Beispiel #1
0
        public virtual void DestroyEntity(Entity entity)
        {
            var removed = _entities.Remove(entity);

            if (!removed)
            {
                throw new PoolDoesNotContainEntityException(entity,
                                                            "Could not destroy entity!");
            }
            _entitiesCache = null;

            if (OnEntityWillBeDestroyed != null)
            {
                OnEntityWillBeDestroyed(this, entity);
            }

            entity.RemoveAllComponents();
            entity.OnComponentAdded    -= onComponentAddedOrRemoved;
            entity.OnComponentReplaced -= onComponentReplaced;
            entity.OnComponentRemoved  -= onComponentAddedOrRemoved;
            entity._isEnabled           = false;
            _entityPool.Push(entity);

            if (OnEntityDestroyed != null)
            {
                OnEntityDestroyed(this, entity);
            }
        }
Beispiel #2
0
 public void DestroyEntity(Entity entity)
 {
     entity.RemoveAllComponents();
     entity.OnComponentAdded         -= onComponentAdded;
     entity.OnComponentReplaced      -= onComponentReplaced;
     entity.OnComponentWillBeRemoved -= onComponentWillBeRemoved;
     entity.OnComponentRemoved       -= onComponentRemoved;
     _entities.Remove(entity);
     _entitiesCache = null;
     _entityPool.Push(entity);
 }
Beispiel #3
0
        public virtual void DestroyEntity(Entity entity)
        {
            var removed = _entities.Remove(entity);

            if (!removed)
            {
                throw new PoolDoesNotContainEntityException(entity,
                                                            "Could not destroy entity!");
            }

            entity.RemoveAllComponents();
            entity.OnComponentAdded         -= onComponentAddedOrRemoved;
            entity.OnComponentReplaced      -= onComponentReplaced;
            entity.OnComponentWillBeRemoved -= onComponentWillBeRemoved;
            entity.OnComponentRemoved       -= onComponentAddedOrRemoved;
            _entitiesCache = null;
            _entityPool.Push(entity);
        }