public void Test_if_player_can_be_created_without_team()
 {
     List<Team> teams = null;
     Player player = new Player() { Id = 1, Name = "Hans", Teams = teams };
     DTOPlayerConverter dtoPlayerConverter = new DTOPlayerConverter();
     DTOPlayer dtoPlayer = dtoPlayerConverter.Convert(player);
     Assert.IsNull(teams);
     Assert.NotNull(dtoPlayer);
     Assert.AreEqual(dtoPlayer.Id, player.Id);
 }
        public void Test_if_Group_with_team_and_tournaments_can_be_converted_to_DTO()
        {
            Player player = new Player() { Id = 1, Name = "Søren" };
            Player player2 = new Player() { Id = 2, Name = "Lars" };
            Player player3 = new Player() { Id = 3, Name = "Peter" };
            Player player4 = new Player() { Id = 4, Name = "Poul" };

            List<Player> PlayersForTeam1 = new List<Player>() { player, player2 };
            List<Player> PlayersForTeam2 = new List<Player>() { player3, player4 };

            Team Team1 = new Team() { Id = 1, Name = "Awesome", Players = PlayersForTeam1 };
            Team Team2 = new Team() { Id = 1, Name = "More Awesome", Players = PlayersForTeam2 };

            Tournament tournament1 = new Tournament()
            {
                Id = 1,
                Name = "Warhammer",
                Game = new Game()
                {
                    Id = 1,
                    Name = "Wars",
                    Genre = new Genre() { Id = 1, Name = "role" }
                },
                StartDate = DateTime.Today,
                TournamentType = new TournamentType()
                {
                    Id = 1,
                    Type = "2vs2"
                }
            };
            List<Team> teams = new List<Team> { Team1, Team2 };

            Group group = new Group() { Id = 1, Name = "A", Teams = teams, Tournament = tournament1 };

            DTOGroupConverter dtogroupConverter = new DTOGroupConverter();
            DTOGroup dtoGroup = dtogroupConverter.Convert(group);

            Assert.IsNotNull(teams);
            Assert.AreEqual(dtoGroup.Id, 1);
            Assert.AreSame(Team1.Name, dtoGroup.DtoTeams[0].Name);
            Assert.Greater(dtoGroup.DtoTeams.Count, 0);
            Assert.AreEqual(dtoGroup.DtoTeams[0].Id, group.Teams[0].Id);
            Assert.AreEqual(dtoGroup.DtoTeams[1].Id, group.Teams[1].Id);
            Assert.AreEqual(dtoGroup.DtoTeams[0].Name, group.Teams[0].Name);
            Assert.AreEqual(dtoGroup.DtoTeams[1].Name, group.Teams[1].Name);
            Assert.AreEqual(dtoGroup.DtoTournament.Id, tournament1.Id);
            Assert.AreEqual(dtoGroup.DtoTournament.Name, tournament1.Name);
            Assert.AreEqual(dtoGroup.DtoTournament.StartDate, tournament1.StartDate);
        }
 public void Test_if_Player_can_be_converted_to_DTO_with_teams()
 {
     List<Team> teams = new List<Team>();
     Team team1 = new Team() { Id = 1, Name = "team one", Draw = 1, Loss = 2, Win = 2 };
     Team team2 = new Team() { Id = 2, Name = "team two", Draw = 1, Loss = 2, Win = 2 };
     teams.Add(team1);
     teams.Add(team2);
     Player player = new Player() { Id = 1, Name = "Ole", Teams = teams };
     DTOPlayerConverter dtoPlayerConverter = new DTOPlayerConverter();
     DTOPlayer dtoPlayer = dtoPlayerConverter.Convert(player);
     Assert.NotNull(teams);
     Assert.NotNull(dtoPlayer.DtoTeams);
     Assert.NotNull(dtoPlayer);
     Assert.AreEqual(dtoPlayer.Id, player.Id);
     Assert.Greater(dtoPlayer.DtoTeams.Count, 0);
     Assert.Greater(teams.Count, 0);
     Assert.LessOrEqual(dtoPlayer.DtoTeams.Count, 2);
     Assert.LessOrEqual(teams.Count, 2);
 }
Beispiel #4
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        public void Test_if_two_players_can_be_added_to_one_team()
        {
            int id = 1;
            string name = "Ole";
            Player player = new Player() { Id = id, Name = name };

            int id2 = 2;
            string name2 = "Ulla";
            Player player2 = new Player() { Id = id2, Name = name2 };

            team.Players = new List<Player>() { player, player2 };

