public void RemoveFromDb(LudoContext context)
        {
            context = new LudoContext();

            if (context.Session.Any(s => s.SessionId == this.SessionId))
            {
                context.Session.Remove(this);
            }

            context.SaveChanges();
        }
        public async Task <Session> LoadSessionAsync(LudoContext context)
        {
            Session session = null;

            context = new LudoContext();

            session = await context.Session
                      .Include(s => s.Players)
                      .ThenInclude(p => p.GamePieces)
                      .FirstOrDefaultAsync();

            context.SaveChanges();

            return(session);
        }