void OnEnable() { hideFlags = HideFlags.HideAndDontSave; GetSetGestureSettings(); SetSerializedObject(); gestureSettings.RefreshNeuralNetList(); }
void RefreshNeuralNetMenu() { // delete all the neural net menu buttons for (int i = neuralNetButtons.Count - 1; i >= 0; i--) { Destroy(neuralNetButtons[i].gameObject); } neuralNetButtons.Clear(); // refresh the list gestureSettings.RefreshNeuralNetList(); // create the neural net menu buttons again StartCoroutine(GenerateNeuralNetMenuButtons()); }