            Assert.NotNull(team.Players);
            Assert.Greater(team.Players.Count, 0);
            Assert.NotNull(team.Players[0]);
            Assert.NotNull(team.Players[1]);
            Assert.AreEqual(player, team.Players[0]);
            Assert.AreEqual(player2, team.Players[1]);

        }
 public void Test_if_tournament_can_be_converted_with_groups_and_type_and_a_game()
 {
     DTOTournament dtoTournament = new DTOTournament();
     TournamentType tournamentType = new TournamentType() { Id = 1, Type = "2vs2" };
     Genre genre = new Genre() { Id = 1, Name = "wars"};
     Player player1 = new Player() { Id = 1, Name = "Hans"};
     Player player2 = new Player() {Id = 2, Name = "Ole"};
     Player player3 = new Player() { Id = 3, Name = "Lars" };
     Player player4 = new Player() { Id = 4, Name = "Peter" };
     List<Player> players1 = new List<Player>() {player1, player2};
     List<Player> players2 = new List<Player>() { player3, player4 };
     Team team1 = new Team() {Id = 1, Name = "team1", Players = players1, Win = 2, Draw = 2, Loss = 1};
     Team team2 = new Team() { Id = 1, Name = "team2", Players = players2, Win = 3, Draw = 0, Loss = 1 };
     List<Team> teams1 = new List<Team>() {team1, team2};
     Group group1 = new Group() { Id = 1, Name = "Hans og Ole", Teams = teams1};
     Group group2 = new Group() { Id = 1, Name = "Lars og Peter", Teams = teams1};
     List<Group> groups = new List<Group>() {group1, group2};
     Game game = new Game() { Id = 1, Name = "Warhammer", Genre = genre};
     Match match = new Match() {Id = 1, AwayTeam = team1, HomeTeam = team2, Round = "blabla"};
     DTOTournamentConverter dtoTournamentConverter = new DTOTournamentConverter();
     Tournament tournament = new Tournament()
     {
         Id = 1,
         Name = "Tournament One",
         StartDate = DateTime.Today,
         TournamentType = tournamentType,
         Groups = groups,
         Game = game,
         Matches = new List<Match>() { match}
     };
     
     dtoTournament = dtoTournamentConverter.Convert(tournament);
     Assert.IsNotNull(tournament.TournamentType);
     Assert.AreEqual(tournament.Id, dtoTournament.Id);
     Assert.AreEqual(tournamentType.Id, dtoTournament.DTOTournamentType.Id);
     Assert.IsNotNull(groups);
     Assert.IsNotNull(dtoTournament.DtoGroups);
     Assert.AreEqual(groups.Count, dtoTournament.DtoGroups.Count);
     Assert.IsNotNull(dtoTournament.DtoGame);
     Assert.AreEqual(dtoTournament.DtoGame.Id, game.Id);
 }
        public void SetupList(Player player, List<Team> listOfTeams )
        {

            ListWithOutAdded = new List<Team>();
            foreach (var team in listOfTeams)
            {
                ListWithOutAdded.Add(team);
            }
             TeamsAdded = player.Teams;
            foreach (var tm in listOfTeams)
            {
                foreach (var tmA in TeamsAdded)
                {
                    if (tm.Id == tmA.Id)
                    {
                        ListWithOutAdded.Remove(tm);
                    }
                }
            }
            
        }
        public void SetUp()
        {

            var config = new HttpConfiguration();
            var request = new HttpRequestMessage(HttpMethod.Post, "http://dragonapi.devjakobsen.dk/api/team");
            var route = config.Routes.MapHttpRoute("DefaultApi", "api/{controller}/{id}");
            var routeData = new HttpRouteData(route, new HttpRouteValueDictionary { { "controller", "team" } });


            teamController = new TeamController();
            UrlHelper urlHelper = new UrlHelper(request);
            teamController.ControllerContext = new HttpControllerContext(config, routeData, request);
            teamController.Request = request;
            teamController.Request.Properties[HttpPropertyKeys.HttpConfigurationKey] = config;
            teamController.Request.Properties[HttpPropertyKeys.HttpRouteDataKey] = routeData;
            teamController.Url = urlHelper;
            
            var response = playerController.Get(1);
            var contentResult = response as OkNegotiatedContentResult<DTOPlayer>;

            var groupResponse = groupController.Get(1);
            var groupContentResult = groupResponse as OkNegotiatedContentResult<DTOGroup>;
            DTOGroup DtoGroup = groupContentResult.Content;
            Group groupFromDb = new Group();
            groupFromDb.Name = DtoGroup.Name;
            groupFromDb.Id = DtoGroup.Id;
            List<Group> groups = new List<Group>() { groupFromDb };

