Beispiel #1
0
        protected override void LoadContent()
        {
            var device = graphics.GraphicsDevice;

            spriteBatch = new SpriteBatch(GraphicsDevice);

            spaceship = new GameModel(Content.Load<Model>("spaceship"))
            {
                Position = new Vector3(0, 3500, 0),
                Scale = new Vector3(50f),
                BaseRotation = new Vector3(0, MathHelper.Pi, 0),
                Rotation = new Vector3(0, MathHelper.Pi, 0)
            };

            models.Add(spaceship);

            var effect = Content.Load<Effect>("BasicTerrainEffect");
            effect.Parameters["Texture"].SetValue(Content.Load<Texture2D>("grass"));

            ground = new Terrain(
                Content.Load<Texture2D>("heightmap1"),
                effect,
                30, 4800, device
                );

            models.Add(ground);

            camera = new ChaseCamera(
                new Vector3(0, 400, 1500),
                new Vector3(0, 200, 0),
                new Vector3(0, 0, 0),
                GraphicsDevice);
        }
Beispiel #2
0
        protected override void LoadContent()
        {
            postProcessingEffect = Content.Load<Effect>(@"PostProcessing\GrayScale");
            var device = graphics.GraphicsDevice;
            target = new RenderTarget2D(device,
                device.Viewport.Width,
                device.Viewport.Height,
                false,
                SurfaceFormat.Color,
                DepthFormat.Depth24);

            this.Components.Add(new FpsGameComponent(this, graphics));

            spriteBatch = new SpriteBatch(GraphicsDevice);

            models.Add(
            spaceship = new GameModel(Content.Load<Model>("spaceship"))
            {
                Position = new Vector3(0, 3500, 0),
                Scale = new Vector3(50f),
                BaseRotation = new Vector3(0, MathHelper.Pi, 0),
                Rotation = new Vector3(0, MathHelper.Pi, 0)
            }
            );

            var effect = Content.Load<Effect>("BasicTerrainEffect");
            effect.Parameters["Texture"].SetValue(Content.Load<Texture2D>("grass"));

            models.Add(
            ground = new Terrain(
                Content.Load<Texture2D>("heightmap1"),
                effect,
                30, 4800, device
                )
                );

            camera = new ChaseCamera(
                new Vector3(0, 400, 1500),
                new Vector3(0, 200, 0),
                new Vector3(0, 0, 0),
                GraphicsDevice);
        }