Beispiel #1
0
        public HUD(Game g, PacketAPI api)
            : base(g)
        {
            if (!api.Initialized)
            {
                throw new ArgumentException("Need to initialize connection before the in-game stuff will work");
            }
            m_packetAPI = api;

            DrawOrder = 5;

            mainFrame = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 1, true);
            topLeft   = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 21, true);
            sidebar   = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 22, true);
            topBar    = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 23, true);
            filler    = new Texture2D(g.GraphicsDevice, 1, 1);
            filler.SetData(new[] { Color.FromNonPremultiplied(8, 8, 8, 255) });

            Texture2D mainButtonTexture = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 25);

            mainBtn = new XNAButton[NUM_BTN];

            //set up panels
            Texture2D invBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 44);

            pnlInventory = new XNAPanel(new Rectangle(102, 330, invBG.Width, invBG.Height))
            {
                BackgroundImage = invBG,
                Visible         = false
            };

            Texture2D spellsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 62);

            pnlActiveSpells = new XNAPanel(new Rectangle(102, 330, spellsBG.Width, spellsBG.Height))
            {
                BackgroundImage = spellsBG,
                Visible         = false
            };

            pnlPassiveSpells = new XNAPanel(new Rectangle(102, 330, spellsBG.Width, spellsBG.Height))
            {
                BackgroundImage = spellsBG,
                Visible         = false
            };

            Texture2D chatBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 28);

            pnlChat = new XNAPanel(new Rectangle(102, 330, chatBG.Width, chatBG.Height))
            {
                BackgroundImage = chatBG,
                Visible         = false
            };

            Texture2D statsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 34);

            pnlStats = new XNAPanel(new Rectangle(102, 330, statsBG.Width, statsBG.Height))
            {
                BackgroundImage = statsBG,
                Visible         = false
            };

            Texture2D onlineBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 36);

            pnlOnline = new XNAPanel(new Rectangle(102, 330, onlineBG.Width, onlineBG.Height))
            {
                BackgroundImage = onlineBG,
                Visible         = false
            };

            Texture2D partyBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 42);

            pnlParty = new XNAPanel(new Rectangle(102, 330, partyBG.Width, partyBG.Height))
            {
                BackgroundImage = partyBG,
                Visible         = false
            };

            Texture2D settingsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 47);

            pnlSettings = new XNAPanel(new Rectangle(102, 330, settingsBG.Width, settingsBG.Height))
            {
                BackgroundImage = settingsBG,
                Visible         = false
            };

            Texture2D helpBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 63);

            pnlHelp = new XNAPanel(new Rectangle(102, 330, helpBG.Width, helpBG.Height))
            {
                BackgroundImage = helpBG,
                Visible         = false
            };

            Texture2D newsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 48);

            pnlNews = new XNAPanel(new Rectangle(102, 330, newsBG.Width, newsBG.Height))
            {
                BackgroundImage = newsBG
            };

            //for easy update of all panels via foreach
            List <XNAPanel> pnlCollection = new List <XNAPanel>(10)
            {
                pnlInventory,
                pnlActiveSpells,
                pnlPassiveSpells,
                pnlChat,
                pnlStats,
                pnlOnline,
                pnlParty,
                pnlSettings,
                pnlHelp,
                pnlNews
            };

            //pnlCollection.Add(pnlMacro); //if this ever happens...

            pnlCollection.ForEach(_pnl => World.IgnoreDialogs(_pnl));

            for (int i = 0; i < NUM_BTN; ++i)
            {
                Texture2D _out = new Texture2D(g.GraphicsDevice, mainButtonTexture.Width / 2, mainButtonTexture.Height / NUM_BTN);
                Texture2D _ovr = new Texture2D(g.GraphicsDevice, mainButtonTexture.Width / 2, mainButtonTexture.Height / NUM_BTN);

                Rectangle _outRec = new Rectangle(0, i * _out.Height, _out.Width, _out.Height);
                Rectangle _ovrRec = new Rectangle(_ovr.Width, i * _ovr.Height, _ovr.Width, _ovr.Height);

