public static void SetAnimation(this MyJson_Object jsonNode, GameObject obj, UnityEngine.AnimationClip[] animationClips) { var exportAnimations = new MyJson_Array(); jsonNode["_animations"] = exportAnimations; foreach (var animationClip in animationClips) { var gltfHash = animationClip.GetInstanceID(); var url = UnityEditor.AssetDatabase.GetAssetPath(animationClip); url = url.Substring(0, url.LastIndexOf(".")) + "_" + animationClip.name + ".ani.bin"; url = PathHelper.CheckFileName(url); // var assetIndex = ResourceManager.instance.AddAssetUrl(url); if (!ResourceManager.instance.HaveCache(gltfHash)) { var glTFWriter = new AnimationXWriter(obj.transform, animationClip); ResourceManager.instance.AddFileBuffer(url, glTFWriter.WriteGLTF()); // ResourceManager.instance.SaveCache(gltfHash, url); } var aniItem = new MyJson_Tree(); aniItem.SetInt("asset", assetIndex); exportAnimations.Add(aniItem); } }
/** * 保存纹理图片相关信息 */ public string SaveTextureFormat(Texture2D tex, string texPath, string matPath, bool closemipmap = false, string ext = "png", bool normal = false) { string name = PathHelper.CheckFileName(tex.name + ".image.json"); MyJson_Tree textureItem = new MyJson_Tree(); var fileName = texPath.Substring(0, texPath.LastIndexOf(".") + 1) + ext; textureItem.SetString("name", PathHelper.CheckFileName(texPath)); textureItem.SetEnum("filterMode", tex.filterMode, true); textureItem.SetEnum("wrap", tex.wrapMode, true); textureItem.SetBool("mipmap", !closemipmap && tex.mipmapCount > 1); if (tex.anisoLevel > 1) { textureItem.SetNumber("anisotropy", tex.anisoLevel); } if (tex.format == TextureFormat.Alpha8) { textureItem.SetString("format", "Gray"); } else if (ext == "jpg" || tex.format == TextureFormat.RGB24 || tex.format == TextureFormat.PVRTC_RGB2 || tex.format == TextureFormat.PVRTC_RGB4 || tex.format == TextureFormat.RGB565 || tex.format == TextureFormat.ETC_RGB4 || tex.format == TextureFormat.ATC_RGB4 || tex.format == TextureFormat.ETC2_RGB || tex.format == TextureFormat.ASTC_RGB_4x4 || tex.format == TextureFormat.ASTC_RGB_5x5 || tex.format == TextureFormat.ASTC_RGB_6x6 || tex.format == TextureFormat.ASTC_RGB_8x8 || tex.format == TextureFormat.ASTC_RGB_10x10 || tex.format == TextureFormat.ASTC_RGB_12x12 ) { textureItem.SetString("format", "RGB"); } textureItem.SetInt("version", 2); //得到.imgdesc.json数据,并保存到bufs中 System.Text.StringBuilder sb = new System.Text.StringBuilder(); textureItem.CovertToStringWithFormat(sb, 4); byte[] bs = System.Text.Encoding.UTF8.GetBytes(sb.ToString()); //相对路径 var imgdescPath = texPath.Substring(0, texPath.LastIndexOf("/") + 1) + name; this.AddFileBuffer(imgdescPath, bs); return(imgdescPath); }
public static void SetMesh(this MyJson_Object jsonNode, GameObject obj, Mesh mesh) { if (mesh == null) { return; } int meshHash = mesh.GetInstanceID(); string url = ResourceManager.instance.SaveMesh(obj.transform, mesh); var assetIndex = ResourceManager.instance.AddAssetUrl(url); //mesh var meshItem = new MyJson_Tree(false); meshItem.SetInt("asset", assetIndex); jsonNode["_mesh"] = meshItem; }
public override byte[] WriteGLTF() { var target = this._target; var gltfJson = new MyJson_Tree(); // var assetJson = new MyJson_Tree(); assetJson.SetInt("version", 2); gltfJson.Add("asset", assetJson); var materialsJson = new MyJson_Array(); gltfJson.Add("materials", materialsJson); var extensionsRequired = new MyJson_Array(); extensionsRequired.AddString("KHR_techniques_webgl"); extensionsRequired.AddString("paper"); gltfJson.Add("extensionsRequired", extensionsRequired); var extensionsUsed = new MyJson_Array(); extensionsUsed.AddString("KHR_techniques_webgl"); extensionsUsed.AddString("paper"); gltfJson.Add("extensionsUsed", extensionsUsed); // gltfJson.SetInt("version", 4); //Unifrom or Defines var materialType = this.GetMaterialType(); var writer = MaterialWriterFactory.Create(materialType, target); var materialItemJson = writer.Write(); materialsJson.Add(materialItemJson); writer.Clean(); // gltfJson.isWithFormat = true; var jsonStr = gltfJson.ToString(); return(System.Text.Encoding.UTF8.GetBytes(jsonStr)); }
