public bool HasFlag(ClearMask value) => (_value | value._value) == value._value;
public static void Clear(ClearMask mask) { GL.Clear(mask.ToOriginalValue()); }
public bool HasFlag(ClearMask value) => (_value | value._value) == value._value;
public static void Clear(ClearMask mask) { GL.Clear(mask.ToOriginalValue()); }