                Color[] _outBuf = new Color[_outRec.Width * _outRec.Height];
                Color[] _ovrBuf = new Color[_ovrRec.Width * _ovrRec.Height];

                mainButtonTexture.GetData(0, _outRec, _outBuf, 0, _outBuf.Length);
                _out.SetData(_outBuf);

                mainButtonTexture.GetData(0, _ovrRec, _ovrBuf, 0, _ovrBuf.Length);
                _ovr.SetData(_ovrBuf);

                //0-5: left side, starting at 59, 327 with increments of 20
                //6-10: right side, starting at 587, 347
                Vector2 btnLoc = new Vector2(i < 6 ? 62 : 590, (i < 6 ? 330 : 350) + ((i < 6 ? i : i - 6) * 20));

                mainBtn[i] = new XNAButton(new [] { _out, _ovr }, btnLoc);
                World.IgnoreDialogs(mainBtn[i]);
            }

            //left button onclick events
            mainBtn[0].OnClick += (s, e) => _doStateChange(InGameStates.Inventory);
            mainBtn[1].OnClick += (s, e) => World.Instance.ActiveMapRenderer.ToggleMapView();
            mainBtn[2].OnClick += (s, e) => _doStateChange(InGameStates.Active);
            mainBtn[3].OnClick += (s, e) => _doStateChange(InGameStates.Passive);
            mainBtn[4].OnClick += (s, e) => _doStateChange(InGameStates.Chat);
            mainBtn[5].OnClick += (s, e) => _doStateChange(InGameStates.Stats);

            //right button onclick events
            mainBtn[6].OnClick += (s, e) => _doStateChange(InGameStates.Online);
            mainBtn[7].OnClick += (s, e) => _doStateChange(InGameStates.Party);
            //mainBtn[8].OnClick += OnViewMacro; //not implemented in EO client
            mainBtn[9].OnClick  += (s, e) => _doStateChange(InGameStates.Settings);
            mainBtn[10].OnClick += (s, e) => _doStateChange(InGameStates.Help);

            SpriteBatch = new SpriteBatch(g.GraphicsDevice);

            state = InGameStates.News;

            chatRenderer = new EOChatRenderer();
            chatRenderer.SetParent(pnlChat);
            chatRenderer.AddTextToTab(ChatTabs.Global, World.GetString(DATCONST2.STRING_SERVER),
                                      World.GetString(DATCONST2.GLOBAL_CHAT_SERVER_MESSAGE_1),
                                      ChatType.Note, ChatColor.Server);
            chatRenderer.AddTextToTab(ChatTabs.Global, World.GetString(DATCONST2.STRING_SERVER),
                                      World.GetString(DATCONST2.GLOBAL_CHAT_SERVER_MESSAGE_2),
                                      ChatType.Note, ChatColor.Server);

            newsTab = new ChatTab(pnlNews);

            chatTextBox = new ChatTextBox(new Rectangle(124, 308, 440, 19), g.Content.Load <Texture2D>("cursor"), "Microsoft Sans Serif", 8.0f)
            {
                Selected = true,
                Visible  = true,
                MaxChars = 140
            };
            World.IgnoreDialogs(chatTextBox);
            chatTextBox.OnEnterPressed += _doTalk;
            chatTextBox.OnClicked      += (s, e) =>
            {
                //make sure clicking on the textarea selects it (this is an annoying problem in the original client)
                if (((EOGame)g).Dispatcher.Subscriber != null)
                {
                    ((XNATextBox)(g as EOGame).Dispatcher.Subscriber).Selected = false;
                }

                (g as EOGame).Dispatcher.Subscriber = chatTextBox;
                chatTextBox.Selected = true;
            };
            chatTextBox.OnTextChanged += (s, e) =>
            {
                if (chatTextBox.Text.Length <= 0)
                {
                    if (modeTextureLoaded && modeTexture != null)
                    {
                        modeTextureLoaded = false;
                        modeTexture.Dispose();
                        modeTexture = null;

