public void Die(Damager damager, Damageable damageable)
 {
     _animator.SetTrigger(_HashDeathPara);
     _dead = true;
 }
        public void OnHurt(Damager damager, Damageable damageable)
        {
            damageable.EnableInvulnerability();

            _animator.SetTrigger(_HashHurtPara);
        }