void Awake()
 {
     myCol    = GetComponent <Collider2D>();
     movement = GetComponent <EnemyMovement>();
 }
Beispiel #2
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 // Start is called before the first frame update
 void Start()
 {
     enemyMovement = GetComponent <EnemyMovement>();
     InvokeRepeating(nameof(UpdateTarget), enemySettings.changeTargetRate, enemySettings.changeTargetRate);
 }