/// <summary>
        /// Setup and solve the TSP.
        /// </summary>
        public void Execute(IExampleInterface app)
        {
            this.app = app;

            var builder = new StringBuilder();

            initCities();

            IPopulation pop = initPopulation();

            ICalculateScore score = new TSPScore(cities);

            genetic = new TrainEA(pop, score);

            genetic.AddOperation(0.9, new SpliceNoRepeat(CITIES / 3));
            genetic.AddOperation(0.1, new MutateShuffle());

            int    sameSolutionCount = 0;
            int    iteration         = 1;
            double lastSolution      = Double.MaxValue;

            while (sameSolutionCount < MAX_SAME_SOLUTION)
            {
                genetic.Iteration();

                double thisSolution = genetic.Error;

                builder.Length = 0;
                builder.Append("Iteration: ");
                builder.Append(iteration++);
                builder.Append(", Best Path Length = ");
                builder.Append(thisSolution);

                Console.WriteLine(builder.ToString());

                if (Math.Abs(lastSolution - thisSolution) < 1.0)
                {
                    sameSolutionCount++;
                }
                else
                {
                    sameSolutionCount = 0;
                }

                lastSolution = thisSolution;
            }

            Console.WriteLine("Good solution found:");
            displaySolution();
            genetic.FinishTraining();
        }
Beispiel #2
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        /// <summary>
        /// Setup and solve the TSP.
        /// </summary>
        public void Execute(IExampleInterface app)
        {
            this.app = app;

            var builder = new StringBuilder();

            initCities();

            IPopulation pop = initPopulation();
		
		ICalculateScore score =  new TSPScore(cities);

		genetic = new TrainEA(pop,score);
		
		genetic.AddOperation(0.9,new SpliceNoRepeat(CITIES/3));
		genetic.AddOperation(0.1,new MutateShuffle());

		int sameSolutionCount = 0;
		int iteration = 1;
		double lastSolution = Double.MaxValue;

		while (sameSolutionCount < MAX_SAME_SOLUTION) {
			genetic.Iteration();

			double thisSolution = genetic.Error;

			builder.Length = 0;
			builder.Append("Iteration: ");
			builder.Append(iteration++);
			builder.Append(", Best Path Length = ");
			builder.Append(thisSolution);

			Console.WriteLine(builder.ToString());

			if (Math.Abs(lastSolution - thisSolution) < 1.0) {
				sameSolutionCount++;
			} else {
				sameSolutionCount = 0;
			}

			lastSolution = thisSolution;
		}

		Console.WriteLine("Good solution found:");
		displaySolution();
		genetic.FinishTraining();
        }
Beispiel #3
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        private void initPopulation(GeneticAlgorithm ga)
        {
            ICalculateGenomeScore score = new TSPScore(cities);

            ga.CalculateScore = score;
            IPopulation population = new BasicPopulation(POPULATION_SIZE);

            ga.Population = population;

            for (int i = 0; i < POPULATION_SIZE; i++)
            {
                var genome = new TSPGenome(ga, cities);
                ga.Population.Genomes.Add(genome);
                ga.PerformCalculateScore(genome);
            }
            population.Sort();
        }
        private void initPopulation(GeneticAlgorithm ga)
        {
            ICalculateGenomeScore score = new TSPScore(cities);
            ga.CalculateScore = score;
            IPopulation population = new BasicPopulation(POPULATION_SIZE);
            ga.Population = population;

            for (int i = 0; i < POPULATION_SIZE; i++)
            {
                var genome = new TSPGenome(ga, cities);
                ga.Population.Genomes.Add(genome);
                ga.PerformCalculateScore(genome);
            }
            population.Sort();
        }