public Player(int currentHitPoints, int maximumHitPoints, int gold, int experiencePoints) { Gold = gold; ExperiencePoints = experiencePoints; CurrentHitPoints = currentHitPoints; StatLevel = -1; MaximumEnergy = 100; Energy = 100; Class = IDClass.COMMONER; UpdateAllStats(); Skills = new List <Skills>(); Skills.Add(World.SkillsByID(IDSkills.COMMONER_KICK)); Inventory = new List <InventoryItem>(); Quests = new List <PlayerQuest>(); }