Beispiel #1
0
        private int CastDamageSpell(Player player, DamageSpell damageSpell, ref GameSession.BattleResult battleResult)
        {
            int spellDamage = 0;

            //If the enemy would dodge the attack do not calculate spell damage
            if (RandomNumberGenerator.RandomNumberBetween(1, 100) <= player.DodgeChanceRate)
            {
                battleResult = GameSession.BattleResult.Missed;
                CurrentMana -= damageSpell.ManaCost;
                return(0);
            }

            //If the player would critical strike the enemy then calculate the spell damage accordingly
            if (RandomNumberGenerator.RandomNumberBetween(1, 100) <= CriticalChanceRate)
            {
                //Increase damage by critical damage modifier
                battleResult = GameSession.BattleResult.Critical;
                if (player.TotalResistance <= -10)
                {
                    spellDamage = (int)(((damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + 1)))
                                         * (Math.Abs((double)player.TotalResistance) / 10)) * CriticalDamageModifier);
                }
                else if (player.TotalResistance <= 0)
                {
                    spellDamage = (int)((damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + 1))) * CriticalDamageModifier);
                }
                else
                {
                    spellDamage = (int)((damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + player.TotalResistance))) * CriticalDamageModifier);
                }
                CurrentMana -= damageSpell.ManaCost;
            }
            //Else the player would normally strike the enemy then calculate the spell damage accordingly
            else
            {
                battleResult = GameSession.BattleResult.Normal;
                if (player.TotalResistance <= -10)
                {
                    spellDamage = (int)((damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + 1))) * (Math.Abs((double)player.TotalResistance) / 10));
                }
                else if (player.TotalResistance <= 0)
                {
                    spellDamage = (int)(damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + 1)));
                }
                else
                {
                    spellDamage = (int)(damageSpell.DamageValue + ((Intellect * Intellect) / (Intellect + player.TotalResistance)));
                }
                CurrentMana -= damageSpell.ManaCost;
            }

            return(spellDamage);
        }
Beispiel #2
0
        private void PlayerCastDamageSpell(BattleResult battleResult, int damage, DamageSpell damageSpell)
        {
            CurrentEnemy.CurrentHealth -= damage;

            switch (battleResult)
            {
            case BattleResult.Missed:
                RaiseMessage(CurrentPlayer.Name + " missed " + damageSpell.Name);
                break;

            case BattleResult.Normal:
                RaiseMessage(CurrentPlayer.Name + " casts " + damageSpell.Name + " and does " + damage + " points of magical damage");
                break;

            case BattleResult.Critical:
                RaiseMessage(CurrentPlayer.Name + " casts " + damageSpell.Name + " and it critically strikes and does " + damage + " points of magical damage");
                break;
            }

            if (CurrentEnemy.CurrentHealth <= 0)
            {
                GainBattleRewards();
            }
        }