                        currentChatMode = ChatMode.NoText;
                    }
                    return;
                }

                if (chatTextBox.Text.Length == 1 && chatTextBox.Text[0] == '~' &&
                    World.Instance.MainPlayer.ActiveCharacter.CurrentMap == World.Instance.JailMap)
                {
                    chatTextBox.Text = "";
                    SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_WARNING, DATCONST2.JAIL_WARNING_CANNOT_USE_GLOBAL);
                    return;
                }

                switch (chatTextBox.Text[0])
                {
                case '!': currentChatMode = ChatMode.Private; break;

                case '@':                         //should show global if admin, otherwise, public/normal chat
                    if (World.Instance.MainPlayer.ActiveCharacter.AdminLevel == AdminLevel.Player)
                    {
                        goto default;
                    }
                    currentChatMode = ChatMode.Global;
                    break;

                case '~': currentChatMode = ChatMode.Global; break;

                case '+':
                {
                    if (World.Instance.MainPlayer.ActiveCharacter.AdminLevel == AdminLevel.Player)
                    {
                        goto default;
                    }
                    currentChatMode = ChatMode.Admin;
                }
                break;

                case '\'': currentChatMode = ChatMode.Group; break;

                case '&':
                {
                    if (World.Instance.MainPlayer.ActiveCharacter.GuildName == "")
                    {
                        goto default;
                    }
                    currentChatMode = ChatMode.Guild;
                }
                break;

                default: currentChatMode = ChatMode.Public; break;
                }
            };

            ((EOGame)g).Dispatcher.Subscriber = chatTextBox;

            m_muteTimer = new Timer(s =>
            {
                chatTextBox.IgnoreAllInput = false;
                currentChatMode            = ChatMode.NoText;
                m_muteTimer.Change(Timeout.Infinite, Timeout.Infinite);
            }, null, Timeout.Infinite, Timeout.Infinite);

            statusLabel = new XNALabel(new Rectangle(97, 455, 1, 1), "Microsoft Sans Serif", 7f);
            clockLabel  = new XNALabel(new Rectangle(558, 455, 1, 1), "Microsoft Sans Serif", 7f);

            StatusBars[0] = new HudElementHP();
            StatusBars[1] = new HudElementTP();
            StatusBars[2] = new HudElementSP();
            StatusBars[3] = new HudElementTNL();

            m_whoIsOnline = new EOOnlineList(pnlOnline);
            m_party       = new EOPartyPanel(pnlParty);

            m_friendList = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 27, false, true),
                                         new Vector2(592, 312),
                                         new Rectangle(0, 260, 17, 15),
                                         new Rectangle(0, 276, 17, 15))
            {
                Visible = true,
                Enabled = true
            };
            m_friendList.OnClick     += (o, e) => EOFriendIgnoreListDialog.Show(m_packetAPI, false);
            m_friendList.OnMouseOver += (o, e) => SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_BUTTON, DATCONST2.STATUS_LABEL_FRIEND_LIST);

            m_ignoreList = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 27, false, true),
                                         new Vector2(609, 312),
                                         new Rectangle(17, 260, 17, 15),
                                         new Rectangle(17, 276, 17, 15))
            {
                Visible = true,
                Enabled = true
            };
            m_ignoreList.OnClick     += (o, e) => EOFriendIgnoreListDialog.Show(m_packetAPI, true);
            m_ignoreList.OnMouseOver += (o, e) => SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_BUTTON, DATCONST2.STATUS_LABEL_IGNORE_LIST);

            m_expInfo = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 58),
                                      new Vector2(55, 0),
                                      new Rectangle(331, 30, 22, 14),
                                      new Rectangle(331, 30, 22, 14));
            m_expInfo.OnClick += (o, e) => EOSessionExpDialog.Show();
            m_questInfo        = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 58),
                                               new Vector2(77, 0),
                                               new Rectangle(353, 30, 22, 14),
                                               new Rectangle(353, 30, 22, 14));

