public static void Startup()
        {
            SFML.Portable.Activate();

            SetStatus(Strings.Get("loadscreen", "loading"));

            FrmMenu.Default.Visible = true;

            Application.DoEvents();

            C_Types.CharSelection = new C_Types.CharSelRec[4];

            C_Types.Player = new C_Types.PlayerRec[Constants.MAX_PLAYERS + 1];

            for (var i = 1; i <= Constants.MAX_PLAYERS; i++)
            {
                C_Player.ClearPlayer(i);
            }

            C_AutoTiles.ClearAutotiles();

            //Housing
            C_Housing.House       = new C_Housing.HouseRec[C_Housing.MaxHouses + 1];
            C_Housing.HouseConfig = new C_Housing.HouseRec[C_Housing.MaxHouses + 1];

            //quests
            C_Quest.ClearQuests();

            //npc's
            C_DataBase.ClearNpcs();
            C_Maps.Map.Npc = new int[Constants.MAX_MAP_NPCS + 1];
            C_Maps.MapNpc  = new C_Types.MapNpcRec[Constants.MAX_MAP_NPCS + 1];
            for (var i = 0; i <= Constants.MAX_MAP_NPCS; i++)
            {
                for (var x = 0; x <= (int)Enums.VitalType.Count - 1; x++)
                {
                    C_Maps.MapNpc[(int)i].Vital = new int[(int)x + 1];
                }
            }

            C_Shops.ClearShops();

            C_DataBase.ClearAnimations();

            C_DataBase.ClearAnimInstances();

            C_Banks.ClearBank();

            C_Projectiles.MapProjectiles = new C_Projectiles.MapProjectileRec[C_Projectiles.MaxProjectiles + 1];
            C_Projectiles.Projectiles    = new C_Projectiles.ProjectileRec[C_Projectiles.MaxProjectiles + 1];

            C_Items.ClearItems();

            //craft
            C_Crafting.ClearRecipes();

            //party
            C_Parties.ClearParty();

            //pets
            C_Pets.ClearPets();

            C_Variables.GettingMap = true;
            C_Variables.VbQuote    = System.Convert.ToString((char)34);           // "

            // Update the form with the game's name before it's loaded
            FrmGame.Default.Text = C_Constants.GameName;

            SetStatus(Strings.Get("loadscreen", "options"));

            // load options
            if (File.Exists(Application.StartupPath + "\\Data\\Config.xml"))
            {
                C_DataBase.LoadOptions();
            }
            else
            {
                C_DataBase.CreateOptions();
            }

            // randomize rnd's seed
            VBMath.Randomize();

            SetStatus(Strings.Get("loadscreen", "network"));

            FrmMenu.Default.Text = C_Constants.GameName;

            // DX7 Master Object is already created, early binding
            SetStatus(Strings.Get("loadscreen", "graphics"));
            C_Maps.CheckTilesets();
            C_DataBase.CheckCharacters();
            C_DataBase.CheckPaperdolls();
            C_DataBase.CheckAnimations();
            C_Items.CheckItems();
            C_Resources.CheckResources();
            C_DataBase.CheckSkillIcons();
            C_DataBase.CheckFaces();
            C_DataBase.CheckFog();
            C_DataBase.CacheMusic();
            C_DataBase.CacheSound();
            C_DataBase.CheckEmotes();
            C_DataBase.CheckPanoramas();
            C_Housing.CheckFurniture();
            C_Projectiles.CheckProjectiles();
            C_DataBase.CheckParallax();

            C_Graphics.InitGraphics();

            // check if we have main-menu music
            if (C_Types.Options.Music == 1 && C_Types.Options.MenuMusic.Trim().Length > 0)
            {
                C_Sound.PlayMusic(C_Types.Options.MenuMusic.Trim());
                C_Sound.MusicPlayer.Volume = 100;
            }

            // Reset values
            C_Variables.Ping = -1;

            // set values for directional blocking arrows
            C_Variables.DirArrowX[1] = 12;             // up
            C_Variables.DirArrowY[1] = 0;

            C_Variables.DirArrowX[2] = 12;             // down
            C_Variables.DirArrowY[2] = 23;

            C_Variables.DirArrowX[3] = 0;             // left
            C_Variables.DirArrowY[3] = 12;

            C_Variables.DirArrowX[4] = 23;             // right
            C_Variables.DirArrowY[4] = 12;

            //set gui switches
            C_UpdateUI.HudVisible = true;

            SetStatus(Strings.Get("loadscreen", "starting"));
            Started = true;
            C_UpdateUI.Frmmenuvisible = true;
            C_UpdateUI.Pnlloadvisible = false;

            //C_UpdateUI.PnlInventoryVisible = true;

            C_NetworkConfig.InitNetwork();

            C_GameLogic.GameLoop();
        }
Beispiel #2
0
        public void Picscreen_MouseDown(object sender, MouseEventArgs e)
        {
            if (!C_GuiFunctions.CheckGuiClick(e.X, e.Y, e))
            {
                if (C_Constants.InMapEditor)
                {
                    FrmEditor_MapEditor.Default.MapEditorMouseDown((System.Int32)e.Button, e.X, e.Y, false);
                }

                // left click
                if (e.Button == MouseButtons.Left)
                {
                    // if we're in the middle of choose the trade target or not
                    if (!C_Trade.TradeRequest)
                    {
                        if (C_Pets.PetAlive(C_Variables.Myindex))
                        {
                            if (C_GameLogic.IsInBounds())
                            {
                                C_Pets.PetMove(C_Variables.CurX, C_Variables.CurY);
                            }
                        }
                        // targetting
                        C_NetworkSend.PlayerSearch(C_Variables.CurX, C_Variables.CurY, (byte)0);
                    }
                    else
                    {
                        // trading
                        C_Trade.SendTradeRequest(C_Types.Player[C_Variables.MyTarget].Name);
                    }
                    C_UpdateUI.PnlRClickVisible = false;
                    C_Pets.ShowPetStats         = false;

                    // right click
                }
                else if (e.Button == MouseButtons.Right)
                {
                    if (C_Variables.ShiftDown || C_UpdateUI.VbKeyShift == true)
                    {
                        // admin warp if we're pressing shift and right clicking
                        if (C_Player.GetPlayerAccess(C_Variables.Myindex) >= 2)
                        {
                            C_NetworkSend.AdminWarp(C_Variables.CurX, C_Variables.CurY);
                        }
                    }
                    else
                    {
                        // rightclick menu
                        if (C_Pets.PetAlive(C_Variables.Myindex))
                        {
                            if (C_GameLogic.IsInBounds() && C_Variables.CurX == C_Types.Player[C_Variables.Myindex].Pet.X & C_Variables.CurY == C_Types.Player[C_Variables.Myindex].Pet.Y)
                            {
                                C_Pets.ShowPetStats = true;
                            }
                        }
                        else
                        {
                            C_NetworkSend.PlayerSearch(C_Variables.CurX, C_Variables.CurY, (byte)1);
                        }
                    }
                    C_Housing.FurnitureSelected = 0;
                }
            }

            C_GuiFunctions.CheckGuiMouseDown(e.X, e.Y, e);

            if (!FrmAdmin.Default.Visible || !FrmOptions.Default.Visible)
            {
                Focus();
            }
        }