/// <summary>For testing only.</summary>
        public static void Main(string[] args)
        {
            IList           pathList = new ArrayList();
            TransducerGraph graph    = CreateRandomGraph(1000, 10, 0.0, 10, pathList);

            System.Console.Out.WriteLine("Done creating random graph");
            PrintPathOutputs(pathList, graph, true);
            System.Console.Out.WriteLine("Depth first search from start node");
            StringBuilder b = new StringBuilder();

            graph.DepthFirstSearch(true, b);
            System.Console.Out.WriteLine(b.ToString());
            b = new StringBuilder();
            System.Console.Out.WriteLine("Depth first search back from end node");
            graph.DepthFirstSearch(false, b);
            System.Console.Out.WriteLine(b.ToString());
        }
Beispiel #2
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        public static void Main(string[] args)
        {
            TransducerGraph.IGraphProcessor qd = new QuasiDeterminizer();
            IList           pathList           = new ArrayList();
            TransducerGraph graph = TransducerGraph.CreateRandomGraph(1000, 10, 1.0, 10, pathList);
            StringBuilder   b     = new StringBuilder();

            graph.DepthFirstSearch(true, b);
            System.Console.Out.WriteLine(b.ToString());
            System.Console.Out.WriteLine("Done creating random graph");
            //    TransducerGraph.printPathOutputs(pathList, graph, false);
            //System.out.println("Depth first search from start node");
            //TransducerGraph.depthFirstSearch(graph, TransducerGraph.END_NODE, new HashSet(), 0, false);
            TransducerGraph newGraph = qd.ProcessGraph(graph);

            System.Console.Out.WriteLine("Done quasi-determinizing");
            //TransducerGraph.printPathOutputs(pathList, newGraph, false);
            //System.out.println("Depth first search from start node");
            //TransducerGraph.depthFirstSearch(newGraph, TransducerGraph.END_NODE, new HashSet(), 0, false);
            TransducerGraph.TestGraphPaths(graph, newGraph, 1000);
        }