            //no need to make this a member variable
            //it does not have any resources to dispose and it is automatically disposed by the framework
// ReSharper disable once UnusedVariable
            EOSettingsPanel settings = new EOSettingsPanel(pnlSettings);
        }
Beispiel #2
0
        public HUD(Game g, PacketAPI api)
            : base(g)
        {
            if(!api.Initialized)
                throw new ArgumentException("Need to initialize connection before the in-game stuff will work");
            m_packetAPI = api;

            DrawOrder = 5;

            mainFrame = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 1, true);
            topLeft = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 21, true);
            sidebar = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 22, true);
            topBar = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 23, true);
            filler = new Texture2D(g.GraphicsDevice, 1, 1);
            filler.SetData(new[] {Color.FromNonPremultiplied(8, 8, 8, 255)});

            Texture2D mainButtonTexture = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 25);
            mainBtn = new XNAButton[NUM_BTN];

            //set up panels
            Texture2D invBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 44);
            pnlInventory = new XNAPanel(new Rectangle(102, 330, invBG.Width, invBG.Height))
            {
                BackgroundImage = invBG,
                Visible = false
            };

            Texture2D spellsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 62);
            pnlActiveSpells = new XNAPanel(new Rectangle(102, 330, spellsBG.Width, spellsBG.Height))
            {
                BackgroundImage = spellsBG,
                Visible = false
            };

            pnlPassiveSpells = new XNAPanel(new Rectangle(102, 330, spellsBG.Width, spellsBG.Height))
            {
                BackgroundImage = spellsBG,
                Visible = false
            };

            Texture2D chatBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 28);
            pnlChat = new XNAPanel(new Rectangle(102, 330, chatBG.Width, chatBG.Height))
            {
                BackgroundImage = chatBG,
                Visible = false
            };

            Texture2D statsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 34);
            pnlStats = new XNAPanel(new Rectangle(102, 330, statsBG.Width, statsBG.Height))
            {
                BackgroundImage = statsBG,
                Visible = false
            };

            Texture2D onlineBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 36);
            pnlOnline = new XNAPanel(new Rectangle(102, 330, onlineBG.Width, onlineBG.Height))
            {
                BackgroundImage = onlineBG,
                Visible = false
            };

            Texture2D partyBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 42);
            pnlParty = new XNAPanel(new Rectangle(102, 330, partyBG.Width, partyBG.Height))
            {
                BackgroundImage = partyBG,
                Visible = false
            };

            Texture2D settingsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 47);
            pnlSettings = new XNAPanel(new Rectangle(102, 330, settingsBG.Width, settingsBG.Height))
            {
                BackgroundImage = settingsBG,
                Visible = false
            };

            Texture2D helpBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 63);
            pnlHelp = new XNAPanel(new Rectangle(102, 330, helpBG.Width, helpBG.Height))
            {
                BackgroundImage = helpBG,
                Visible = false
            };

            Texture2D newsBG = GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 48);
            pnlNews = new XNAPanel(new Rectangle(102, 330, newsBG.Width, newsBG.Height)) {BackgroundImage = newsBG};

            //for easy update of all panels via foreach
            List<XNAPanel> pnlCollection = new List<XNAPanel>(10)
            {
                pnlInventory,
                pnlActiveSpells,
                pnlPassiveSpells,
                pnlChat,
                pnlStats,
                pnlOnline,
                pnlParty,
                pnlSettings,
                pnlHelp,
                pnlNews
            };
            //pnlCollection.Add(pnlMacro); //if this ever happens...

            pnlCollection.ForEach(_pnl => World.IgnoreDialogs(_pnl));

            for (int i = 0; i < NUM_BTN; ++i)
            {
                Texture2D _out = new Texture2D(g.GraphicsDevice, mainButtonTexture.Width / 2, mainButtonTexture.Height / NUM_BTN);
                Texture2D _ovr = new Texture2D(g.GraphicsDevice, mainButtonTexture.Width / 2, mainButtonTexture.Height / NUM_BTN);

                Rectangle _outRec = new Rectangle(0, i * _out.Height, _out.Width, _out.Height);
                Rectangle _ovrRec = new Rectangle(_ovr.Width, i * _ovr.Height, _ovr.Width, _ovr.Height);

