmitter4.particleGroups[0].controller.RotationVelocity = 1.0f / 60.0f;
            FireEmitter4.particleGroups[0].controller.RandomizeRotation = true;
            FireEmitter4.particleGroups[0].controller.Alpha = 0.8f;
            FireEmitter4.particleGroups[0].controller.MaxParticles = 100;

            FireEmitter.Start();
            FireEmitter2.Start();
            FireEmitter3.Start();
            FireEmitter4.Start();
            ChemicalsEmitter.Start();

            #endregion

            base.LoadContent();
        }
 private void AddPowerup(Powerup p)
 {
     if (!PowerupsList.Contains(p))
         PowerupsList.Add(p);
 }
        private void DrawModel(Powerup ent)
        {
            // Render the skinned mesh
            foreach (ModelMesh mesh in ent.model.Meshes)
            {
                foreach (BasicEffect effect in mesh.Effects)
                {
                    effect.World = Matrix.CreateRotationY(ItemRotation) * Matrix.CreateScale(4) * Matrix.CreateTranslation(ent.Position + new Vector3(0, ItemHeight, 0));
                    effect.View = Camera.ActiveCamera.View;

                    effect.Projection = Camera.ActiveCamera.Projection;

                    effect.EnableDefaultLighting();

                    effect.SpecularColor = new Vector3(0.25f);
                    effect.SpecularPower = 16;
                }

                mesh.Draw();
            }
        }