Beispiel #1
0
 public Boolean isValidMove(Move t)
 {
     PieceMove.Directions? dir = t.getMoveType();
     if(dir == null)
         return false;
     PieceMove.Directions d = (PieceMove.Directions)dir;
     switch (this.PieceType) {
         case Type.p:
             return this.isValidPawnDirection(d);
         case Type.k:
             return this.isValidKingDirection(d);
         case Type.n:
             return this.isValidKnightDirection(d);
         case Type.q:
             return this.isValidQueenDirection(d);
         case Type.b:
             return this.isValidBishopDirection(d);
         case Type.r:
             return this.isValidRookDirection(d);
     }
     return false;
 }
Beispiel #2
0
        public Move findBestMoveForCurrentPlayerNoDoUndo(int sec)
        {
            Move m0 = null, result = null;

            if (this.CurrentTurn < 2 && this.CurrentColor == Piece.Color.White) {
                if (rand.Next(1, 10) <= 3)
                    return new Move("a2-a3");
                return new Move("b2-b3");
            }
            if (this.CurrentTurn < 2 && this.CurrentColor == Piece.Color.Black) {
                if (lastMoves.Count > 0) {
                    PreviousMove pm = lastMoves.Pop();
                    switch (pm.Move.ToString()) {
                        case "a2-a3":
                        case "d2-d3":
                            m0 = new Move("d5-d4");
                            break;
                        default:
                            m0 = new Move("a5-a4");
                            break;
                    }
                    lastMoves.Push(pm);
                    return m0;
                }
            }
            if (!cache.HasLoadedFile) {
                cache.TryASyncLoad();
            }
            TimeSpan t = TimeSpan.FromSeconds(sec);
            int d0 = 2, a0 = 0, v0 = 0, v = 0, negaresult = 0;

            List<Move> moves = this.getMoves(this.CurrentColor);
            DateTime start = DateTime.Now;
            Board board;
            while (t > DateTime.Now - start) {
                a0 = -100000;
                v = -100000;

                foreach (Move m in moves) {
                    if (t < DateTime.Now - start) {
                        if (result == null) //if we didn't even have time to evaluate one level down, panic and just pick one.
                            result = m;
                        Console.WriteLine("Depth: {0}", d0);
                        return result;
                    }
                    board = new Board(this);
                    if (board.makeMove(m)) {
                        if (board.State != BoardState.Playing) {
                            if (board.State == BoardState.BlackWinner || board.State == BoardState.WhiteWinner) {
                                Console.WriteLine("Depth: {0}", d0);
                                return m; //this move is a winner, pick it!
                            }
                        }
                        negaresult = AI.negaMaxNodoUndo(board, d0, -100000, -a0, (t - (DateTime.Now - start)).TotalSeconds);
                        v0 = Math.Max(v, -negaresult);
                        a0 = Math.Max(a0, v0);
                        if (v0 >= v)
                            m0 = m;
                        v = Math.Max(v, v0);
                    }
                }
                ++d0;
                result = m0;
            }
            Console.WriteLine("Depth: {0}", d0);
            return result;
        }
Beispiel #3
0
        public Boolean makeMove(Move move)
        {
            if (move == null)
                return false;
            if (!isValidSquare(move.To) || !isValidSquare(move.From))
                return false;

            Piece from = this.getPiece(move.From);
            if (from == null)
                return false;
            if (from.PieceColor != CurrentColor)
                return false;

            Piece to = this.getPiece(move.To);
            if (to != null && to.PieceColor == CurrentColor)
                return false;

            if (from.isValidMove(move)) {
                this.board[move.To.x, move.To.y] = from;
                this.board[move.From.x, move.From.y] = null;
                PreviousMove lastMove = new PreviousMove();
                lastMove.Move = move;
                lastMove.FromPiece = from;
                lastMove.ToPiece = to;
                lastMove.CurrentState = this.State;
                lastMove.CurrentColor = this.CurrentColor;
                lastMove.CurrentTurn = this.CurrentTurn;
                lastMove.CurrentHash = this.Hash;
                this.lastMoves.Push(lastMove);

                if (from.PieceType == Piece.Type.p) {
                    if (from.PieceColor == Piece.Color.Black) {
                        if (move.To.x == HEIGHT - 1) {
                            Piece nq = new Piece(Piece.Type.q, from.PieceColor);
                            this.board[move.To.x, move.To.y] = nq;
                        }
                    }
                    else {
                        if (move.To.x == 0) {
                            Piece nq = new Piece(Piece.Type.q, from.PieceColor);
                            this.board[move.To.x, move.To.y] = nq;
                        }
                    }
                }

                this.Hash = 0;

                if (to != null && to.PieceType == Piece.Type.k)
                    this.State = from.PieceColor == Piece.Color.Black ? BoardState.BlackWinner : BoardState.WhiteWinner;
                else {
                    this.CurrentColor = this.CurrentColor == Piece.Color.Black ? Piece.Color.White : Piece.Color.Black;
                    if (this.CurrentColor == Piece.Color.White)
                        ++this.CurrentTurn;
                    if (CurrentTurn > 40)
                        this.State = BoardState.Draw;
                }

                return true;
            }

            return false;
        }
Beispiel #4
0
        static void Main(string[] args)
        {
            if (args.Length > 0) {
                foreach (string arg in args) {
                    if (arg.Contains("-c:")) {
                        switch (arg.Replace("-c:", "")) {
                            case "B":
                                player = Mode.AIBlack;
                                break;
                            case "A":
                                player = Mode.AIBoth;
                                break;
                            case "N":
                                player = Mode.AINone;
                                break;
                            case "W":
                            default:
                                player = Mode.AIWhite;
                                break;
                        }
                    }
                    if (arg.Contains("-i")) {
                        outputICMS = true;
                    }
                    if (arg.Contains("-t:")) {
                        int usrtime;
                        if (int.TryParse(arg.Replace("-t:", ""), out usrtime))
                            moveTime = usrtime;
                    }
                    if (arg.Contains("-s"))
                        showBoard = true;
                    if (arg.Contains("-b"))
                        stepOutput = true;
                }
            }
            Board board = new Board();
            board.resetBoard();
            Random rand = new Random();
            Move m = null;
            Boolean t = false;
            while (board.State == Board.BoardState.Playing) {
                if (showBoard) {
                    board.printToStdOut();
                    Console.WriteLine();
                }
                if (player == Mode.AIBoth || (player == Mode.AIBlack && board.CurrentColor == Piece.Color.Black) || (player == Mode.AIWhite && board.CurrentColor == Piece.Color.White)) {
                    while (!t) {
                        m = board.findBestMoveForCurrentPlayer(moveTime);
                        t = board.makeMove(m);
                    }
                    t = false;
                    if (outputICMS) {
                        Console.WriteLine("Giving my move to skirmish");
                        Console.Write("! ");
                    }
                    Console.WriteLine(m);
                }
                else {
                    while (!t) {
                        if (outputICMS)
                            Console.WriteLine("Getting move from skirmish");
                        else
                            Console.WriteLine("Please enter your move");
                        string play = Console.ReadLine();
                        if (string.IsNullOrEmpty(play))
                            continue;
                        play = play.Replace("!", "");
                        play = play.Trim();
                        m = new Move(play);
                        t = board.makeMove(m);
                    }
                    t = false;
                }
                if (stepOutput && !outputICMS)
                    Console.ReadLine();
            }

            if (outputICMS)
                Console.Write("= ");
            Console.WriteLine(Board.getStateString(board.State));
            AI.saveTTable();
            Board.saveCache();
            if(stepOutput && !outputICMS)
                Console.ReadLine();
        }