public override bool Equals(object obj) { FlxBounds <T> o = (FlxBounds <T>)obj; return(Min.Equals(o.Min) && Max.Equals(o.Max)); }
public FlxVectorRangeBounds(float startMinX, float?startMinY = 0, float?startMaxX = 0, float?startMaxY = 0, float?endMinX = 0, float?endMinY = 0, float?endMaxX = 0, float?endMaxY = 0) { Start = new FlxBounds <Vector2>(Vector2.Zero, Vector2.Zero); End = new FlxBounds <Vector2>(Vector2.Zero, Vector2.Zero); Set(startMinX, startMinY, startMaxX, startMaxY, endMinX, endMinY, endMaxX, endMaxY); }