Beispiel #1
0
        public static void ValidateIPOBid(GameState state, GameActionValidator validator, StockRound round, PlayerState actingPlayerState, Location selection, int bid)
        {
            var currentAuction = round.CurrentAuction;
            if (currentAuction != null)
            {
                validator.Validate(selection == currentAuction.Selection,
                    $"Bid on '{selection}' is not legal - there is already an auction for '{currentAuction.Selection}' in progress.");
                validator.Validate(bid > currentAuction.HighBid,
                    $"Bid of '{bid}' is not legal - the current high bid is '{currentAuction.HighBid}'.");
            }

            validator.ValidateMultipleOf(5, bid, $"Bid of '{bid}' is not legal - must be a multiple of 5.");
            validator.Validate(bid <= MaximumIPOBid, $"Bid of '{bid}' is not legal - the maximum IPO bid is $400.");            
            validator.Validate(bid <= actingPlayerState.Money, $"Bid of '{bid}' is not legal - player '{actingPlayerState.Player}' has only {actingPlayerState.Money} cash available.");
        }
Beispiel #2
0
        public static GameState MakeIPOBid(GameState gameState, StockRound round, PlayerState biddingPlayerState, Location selection, int bid)
        {
            if (round.CurrentAuction == null)
            {
                // No auction is in progress so start a new auction for the selected private 
                round = round.StartAuction(biddingPlayerState.Player, selection, bid);
            }
            else
            {
                // Apply the new bid to the current auction
                var newAuction = round.CurrentAuction.MakeBid(selection, biddingPlayerState.Player, bid);
                round = round.Update(auction: newAuction, activePlayer: newAuction.GetNextPlayer());
            }

            if (bid == MaximumIPOBid)
            {
                // Maximum bid was made, auction terminates                                
                return CompleteAuction(gameState, round);
            }

            return gameState.WithRound(round);
        }
Beispiel #3
0
 private static GameState CompleteAuction(GameState gameState, StockRound round)
 {
     // Go into a state that requires the player to specify funding
     throw new NotImplementedException();
 }