public bool Initialize(Device device, HeightMapTerrain terrain) { // Get the number of the vertices on the terrain vertex array. var vertexCount = terrain.VertexCount; // Store the total triangle count for the vertex list. TriangleCount = vertexCount / 3; VertexList = new List<HeightMapTerrainShader.Vertex>(vertexCount); // Copy the terrain vertices into vertex list. terrain.CopyVertexArray(VertexList); // Calculate the center x,z and the width of the mesh. float centerX, centerZ, width; CalculateMeshDimensions(vertexCount, out centerX, out centerZ, out width); // Create the parent node for the quad tree // Recursively build the quad tree based on the vertex list data and mesh dimensions. ParentNode = CreateTreeNode(device, centerX, centerZ, width); // Release the vertex list since the quad tree now has the vertices in each node. VertexList.Clear(); return true; }
public bool Initialize(Device device, HeightMapTerrain terrain) { // Get the number of the vertices on the terrain vertex array. var vertexCount = terrain.VertexCount; // Store the total triangle count for the vertex list. TriangleCount = vertexCount / 3; VertexList = new List <HeightMapTerrainShader.Vertex>(vertexCount); // Copy the terrain vertices into vertex list. terrain.CopyVertexArray(VertexList); // Calculate the center x,z and the width of the mesh. float centerX, centerZ, width; CalculateMeshDimensions(vertexCount, out centerX, out centerZ, out width); // Create the parent node for the quad tree // Recursively build the quad tree based on the vertex list data and mesh dimensions. ParentNode = CreateTreeNode(device, centerX, centerZ, width); // Release the vertex list since the quad tree now has the vertices in each node. VertexList.Clear(); return(true); }
public bool Initialize(SystemConfiguration configuration, IntPtr windowHandle) { if (Input == null) { Input = new InputClass(); if (!Input.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize input object", "Error", MessageBoxButtons.OK); return false; } } // Create the Direct3D object. D3D = new DX11(); // Initialize the Direct3D object. if (!D3D.Initialize(configuration, windowHandle)) { MessageBox.Show("Could not initialize Direct3D", "Error", MessageBoxButtons.OK); return false; } // Create the camera object Camera = new Camera(); // Initialize a base view matrix the camera for 2D user interface rendering. Camera.SetPosition(0, 0, -1); Camera.Render(); var baseViewMatrix = Camera.ViewMatrix; // Set the initial position of the camera. var cameraX = 50f; var cameraY = 18f; var cameraZ = -7f; Camera.SetPosition(cameraX, cameraY, cameraZ); // Create the terrain object. Terrain = new HeightMapTerrain(); // Initialize the terrain object. if (!(Terrain as HeightMapTerrain).Initialize(D3D.Device, "heightMap01.bmp")) { MessageBox.Show("Could not initialize the terrain object", "Error", MessageBoxButtons.OK); return false; } // Create the light shader object. ColorShader = new ColorShader(); // Initialize the light shader object. if (!ColorShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize the light shader", "Error", MessageBoxButtons.OK); return false; } // Create and initialize Timer. Timer = new Timer(); if (!Timer.Initialize()) { MessageBox.Show("Could not initialize Timer object", "Error", MessageBoxButtons.OK); return false; } // Create the position object. Position = new Position(); // Set the initial position of the viewer to the same as the initial camera position. Position.SetPosition(new Vector3(cameraX, cameraY, cameraZ)); // Create and initialize the FPS object. FPS = new FPS(); FPS.Initialize(); // Create and initialize the CPU. CPU = new CPU(); CPU.Initialize(); // Create the font shader object. FontShader = new FontShader(); // Initialize the font shader object. if (!FontShader.Initialize(D3D.Device, windowHandle)) { MessageBox.Show("Could not initialize font shader object", "Error", MessageBoxButtons.OK); return false; } // Create the text object. Text = new Text(); if (!Text.Initialize(D3D.Device, D3D.DeviceContext, windowHandle, configuration.Width, configuration.Height, baseViewMatrix)) { MessageBox.Show("Could not initialize the text object", "Error", MessageBoxButtons.OK); return false; } if (!Text.SetVideoCard(D3D.VideoCardDescription, D3D.VideoCardMemory, D3D.DeviceContext)) { MessageBox.Show("Could not set video card into the text object", "Error", MessageBoxButtons.OK); return false; } return true; }