                Color[] _outBuf = new Color[_outRec.Width * _outRec.Height];
                Color[] _ovrBuf = new Color[_ovrRec.Width * _ovrRec.Height];

                mainButtonTexture.GetData(0, _outRec, _outBuf, 0, _outBuf.Length);
                _out.SetData(_outBuf);

                mainButtonTexture.GetData(0, _ovrRec, _ovrBuf, 0, _ovrBuf.Length);
                _ovr.SetData(_ovrBuf);

                //0-5: left side, starting at 59, 327 with increments of 20
                //6-10: right side, starting at 587, 347
                Vector2 btnLoc = new Vector2(i < 6 ? 62 : 590, (i < 6 ? 330 : 350) + ((i < 6 ? i : i - 6) * 20));

                mainBtn[i] = new XNAButton(new [] { _out, _ovr }, btnLoc);
                World.IgnoreDialogs(mainBtn[i]);
            }

            //left button onclick events
            mainBtn[0].OnClick += (s,e) => _doStateChange(InGameStates.Inventory);
            mainBtn[1].OnClick += (s,e) => World.Instance.ActiveMapRenderer.ToggleMapView();
            mainBtn[2].OnClick += (s,e) => _doStateChange(InGameStates.Active);
            mainBtn[3].OnClick += (s, e) => _doStateChange(InGameStates.Passive);
            mainBtn[4].OnClick += (s, e) => _doStateChange(InGameStates.Chat);
            mainBtn[5].OnClick += (s, e) => _doStateChange(InGameStates.Stats);

            //right button onclick events
            mainBtn[6].OnClick += (s, e) => _doStateChange(InGameStates.Online);
            mainBtn[7].OnClick += (s, e) => _doStateChange(InGameStates.Party);
            //mainBtn[8].OnClick += OnViewMacro; //not implemented in EO client
            mainBtn[9].OnClick += (s, e) => _doStateChange(InGameStates.Settings);
            mainBtn[10].OnClick += (s, e) => _doStateChange(InGameStates.Help);

            SpriteBatch = new SpriteBatch(g.GraphicsDevice);

            state = InGameStates.News;

            chatRenderer = new EOChatRenderer();
            chatRenderer.SetParent(pnlChat);
            chatRenderer.AddTextToTab(ChatTabs.Global, World.GetString(DATCONST2.STRING_SERVER),
                World.GetString(DATCONST2.GLOBAL_CHAT_SERVER_MESSAGE_1),
                ChatType.Note, ChatColor.Server);
            chatRenderer.AddTextToTab(ChatTabs.Global, World.GetString(DATCONST2.STRING_SERVER),
                World.GetString(DATCONST2.GLOBAL_CHAT_SERVER_MESSAGE_2),
                ChatType.Note, ChatColor.Server);

            newsTab = new ChatTab(pnlNews);

            chatTextBox = new ChatTextBox(new Rectangle(124, 308, 440, 19), g.Content.Load<Texture2D>("cursor"), "Microsoft Sans Serif", 8.0f)
            {
                Selected = true,
                Visible = true,
                MaxChars = 140
            };
            World.IgnoreDialogs(chatTextBox);
            chatTextBox.OnEnterPressed += _doTalk;
            chatTextBox.OnClicked += (s, e) =>
            {
                //make sure clicking on the textarea selects it (this is an annoying problem in the original client)
                if (((EOGame)g).Dispatcher.Subscriber != null)
                    ((XNATextBox) (g as EOGame).Dispatcher.Subscriber).Selected = false;

                (g as EOGame).Dispatcher.Subscriber = chatTextBox;
                chatTextBox.Selected = true;
            };
            chatTextBox.OnTextChanged += (s, e) =>
            {
                if (chatTextBox.Text.Length <= 0)
                {
                    if (modeTextureLoaded && modeTexture != null)
                    {
                        modeTextureLoaded = false;
                        modeTexture.Dispose();
                        modeTexture = null;

