Beispiel #1
0
        /// <summary>
        /// Return a list of points forming a circle.
        /// onPlane, X = Vertical, Y = Horizontal, Z = the other
        /// </summary>
        /// <param name="sides">The more sides the smoother the circle will appear</param>
        /// <param name="colour">The colour e.g. Color.White or Color.Red</param>
        public VertexPositionColor[] GetCircle(float radius, int sides, Color colour, Vector3 centre, string onPlane)
        {
            int points = sides + 1;

            VertexPositionColor[] pointList = new VertexPositionColor[points];

            // This function creates a circle so the maxArc is always 2PI (360 degrees)
            float maxArc = 2 * (float)Math.PI;   // in Radians
            float fStep  = maxArc / (float)sides;

            float fAngle = 0;

            for (int i = 0; i < sides; i++)
            {
                if (onPlane == "X")
                {
                    // X plane Vertical forward
                    pointList[i] = new VertexPositionColor(
                        new Vector3(centre.X,
                                    ((float)Math.Sin(fAngle) * radius) + centre.Y,
                                    ((float)Math.Cos(fAngle) * radius) + centre.Z),
                        colour);
                }
                else if (onPlane == "Y")
                {
                    // Y plane Horizontal
                    pointList[i] = new VertexPositionColor(
                        new Vector3(((float)Math.Sin(fAngle) * radius) + centre.X,
                                    centre.Y,
                                    ((float)Math.Cos(fAngle) * radius) + centre.Z),
                        colour);
                }
                else
                {
                    // Z plane Vertical side
                    pointList[i] = new VertexPositionColor(
                        new Vector3(((float)Math.Sin(fAngle) * radius) + centre.X,
                                    ((float)Math.Cos(fAngle) * radius) + centre.Y,
                                    centre.Z),
                        colour);
                }
                // Move the point round by a segment of the circle
                fAngle += fStep;
            }
            // Make sure the circle is complete the last point is the same as the first
            pointList[sides] = pointList[0];
            return(pointList);
        }
Beispiel #2
0
        /// <summary>
        /// Return a list of points forming a vertical cylinder with only one edge
        /// </summary>
        /// <param name="radius">Radius</param>
        /// <param name="hight">Height</param>
        /// <param name="sides">The sides of the top and bottom circles
        ///  the more sides the smoother the circles will appear</param>
        /// <param name="colour">The colour e.g. Color.White or Color.Red</param>
        public VertexPositionColor[] GetCylinder(float radius, float height, int sides, Color colour)
        {
            // 2 circles and a line down one side
            int points = (sides + 1) * 2;

            VertexPositionColor[] pointList  = new VertexPositionColor[points];
            VertexPositionColor[] circleList = GetCircle(1.0f, sides, Color.Red, Vector3.Zero, "Y");

            for (int i = 0; i < circleList.Length; i++)
            {
                // Add the top and bottom circles at the same time
                pointList[i] = circleList[i];
                pointList[i + circleList.Length]             = circleList[i];
                pointList[i + circleList.Length].Position.Y += height;
            }
            // Make sure the circle is complete the last point is the same as the first
            return(pointList);
        }