            DTOPlayer Dtoplayer = contentResult.Content;
             playerFromDb = new Player();
            playerFromDb.Name = Dtoplayer.Name;
            playerFromDb.Id = Dtoplayer.Id;
            List<Player> players = new List<Player>() {playerFromDb};

            team = new Team() { Name = "Integration Test Team", Players = players, Groups = groups, Draw = 0, Win = 0, Loss = 0};



        }
    public void Start()
    {
        sceneManager = this;
        generator.Initialize();
        player = new Entities.Player("Player", new Vector2(0, 0));
        UI.MenuManager.CreateHUD(player);
        cam.SetFollower(player.entityObject);
        generator.SetPlayer(cam.gameObject);

        List <List <Crafting.Recipe> > recipes = Crafting.CraftingData.WORKBENCH.GetRecipes(new ItemStack[] { new ItemStack(Items.ItemData.WOOD, 4) });

        foreach (var recipeList in recipes)
        {
            foreach (var recipe in recipeList)
            {
                Debug.Log("Result: " + recipe.result.GetItem().itemData.Name + "x" + recipe.result.GetAmount());
                foreach (var ingredient in recipe.ingredients)
                {
                    Debug.Log("\t" + ingredient.GetItem().itemData.Name + "x" + ingredient.GetAmount());
                }
            }
        }
    }
 public void TearDown()
 {
     playerController = null;
     player = null;
 }
        public async void Test_if_a_team_can_be_added_to_a_player()
        {
            Player player1 = new Player() {Name = "TestPlayer1"};
            Player player2 = new Player() {Name = "Testplayer2"};
            WebApiService apiService = new WebApiService();
            await playerController.Create(player1);
            await playerController.Create(player2);
            var players = await apiService.GetAsync<List<Player>>("api/player/");
            var player1WithOutTeam = players.FirstOrDefault(a => a.Name == player1.Name);
            var player2WithOutTeam = players.FirstOrDefault(a => a.Name == player2.Name);
            List<Player> testList1 = new List<Player>() { player1WithOutTeam };
            List<Player> testList2 = new List<Player>() { player2WithOutTeam };
            Team teamOne = new Team() { Name = "TestTeam1", Draw = 0, Loss = 0, Win = 0, Players = testList1 };
            Team teamTwo = new Team() { Name = "TestTeam2", Draw = 0, Loss = 0, Win = 0, Players = testList2 };
            await apiService.PostAsync("api/team/", teamOne);
            await apiService.PostAsync("api/team/", teamTwo);
            var playerlist = await apiService.GetAsync<List<Player>>("api/player/");
            var createdePlayer1 = playerlist.FirstOrDefault(a => a.Name == player1.Name);
            var createdePlayer2 = playerlist.FirstOrDefault(a => a.Name == player2.Name);

            Assert.IsNotNull(createdePlayer1);
            Assert.IsNotNull(createdePlayer2);
            int teamSizeBefore = createdePlayer1.Teams.Count;
            int teamId1ToRemove = createdePlayer1.Teams[0].Id;
            int teamId2ToRemove = createdePlayer2.Teams[0].Id;
            Team teamToAdd = await apiService.GetAsync<Team>("api/team/" + createdePlayer2.Teams[0].Id);

            await playerController.Add(teamToAdd.Id, createdePlayer1.Id);
            Player playerAfter = await apiService.GetAsync<Player>("api/player/" + createdePlayer1.Id);
            int teamSizeAfter = playerAfter.Teams.Count;
            Assert.AreNotEqual(teamSizeAfter, teamSizeBefore);
            await apiService.DeleteAsync<Team>("api/team/" + teamId1ToRemove);
            await apiService.DeleteAsync<Team>("api/team/" + teamId2ToRemove);
            await playerController.DeleteConfirmed(createdePlayer1.Id);
            await playerController.DeleteConfirmed(createdePlayer2.Id);
        }
        public void SetUp()
        {
            playerController = new PlayerController();
            player = new Player() { Name = "TestPlayer" };

        }
        public async void Test_if_create_with_missing_data_returns_create_view()
        {
            player = null;
            var result = await playerController.Create(player) as ViewResult;
            Assert.AreEqual("Create", result.ViewName);

        }
Beispiel #13
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 public void TearDown()
 {
     player = null;
 }
Beispiel #14
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 public void SetUp()
 {
     id = 1;
     name = "Dragon";
     player = new Player() { Id = id, Name = name };
 }
Beispiel #15
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 public void addPlayer(Player player)
 {
     _players.Add(player);
 }