Beispiel #1
0
 static void addToPlayerMaps(playerStats player, double wins, double losses)
 {
     using (SqlConnection eloCon = new SqlConnection(conStr))
     {
         string     queryStr = String.Format("Select * FROM Player_Maps WHERE MapId = '{0}' AND PlayerId = '{1}'", mapChoice.mapName, player.playerName);
         SqlCommand cmd      = new SqlCommand(queryStr, eloCon);
         eloCon.Open();
         using (SqlDataReader oReader = cmd.ExecuteReader())
         {
             if (oReader.HasRows)
             {
                 while (oReader.Read())
                 {
                     using (SqlConnection eloCon2 = new SqlConnection(conStr))
                     {
                         eloCon2.Open();
                         queryStr = String.Format("UPDATE Player_Maps SET Wins = {0}, Losses = {1} WHERE MapId = '{2}' AND PlayerId = '{3}'", Convert.ToString(Convert.ToDouble(oReader[1]) + wins), Convert.ToString(Convert.ToDouble(oReader[2]) + losses), mapChoice.mapName, player.playerName);
                         SqlCommand cmd2 = new SqlCommand(queryStr, eloCon2);
                         cmd2.ExecuteNonQuery();
                     }
                 }
             }
             else
             {
                 using (SqlConnection eloCon2 = new SqlConnection(conStr))
                 {
                     eloCon2.Open();
                     queryStr = String.Format("INSERT INTO Player_Maps(Wins,Losses,MapId,PlayerId) VALUES ({0},{1},'{2}','{3}')", Convert.ToString(wins), Convert.ToString(losses), mapChoice.mapName, player.playerName);
                     SqlCommand cmd2 = new SqlCommand(queryStr, eloCon2);
                     cmd2.ExecuteNonQuery();
                 }
             }
         }
     }
 }
Beispiel #2
0
 public team()
 {
     player1 = new playerStats();
     player2 = new playerStats();
     player3 = new playerStats();
     player4 = new playerStats();
 }
Beispiel #3
0
        static void findMatchesPlayed(playerStats player)
        {
            using (SqlConnection eloCon = new SqlConnection(conStr))
            {
                string queryStr = "Select COUNT(idMatchResults) FROM MatchResults WHERE DateOfMatch >= DATEADD(M, -3, GETDATE()) AND" +
                                  "(team1player1 = '" + player.playerName + "' OR " +
                                  "team1player2 = '" + player.playerName + "' OR " +
                                  "team1player3 = '" + player.playerName + "' OR " +
                                  "team1player4 = '" + player.playerName + "' OR " +
                                  "team2player1 = '" + player.playerName + "' OR " +
                                  "team2player2 = '" + player.playerName + "' OR " +
                                  "team2player3 = '" + player.playerName + "' OR " +
                                  "team2player4 = '" + player.playerName + "')";
                SqlCommand cmd = new SqlCommand(queryStr, eloCon);

                eloCon.Open();
                using (SqlDataReader oReader = cmd.ExecuteReader())
                {
                    while (oReader.Read())
                    {
                        player.matchesPlayed = Convert.ToInt32(oReader[0]);
                    }
                }
            }
        }
Beispiel #4
0
 public team(playerStats player11, playerStats player22, playerStats player33, playerStats player44)
 {
     player1 = player11;
     player2 = player22;
     player3 = player33;
     player4 = player44;
 }
Beispiel #5
0
 static void applyEloChange(double eloChange, playerStats player)
 {
     using (SqlConnection eloCon = new SqlConnection(conStr))
     {
         eloCon.Open();
         string     queryStr = "UPDATE PlayerStats SET PlayerElo = " + Convert.ToString(Math.Ceiling(Convert.ToDouble(player.playerElo) + eloChange)) + " WHERE PlayerName = '" + player.playerName + "'";
         SqlCommand cmd      = new SqlCommand(queryStr, eloCon);
         cmd.ExecuteNonQuery();
     }
 }
Beispiel #6
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 static void instansiateStatsArray(playerStats[] instAll)
 {
     instAll[0] = new playerStats();
     instAll[1] = new playerStats();
     instAll[2] = new playerStats();
     instAll[3] = new playerStats();
     instAll[4] = new playerStats();
     instAll[5] = new playerStats();
     instAll[6] = new playerStats();
     instAll[7] = new playerStats();
 }
Beispiel #7
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        static void averageEloCalculator()
        {
            playerStats[,] pairs = new playerStats[4, 2];