private static MyJson_Array AddLightmaps(string exportPath) { var lightmapsJson = new MyJson_Array(); foreach (var lightmapData in LightmapSettings.lightmaps) { Texture2D lmTexture = lightmapData.lightmapColor; int lmID = lmTexture.GetInstanceID(); if (!ResourceManager.instance.HaveCache(lmID)) { //格式转换 string suffix = "png"; string relativePath = UnityEditor.AssetDatabase.GetAssetPath(lmTexture); MyLog.Log("导出lightmap:" + relativePath); string exrPath = Path.Combine(Application.dataPath, relativePath.Replace("Assets/", "")); string ralPngPath = PathHelper.CheckFileName(relativePath.Substring(0, relativePath.LastIndexOf('/') + 1) + lmTexture.name + "." + suffix); string pngPath = PathHelper.CheckFileName(Path.Combine(exportPath, ralPngPath)); // string ralPngPath = relativePath.Substring(0, relativePath.LastIndexOf('/') + 1) + lmTexture.name + "." + suffix; // string pngPath = Path.Combine(exportPath, ralPngPath); exrPath = exrPath.Replace("\\", "/"); pngPath = pngPath.Replace("\\", "/"); var bs = ExportImageTools.instance.EncodeToPNG(lmTexture); ResourceManager.instance.AddFileBuffer(ralPngPath, bs); // ExportImageTools.instance.AddExr(exrPath, pngPath); //添加到 compList 和 assetsList ResourceManager.instance.SaveTextureFormat(lmTexture, ralPngPath, ralPngPath + ".image", false); string name = lmTexture.name + ".image.json"; var imgdescPath = PathHelper.CheckFileName(ralPngPath.Substring(0, ralPngPath.LastIndexOf("/") + 1) + name); var assetIndex = ResourceManager.instance.AddAssetUrl(imgdescPath); var assetItem = new MyJson_Tree(); assetItem.SetInt("asset", assetIndex); lightmapsJson.Add(assetItem); } } // ExportImageTools.instance.ExrToPng(); return(lightmapsJson); }
public static void SetMaterials(this MyJson_Object jsonNode, GameObject obj, Material[] materials, bool isParticleMat = false, bool isAnimationMat = false) { var materialsItem = new MyJson_Array(); jsonNode["_materials"] = materialsItem; //写材质 foreach (var material in materials) { if (!material) { Debug.LogWarning(obj.gameObject.name + " 材质缺失,请检查资源"); continue; } int hash = material.GetInstanceID(); string url = ResourceManager.instance.SaveMaterial(material, isParticleMat, isAnimationMat); var assetIndex = ResourceManager.instance.AddAssetUrl(url); var matItem = new MyJson_Tree(); matItem.SetInt("asset", assetIndex); materialsItem.Add(matItem); } }
public override bool WriteToJson(GameObject obj, Component component, MyJson_Object compJson) { FB.PosePlus.AniPlayer comp = component as FB.PosePlus.AniPlayer; var animationsItem = new MyJson_Array(); compJson["_animations"] = animationsItem; var animator = obj.GetComponent <Animator>(); if (comp.clips.Count > 0 && animator != null) { int gltfHash = animator.runtimeAnimatorController.GetInstanceID(); string url = ResourceManager.instance.SaveAniPlayer(comp, animator); var assetIndex = ResourceManager.instance.AddAssetUrl(url); var aniItem = new MyJson_Tree(); aniItem.SetInt("asset", assetIndex); animationsItem.Add(aniItem); } return(true); }
public MyJson_Tree Write() { this.Update(); var customConfig = ExportConfig.instance.IsCustomShader(this.shaderName); // var materialItemJson = new MyJson_Tree(); var extensions = new MyJson_Tree(); materialItemJson.Add("extensions", extensions); var KHR_techniques_webglJson = new MyJson_Tree(); extensions.Add("KHR_techniques_webgl", KHR_techniques_webglJson); var paperJson = new MyJson_Tree(); extensions.Add("paper", paperJson); var valuesJson = new MyJson_Tree(); KHR_techniques_webglJson.Add("values", valuesJson); // var source = this.source; var shaderName = source.shader.name.ToLower(); MyLog.Log("Shader:" + shaderName); foreach (var value in this.values) { valuesJson.Add(value.Key, value.Value); } if (customConfig != null && !string.IsNullOrEmpty(customConfig.technique)) { KHR_techniques_webglJson.SetString("technique", customConfig.technique); } else { KHR_techniques_webglJson.SetString("technique", this.technique); } //paper