public RegisterCallbacks ( |
||
editor | Callbacks handler. | |
return | void |
private void InitializeEngine() { this.Trace("Started initializing Emmet engine."); _engine = new V8Engine(); var compiler = new EngineCompiler(_engine); compiler.CompileCore(); compiler.RegisterCallbacks(_editor); if (null != _extensionsDir) { compiler.LoadExtensions(_extensionsDir); } this.Trace("Emmet engine successfully initialized."); }
private void InitializeEngine() { this.Trace("Started initializing Emmet engine."); _engine = new V8Engine(); var compiler = new EngineCompiler(_engine); compiler.CompileCore(); compiler.RegisterCallbacks(_editor); if (null != _extensionsDir) compiler.LoadExtensions(_extensionsDir); this.Trace("Emmet engine successfully initialized."); }