            for (int i = 0; i < 8; i++)
            {
                bool belowLarger = false;
                if (i - 1 > 0)
                {
                }
            }
        }
Beispiel #8
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 public matchResults()
 {
     mapName      = "empty";
     team1Player1 = new playerStats();
     team1Player2 = new playerStats();
     team1Player3 = new playerStats();
     team1Player4 = new playerStats();
     team2Player1 = new playerStats();
     team2Player2 = new playerStats();
     team2Player3 = new playerStats();
     team2Player4 = new playerStats();
     team1Wins    = 0;
     team2Wins    = 0;
     dateOfMatch  = new DateTime();
     draws        = 0;
 }
Beispiel #9
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 public matchResults(string mapname, playerStats t1p1, playerStats t1p2, playerStats t1p3, playerStats t1p4, playerStats t2p1, playerStats t2p2,
                     playerStats t2p3, playerStats t2p4, double team1wins, double team2wins, DateTime dateMatch)
 {
     mapName      = mapname;
     team1Player1 = t1p1;
     team1Player2 = t1p2;
     team1Player3 = t1p3;
     team1Player4 = t1p4;
     team2Player1 = t2p1;
     team2Player2 = t2p2;
     team2Player3 = t2p3;
     team2Player4 = t2p4;
     team1Wins    = team1wins;
     team2Wins    = team2wins;
     dateOfMatch  = dateMatch;
     draws        = 0;
 }
Beispiel #10
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        public matchResults matchResultsNoDT(string mapname, playerStats t1p1, playerStats t1p2, playerStats t1p3, playerStats t1p4, playerStats t2p1, playerStats t2p2,
                                             playerStats t2p3, playerStats t2p4, double team1wins, double team2wins)
        {
            mapName      = mapname;
            team1Player1 = t1p1;
            team1Player2 = t1p2;
            team1Player3 = t1p3;
            team1Player4 = t1p4;
            team2Player1 = t2p1;
            team2Player2 = t2p2;
            team2Player3 = t2p3;
            team2Player4 = t2p4;
            team1Wins    = team1wins;
            team2Wins    = team2wins;
            dateOfMatch  = DateTime.Now;
            draws        = 0;

            return(this);
        }
Beispiel #11
0
        static double calculateEloChange(playerStats player, int TeamPerformanceRating, bool team1B)
        {
            double eloChange = 0;
            int    dp        = TeamPerformanceRating - player.playerElo;
            double calculatedExpectedScore = calculateExpectedScore(team1, team2);
            double expectedMapWinsTeam1    = mapChoice.maps * calculatedExpectedScore;
            double expectedMapWinsTeam2    = mapChoice.maps * (1 - calculatedExpectedScore);

            if (team1B)
            {
                eloChange = dp * player.volatility * expectedScoreForElo(calculatedExpectedScore, true);
            }
            else
            {
                eloChange = dp * player.volatility * expectedScoreForElo(1 - calculatedExpectedScore, false);
            }

            return(eloChange);
        }
Beispiel #12
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        static void grabPlayerStats()
        {
            using (SqlConnection eloCon = new SqlConnection(conStr))
            {
                string     queryStr = "Select * FROM PlayerStats";
                SqlCommand cmd      = new SqlCommand(queryStr, eloCon);

                eloCon.Open();
                using (SqlDataReader oReader = cmd.ExecuteReader())
                {
                    while (oReader.Read())
                    {
                        playerStats tempStats = new playerStats(Convert.ToString(oReader[1]), Convert.ToInt32(oReader[2]), 0.0);
                        heldPlayerStats.Add(tempStats);
                    }
                }
            }
            instansiateStatsArray(playersInGame);
        }
Beispiel #13
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        public bool findPlayer(playerStats playerToFind)
        {
            bool found = false;

            if (player1.playerName == playerToFind.playerName)
            {
                found = true;
            }
            else if (player2.playerName == playerToFind.playerName)
            {
                found = true;
            }
            else if (player3.playerName == playerToFind.playerName)
            {
                found = true;
            }
            else if (player4.playerName == playerToFind.playerName)
            {
                found = true;
            }

            return(found);
        }
Beispiel #14
0
        static void calculateAndSetVolatility(playerStats player)
        {
            int gamesPlayed = player.matchesPlayed;

            player.volatility = 1.25 * (1 / (0.2 * Convert.ToDouble(gamesPlayed) + 1)) + 0.3;
        }