Beispiel #1
0
        public static void OnLoad(EventArgs args)
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Trundle")
            {
                return;
            }

            spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle);
            ignite = Player.GetSpellSlot("summonerdot");

            Notifications.AddNotification(string.Format("ElTrundle by jQuery v{0}", ScriptVersion), 8000);
            Game.PrintChat(
                "[00:00] <font color='#f9eb0b'>HEEEEEEY!</font> Use ElUtilitySuite for optimal results! xo jQuery");
            ElTrundleMenu.Initialize();
            Game.OnUpdate  += OnUpdate;
            Drawing.OnDraw += OnDraw;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
        }
Beispiel #2
0
        public static void OnLoad()
        {
            if (ObjectManager.Player.CharData.BaseSkinName != "Trundle")
            {
                return;
            }

            spells[Spells.E].SetSkillshot(0.5f, 188f, 1600f, false, SkillshotType.SkillshotCircle);
            ignite = Player.GetSpellSlot("summonerdot");

            ElTrundleMenu.Initialize();
            Menu            = ElTrundleMenu.Menu;
            comboMenu       = ElTrundleMenu.comboMenu;
            harassMenu      = ElTrundleMenu.harassMenu;
            laneClearMenu   = ElTrundleMenu.laneClearMenu;
            jungleClearMenu = ElTrundleMenu.jungleClearMenu;
            miscMenu        = ElTrundleMenu.miscMenu;
            Game.OnUpdate  += OnUpdate;
            Drawing.OnDraw += OnDraw;
            Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget;
            AntiGapcloser.OnEnemyGapcloser     += AntiGapcloser_OnEnemyGapcloser;
        }