                        currentChatMode = ChatMode.NoText;
                    }
                    return;
                }

                if (chatTextBox.Text.Length == 1 && chatTextBox.Text[0] == '~' &&
                    World.Instance.MainPlayer.ActiveCharacter.CurrentMap == World.Instance.JailMap)
                {
                    chatTextBox.Text = "";
                    SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_WARNING, DATCONST2.JAIL_WARNING_CANNOT_USE_GLOBAL);
                    return;
                }

                switch (chatTextBox.Text[0])
                {
                    case '!': currentChatMode = ChatMode.Private; break;
                    case '@': //should show global if admin, otherwise, public/normal chat
                        if (World.Instance.MainPlayer.ActiveCharacter.AdminLevel == AdminLevel.Player)
                            goto default;
                        currentChatMode = ChatMode.Global;
                        break;
                    case '~': currentChatMode = ChatMode.Global; break;
                    case '+':
                    {
                        if (World.Instance.MainPlayer.ActiveCharacter.AdminLevel == AdminLevel.Player)
                            goto default;
                        currentChatMode = ChatMode.Admin;
                    }
                        break;
                    case '\'': currentChatMode = ChatMode.Group; break;
                    case '&':
                    {
                        if (World.Instance.MainPlayer.ActiveCharacter.GuildName == "")
                            goto default;
                        currentChatMode = ChatMode.Guild;
                    }
                        break;
                    default: currentChatMode = ChatMode.Public; break;
                }
            };

            ((EOGame)g).Dispatcher.Subscriber = chatTextBox;

            m_muteTimer = new Timer(s =>
            {
                chatTextBox.IgnoreAllInput = false;
                currentChatMode = ChatMode.NoText;
                m_muteTimer.Change(Timeout.Infinite, Timeout.Infinite);
            }, null, Timeout.Infinite, Timeout.Infinite);

            statusLabel = new XNALabel(new Rectangle(97, 455, 1, 1), "Microsoft Sans Serif", 7f);
            clockLabel = new XNALabel(new Rectangle(558, 455, 1, 1), "Microsoft Sans Serif", 7f);

            StatusBars[0] = new HudElementHP();
            StatusBars[1] = new HudElementTP();
            StatusBars[2] = new HudElementSP();
            StatusBars[3] = new HudElementTNL();

            m_whoIsOnline = new EOOnlineList(pnlOnline);
            m_party = new EOPartyPanel(pnlParty);

            m_friendList = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 27, false, true),
                new Vector2(592, 312),
                new Rectangle(0, 260, 17, 15),
                new Rectangle(0, 276, 17, 15))
            {
                Visible = true,
                Enabled = true
            };
            m_friendList.OnClick += (o, e) => EOFriendIgnoreListDialog.Show(m_packetAPI, false);
            m_friendList.OnMouseOver += (o, e) => SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_BUTTON, DATCONST2.STATUS_LABEL_FRIEND_LIST);

            m_ignoreList = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 27, false, true),
                new Vector2(609, 312),
                new Rectangle(17, 260, 17, 15),
                new Rectangle(17, 276, 17, 15))
            {
                Visible = true,
                Enabled = true
            };
            m_ignoreList.OnClick += (o, e) => EOFriendIgnoreListDialog.Show(m_packetAPI, true);
            m_ignoreList.OnMouseOver += (o, e) => SetStatusLabel(DATCONST2.STATUS_LABEL_TYPE_BUTTON, DATCONST2.STATUS_LABEL_IGNORE_LIST);

            m_expInfo = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 58),
                new Vector2(55, 0),
                new Rectangle(331, 30, 22, 14),
                new Rectangle(331, 30, 22, 14));
            m_expInfo.OnClick += (o, e) => EOSessionExpDialog.Show();
            m_questInfo = new XNAButton(GFXLoader.TextureFromResource(GFXTypes.PostLoginUI, 58),
                new Vector2(77, 0),
                new Rectangle(353, 30, 22, 14),
                new Rectangle(353, 30, 22, 14));

            //no need to make this a member variable
            //it does not have any resources to dispose and it is automatically disposed by the framework
            // ReSharper disable once UnusedVariable
            EOSettingsPanel settings = new EOSettingsPanel(pnlSettings);
        }