public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(PlayerState); writer.WriteInt(LastConnection); writer.WriteInt(AchievementPoints); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) EmoteIds.Length); foreach (var entry in EmoteIds) { writer.WriteSByte(entry); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(Type); writer.WriteUShort((ushort) Coords.Length); foreach (var entry in Coords) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(Id); writer.WriteUShort((ushort) Steps.Length); foreach (var entry in Steps) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(NbPaddockMax); writer.WriteUShort((ushort) PaddocksInformations.Length); foreach (var entry in PaddocksInformations) { entry.Serialize(writer); } }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(JobId); writer.WriteUShort((ushort) Skills.Length); foreach (var entry in Skills) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(BarType); writer.WriteUShort((ushort) Shortcuts.Length); foreach (var entry in Shortcuts) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(ResultCode); writer.WriteSByte(SmileyId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(GuestId); writer.WriteInt(HostId); writer.WriteUTF(Name); GuestLook.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(ActionId); writer.WriteInt(AuthorId); writer.WriteSByte(SequenceType); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(Reason); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteShort(Rank); writer.WriteDouble(GivenExperience); writer.WriteSByte(ExperienceGivenPercent); writer.WriteUInt(Rights); writer.WriteSByte(Connected); writer.WriteSByte(AlignmentSide); writer.WriteUShort(HoursSinceLastConnection); writer.WriteSByte(MoodSmileyId); writer.WriteInt(AccountId); writer.WriteInt(AchievementPoints); writer.WriteShort(Status.TypeId); Status.Serialize(writer); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteInt(PlayerId); writer.WriteUTF(PlayerName); writer.WriteSByte(AlignmentSide); writer.WriteSByte(Breed); writer.WriteBoolean(Sex); writer.WriteBoolean(IsInWorkshop); writer.WriteShort(WorldX); writer.WriteShort(WorldY); writer.WriteInt(MapId); writer.WriteShort(SubAreaId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(StaticInfos.TypeId); StaticInfos.Serialize(writer); writer.WriteShort(AgeBonus); writer.WriteSByte(LootShare); writer.WriteSByte(AlignmentSide); writer.WriteBoolean(KeyRingBonus); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUTF(Uid); writer.WriteSByte(Failure); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(SmileyId); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteUShort((ushort) SpellCooldowns.Length); foreach (var entry in SpellCooldowns) { entry.Serialize(writer); } writer.WriteSByte(SummonCount); writer.WriteSByte(BombCount); }
public override void Serialize(BigEndianWriter writer) { writer.WriteUShort((ushort) Channels.Length); foreach (var entry in Channels) { writer.WriteSByte(entry); } writer.WriteUShort((ushort) Disallowed.Length); foreach (var entry in Disallowed) { writer.WriteSByte(entry); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(FightId); writer.WriteSByte(TeamId); writer.WriteInt(CharId); }
public virtual void Serialize(BigEndianWriter writer) { writer.WriteSByte(StatusId); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(State); }
public override void Serialize(BigEndianWriter writer) { writer.WriteByte(RequestId); writer.WriteSByte(ContactType); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(NewLevel); JobsDescription.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { writer.WriteShort(SubAreaId); writer.WriteInt(MapId); writer.WriteSByte(SubareaAlignmentSide); writer.WriteUShort((ushort) Houses.Length); foreach (var entry in Houses) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) Actors.Length); foreach (var entry in Actors) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) InteractiveElements.Length); foreach (var entry in InteractiveElements) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) StatedElements.Length); foreach (var entry in StatedElements) { entry.Serialize(writer); } writer.WriteUShort((ushort) Obstacles.Length); foreach (var entry in Obstacles) { entry.Serialize(writer); } writer.WriteUShort((ushort) Fights.Length); foreach (var entry in Fights) { entry.Serialize(writer); } }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(PaymentType); writer.WriteInt(Quantity); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteShort(Level); AlignmentInfos.Serialize(writer); writer.WriteSByte(Breed); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(PresetId); PresetItem.Serialize(writer); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(Install); writer.WriteSByte(Technology); }
public override void Serialize(BigEndianWriter writer) { writer.WriteSByte(ExchangeType); }
public override void Serialize(BigEndianWriter writer) { base.Serialize(writer); writer.WriteSByte(PartyType); writer.WriteInt(PartyLeaderId); writer.WriteSByte(MaxParticipants); writer.WriteUShort((ushort) Members.Length); foreach (var entry in Members) { writer.WriteShort(entry.TypeId); entry.Serialize(writer); } writer.WriteUShort((ushort) Guests.Length); foreach (var entry in Guests) { entry.Serialize(writer); } writer.WriteBoolean(Restricted); }