Beispiel #1
0
 public static void StartingSettings()
 {
     ToggableSettings.one   = "on";
     ToggableSettings.two   = "on";
     ToggableSettings.three = "on";
     GRandomEnemyDataBaseHelper.ToggleDatabases();
 }
Beispiel #2
0
    {//set in ETGModConsole by player during runtime
        public static void ConsoleLineHandler(string[] args)
        {
            if (args.Length != 2)
            {
                string[] x = null;
                ETGModConsole.Log("Not valid input, see randhelp");
            }

            else
            {
                string command = args[0].Trim();
                string toggle  = args[1].Trim().ToLower();
                ETGModConsole.Log("");
                if (command == "1") // Normal Enemies as bosses
                {
                    if (toggle == "on")
                    {
                        ToggableSettings.one = "on";
                    }

                    else
                    {
                        ToggableSettings.one = "off";
                    }

                    ETGModConsole.Log("Normal Enemies as Bosses: " + ToggableSettings.one);
                }

                else if (command == "2") // Bosses as Normal Enemies
                {
                    if (toggle == "on")
                    {
                        ToggableSettings.two = "on";
                    }

                    else
                    {
                        ToggableSettings.two = "off";
                    }

                    ETGModConsole.Log("Bosses as Normal Enemies: " + ToggableSettings.two);
                }

                else if (command == "3") // Start w/ Random Gun and Item
                {
                    if (toggle == "on")
                    {
                        ToggableSettings.three = "on";
                    }

                    else
                    {
                        ToggableSettings.three = "off";
                    }

                    ETGModConsole.Log("Start w/ Random Gun and Item: " + ToggableSettings.three);
                }

                else
                {
                    ETGModConsole.Log("Not valid input, see randhelp");
                }

                ETGModConsole.Log("Start new dungeon or floor to initiate changes");
                GRandomEnemyDataBaseHelper.ToggleDatabases();
            }
        }