public bool CanMove() { return(Game.RawGameTime - 0.1f + Game.Ping / 2000f - LastAttackTime > UnitExtensions.AttackPoint(Owner)); }
public bool CanMove() { return(Game.RawGameTime - 0.1f + Game.Ping / 2000f - LastAttackTime > UnitExtensions.AttackPoint(Owner)); }