Beispiel #1
0
    //Create listener function to know when the enmy stops following

    void EnemyStateChanged(EnemyBehaviour.State NewState)
    {
        if (NewState == EnemyBehaviour.State.Walking || NewState == EnemyBehaviour.State.Idle)
        {
            //Stops listening to enamy and clean enemySelector
            EnemyFollowing.GetComponent <EnemyBehaviour>().ChangeState -= EnemyStateChanged;
            EnemyFollowing = null;
        }
    }
Beispiel #2
0
    public void ChangeState(string _name)
    {
        foreach (State state in States)
        {
            if (state.Name == _name)
            {
                _currentState = state;
                _currentState.StoreController(this);

                return;
            }
        }
        Debug.LogError("[ERROR] No state with the name '" + _name + "' exists!");
    }