void OnGUI()
        {
            EditorGUILayout.LabelField("Player Components");

            if (GUILayout.Button("Base Locomotion"))
            {
                var curComponent = new EF_Base_Locomotion();
                if (OnAdd != null)
                {
                    AddComponentArgs args = new AddComponentArgs();
                    args.aComponent = curComponent;
                    OnAdd(this, args);
                }
                this.Close();
            }

            if (GUILayout.Button("FPS Locomotion"))
            {
                var curComponent = new EF_FPS_Locomotion();
                if (OnAdd != null)
                {
                    AddComponentArgs args = new AddComponentArgs();
                    args.aComponent = curComponent;
                    OnAdd(this, args);
                }
                this.Close();
            }

            if (GUILayout.Button("Base Jump"))
            {
                var curComponent = new EF_Base_Jump();
                if (OnAdd != null)
                {
                    AddComponentArgs args = new AddComponentArgs();
                    args.aComponent = curComponent;
                    OnAdd(this, args);
                }
                this.Close();
            }

            if (GUILayout.Button("Base Thrusters"))
            {
                var curComponent = new EF_Base_Thruster();
                if (OnAdd != null)
                {
                    AddComponentArgs args = new AddComponentArgs();
                    args.aComponent = curComponent;
                    OnAdd(this, args);
                }
                this.Close();
            }


            if (GUILayout.Button("Close", GUILayout.Height(25), GUILayout.ExpandWidth(true)))
            {
                this.Close();
            }
        }
Beispiel #2
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        public void AddComponent(object sender, AddComponentArgs args)
        {
//            Debug.Log("Adding Component");
            if (args != null)
            {
                if (args.aComponent != null)
                {
                    m_Compnents.Add(args.aComponent);

                    args.aComponent.parentConfig = this;
                    AssetDatabase.AddObjectToAsset(args.aComponent, this);
                    AssetDatabase.SaveAssets();
                }
            }
        }