public List <Point> KeyFramesToCurve(List <Point> keyframes)
        {
            int modifier = 1;

            for (int i = 0; i < _smoothness.Count; i++)
            {
                List <Point> insertPoints = new List <Point>();

                switch (_smoothness[i])
                {
                case 0:

                    break;

                case 1:

                    insertPoints.Add(LerpMath.Lerp(keyframes[i + modifier - 1], keyframes[i + modifier], 0.5));
                    keyframes.InsertRange(i + modifier, insertPoints);
                    modifier += 1;
                    break;

                case 2:

                    insertPoints.Add(LerpMath.Lerp(keyframes[i + modifier - 1], keyframes[i + modifier], 0.30));
                    insertPoints.Add(LerpMath.Lerp(keyframes[i + modifier - 1], keyframes[i + modifier], 0.70));
                    keyframes.InsertRange(i + modifier, insertPoints);
                    modifier += 2;
                    break;

                default:
                    break;
                }
            }
            return(keyframes);
        }
        //TODO: Figure out why insert Point is at a different Y value than curve is on
        public void InsertPoint(Point pos)
        {
            int    position  = 0;
            double delta     = 0;
            Point  insertPos = new Point(0, 0);

            for (int i = 0; i < Points.Count; i++)
            {
                if (Points[i].X > pos.X)
                {
                    delta     = pos.X / Points[i].X;
                    insertPos = LerpMath.GetY(Points[i - 1], Points[i], pos.X);

                    if ((pos.Y + 20) > insertPos.Y)
                    {
                        for (int j = 0; j < Original.Count; j++)
                        {
                            if (pos.X < Original[j].X)
                            {
                                position = j;
                                break;
                            }
                        }
                        break;
                    }
                }
            }

            if (position == 0 || delta == 0 || insertPos.X == 0)
            {
                return;
            }

            List <Point> list = new List <Point>(Original);

            list.Insert(position, new Point(pos.X, insertPos.Y));
            Original.Insert(position, new Point(pos.X, insertPos.Y));
            _smoothness.Insert(position, 0);
            _points = KeyFramesToCurve(list);

            //TODO: return the keyframes to the parent object
        }