public Vector3 GetLayerPosition(Rect layerSize, Vector2 layerPivot, float pixelsToUnitSize)
        {
            Vector3 layerPos = PsdBuilder.CalculateLayerPosition(layerSize, layerPivot);

            // Because this constructor is working with Unity sprites,
            // scale the layer position by the pixels to unit size
            layerPos /= pixelsToUnitSize;

            return(layerPos);
        }
 public Vector3 GetLayerPosition(Rect layerSize, Vector2 layerPivot, float pixelsToUnitSize)
 {
     return(PsdBuilder.CalculateLayerPosition(layerSize, layerPivot));
 }