public OffsetCoordinatesFloat OffsetFromUnity(Vector2 point) { return(OffsetCoordinatesFloat.FromUnity(point, _size)); }
public Vector2 OffsetToUnity(OffsetCoordinatesFloat offset) { return(offset.ToUnity(_size)); }
public OffsetCoordinatesFloat OffsetFromUnity(Vector2 point) { return(OffsetCoordinatesFloat.FromUnity(point, _size)); }
public Vector2 OffsetToUnity(OffsetCoordinatesFloat offset) { return(offset.ToUnity(_size)); }