private int SetPantsBaseOrientation(Vector3 orientation)
        {
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
            return(EnfluxNativeFileRecorder.SetPantsBaseOrientation(orientation.ToEnfluxVector3()));
#else
            return(0);
#endif
        }
        private int StartRecording(string filename)
        {
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
            return(EnfluxNativeFileRecorder.StartRecording(filename));
#else
            return(0);
#endif
        }
        private int EndRecording()
        {
            if (_sourceSuitStream != null)
            {
                // TODO: Check error codes
                SetShirtBaseOrientation(_sourceSuitStream.ShirtBaseOrientation);
                SetPantsBaseOrientation(_sourceSuitStream.PantsBaseOrientation);
            }
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
            return(EnfluxNativeFileRecorder.EndRecording());
#else
            return(0);
#endif
        }