private static void ConvertNpcToXml(STRUCT_MOB NPC, string path)
        {
            path = path.Replace("mobs", @"mobs_XML");

            if (!Directory.Exists(path))
            {
                Directory.CreateDirectory(path);
            }

            if (path.EndsWith(@"\") == false)
            {
                path = path + @"\";
            }

            if (NPC.name.EndsWith(".") == true)
            {
                NPC.name = NPC.name.Substring(0, NPC.name.Length - 1);
            }

            try
            {
                ExportarToXml.ExportaToXml(convertMobBinToXml(NPC), path + NPC.name + ".xml");
            }
            catch (Exception e)
            {
                throw;
            }
        }
 public static void createNpcGeneratorToXml(string path, string fileName)
 {
     ExportarToXml.ExportaToXml(convertNpcGeneratorToXml(path + fileName), path + @"\NPCGenerator.xml");
 }