paperJson.SetInt("renderQueue", this.source.renderQueue); if (this.defines.Count > 0) { var definesJson = new MyJson_Array(); foreach (var define in this.defines) { definesJson.AddString(define); } paperJson.Add("defines", definesJson); } // //standard var isDoubleSide = this.isDoubleSide; var isTransparent = this.isTransparent; var blend = this.blendMode; var statesJson = new MyJson_Tree(); var enable = new MyJson_Array(); if (isDoubleSide || blend != BlendMode.None || isTransparent || (customConfig != null && customConfig.enable != null)) { //states paperJson.Add("states", statesJson); var functionsJson = new MyJson_Tree(); statesJson.Add("enable", enable); statesJson.Add("functions", functionsJson); if (customConfig != null && customConfig.enable != null) { foreach (var value in customConfig.enable) { enable.AddInt(value); } if (customConfig.blendEquationSeparate != null) { this.SetBlendEquationSeparate(functionsJson, customConfig.blendEquationSeparate); } if (customConfig.blendFuncSeparate != null) { this.SetBlendFuncSeparate(functionsJson, customConfig.blendFuncSeparate); } if (customConfig.frontFace != null) { this.SetFrontFace(functionsJson, customConfig.frontFace); } if (customConfig.cullFace != null) { this.SetCullFace(functionsJson, customConfig.cullFace); } if (customConfig.depthFunc != null) { this.SetDepthFunc(functionsJson, customConfig.depthFunc); } if (customConfig.depthMask != null) { this.SetDepthMask(functionsJson, customConfig.depthMask); } } else { this.SetBlend(enable, functionsJson, blend); this.SetCullFace(enable, functionsJson, !isDoubleSide); this.SetDepth(enable, functionsJson, true, !isTransparent); } } return(materialItemJson); }
public override bool WriteToJson(GameObject obj, Component component, MyJson_Object compJson) { ParticleSystem comp = component as ParticleSystem; if (!comp.emission.enabled || obj.GetComponent <ParticleSystemRenderer>() == null) { MyLog.LogWarning("无效的粒子组件:" + obj.name); return(false); } //main { var main = comp.main; var mainItem = new MyJson_Tree(false); compJson["main"] = mainItem; mainItem.SetNumber("duration", main.duration); mainItem.SetBool("loop", main.loop); this.AddMinMaxCurve(mainItem, "startDelay", main.startDelay); this.AddMinMaxCurve(mainItem, "startLifetime", main.startLifetime); this.AddMinMaxCurve(mainItem, "startSpeed", main.startSpeed); mainItem.SetBool("startSize3D", main.startSize3D); if (main.startSize3D) { this.AddMinMaxCurve(mainItem, "startSizeX", main.startSizeX); this.AddMinMaxCurve(mainItem, "startSizeY", main.startSizeY); this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSizeZ); } else { this.AddMinMaxCurve(mainItem, "startSizeX", main.startSize); this.AddMinMaxCurve(mainItem, "startSizeY", main.startSize); this.AddMinMaxCurve(mainItem, "startSizeZ", main.startSize); } mainItem.SetBool("_startRotation3D", main.startRotation3D); if (main.startRotation3D) { this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotationX); this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotationY); this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotationZ); } else { this.AddMinMaxCurve(mainItem, "startRotationX", main.startRotation); this.AddMinMaxCurve(mainItem, "startRotationY", main.startRotation); this.AddMinMaxCurve(mainItem, "startRotationZ", main.startRotation); } this.AddMinMaxGradient(mainItem, "startColor", main.startColor); this.AddMinMaxCurve(mainItem, "gravityModifier", main.gravityModifier); mainItem.SetEnum("_simulationSpace", main.simulationSpace); mainItem.SetEnum("scaleMode", main.scalingMode); mainItem.SetBool("playOnAwake", main.playOnAwake); if (ExportToolsSetting.instance.estimateMaxParticles) { var value = this.EstimateMaxParticles(comp); mainItem.SetInt("_maxParticles", value); MyLog.Log(comp.gameObject.name + " 粒子估算:" + value); } else { mainItem.SetInt("_maxParticles", main.maxParticles); } } //emission { var emissionItem = new MyJson_Tree(false); compJson["emission"] = emissionItem; this.AddMinMaxCurve(emissionItem, "rateOverTime", comp.emission.rateOverTime); emissionItem["bursts"] = new MyJson_Array(); var bursts = new ParticleSystem.Burst[comp.emission.burstCount]; comp.emission.GetBursts(bursts); foreach (var burst in bursts) { MyJson_Array burstItem = new MyJson_Array(); burstItem.AddNumber(burst.time); burstItem.AddInt(burst.minCount); burstItem.AddInt(burst.maxCount); burstItem.AddInt(burst.cycleCount); burstItem.AddNumber(burst.repeatInterval); (emissionItem["bursts"] as MyJson_Array).Add(burstItem); } } //shape if (comp.shape.enabled) { var shapItem = new MyJson_Tree(false); compJson["shape"] = shapItem; shapItem.SetEnum("shapeType", comp.shape.shapeType); shapItem.SetNumber("angle", comp.shape.angle); shapItem.SetNumber("length", comp.shape.length); shapItem.SetEnum("arcMode", comp.shape.arcMode); shapItem.SetNumber("arc", comp.shape.arc); shapItem.SetNumber("arcSpread", comp.shape.arcSpread); shapItem.SetEnum("radiusMode", comp.shape.radiusMode); shapItem.SetNumber("radius", comp.shape.radius); shapItem.SetNumber("radiusSpread", comp.shape.radiusSpread); shapItem.SetVector3("box", comp.shape.box); shapItem.SetBool("randomDirection", comp.shape.randomDirectionAmount > 0); shapItem.SetBool("spherizeDirection", comp.shape.sphericalDirectionAmount > 0); this.AddMinMaxCurve(shapItem, "arcSpeed", comp.shape.arcSpeed); } //velocityOverLifetiem if (comp.velocityOverLifetime.enabled) { var velocityOverItem = new MyJson_Tree(false); compJson["velocityOverLifetime"] = velocityOverItem; velocityOverItem.SetEnum("_mode", comp.velocityOverLifetime.x.mode); velocityOverItem.SetEnum("_space", comp.velocityOverLifetime.space); this.AddMinMaxCurve(velocityOverItem, "_x", comp.velocityOverLifetime.x); this.AddMinMaxCurve(velocityOverItem, "_y", comp.velocityOverLifetime.y); this.AddMinMaxCurve(velocityOverItem, "_z", comp.velocityOverLifetime.z); } //colorOverLifetime if (comp.colorOverLifetime.enabled) { var colorOverItem = new MyJson_Tree(false); compJson["colorOverLifetime"] = colorOverItem; this.AddMinMaxGradient(colorOverItem, "_color", comp.colorOverLifetime.color); } //sizeOverLifetime if (comp.sizeOverLifetime.enabled) { var sizeOverItem = new MyJson_Tree(false); compJson["sizeOverLifetime"] = sizeOverItem; sizeOverItem.SetBool("_separateAxes", comp.sizeOverLifetime.separateAxes); this.AddMinMaxCurve(sizeOverItem, "_size", comp.sizeOverLifetime.size); this.AddMinMaxCurve(sizeOverItem, "_x", comp.sizeOverLifetime.x); this.AddMinMaxCurve(sizeOverItem, "_y", comp.sizeOverLifetime.y); this.AddMinMaxCurve(sizeOverItem, "_z", comp.sizeOverLifetime.z); } //rotationOverLifetime if (comp.rotationOverLifetime.enabled) { var rotationOverItem = new MyJson_Tree(false); compJson["rotationOverLifetime"] = rotationOverItem; rotationOverItem.SetBool("_separateAxes", comp.rotationOverLifetime.separateAxes); this.AddMinMaxCurve(rotationOverItem, "_x", comp.rotationOverLifetime.x); this.AddMinMaxCurve(rotationOverItem, "_y", comp.rotationOverLifetime.y); this.AddMinMaxCurve(rotationOverItem, "_z", comp.rotationOverLifetime.z); } //textureSheetAnimationModule if (comp.textureSheetAnimation.enabled) { var textureSheetAnimation = new MyJson_Tree(false); compJson["textureSheetAnimation"] = textureSheetAnimation; textureSheetAnimation.SetInt("_numTilesX", comp.textureSheetAnimation.numTilesX); textureSheetAnimation.SetInt("_numTilesY", comp.textureSheetAnimation.numTilesY); textureSheetAnimation.SetEnum("_animation", comp.textureSheetAnimation.animation); textureSheetAnimation.SetBool("_useRandomRow", comp.textureSheetAnimation.useRandomRow); textureSheetAnimation.SetInt("_cycleCount", comp.textureSheetAnimation.cycleCount); textureSheetAnimation.SetInt("_rowIndex", comp.textureSheetAnimation.rowIndex); this.AddMinMaxCurve(textureSheetAnimation, "_frameOverTime", comp.textureSheetAnimation.frameOverTime, comp.textureSheetAnimation.numTilesX * comp.textureSheetAnimation.numTilesY); this.AddMinMaxCurve(textureSheetAnimation, "_startFrame", comp.textureSheetAnimation.startFrame); } return(true); }