Beispiel #1
0
 private static void DrawSprite(PSDUI.Layer layer, GameObject obj)
 {
     obj.name = layer.name;
     obj.AddComponent <RectTransform>().sizeDelta        = new Vector2(layer.size.width, layer.size.height);
     obj.GetComponent <RectTransform>().anchoredPosition = new Vector2(layer.position.x, layer.position.y);
     obj.AddComponent <Image>().sprite = GetSprite(layer.name);
 }
Beispiel #2
0
        /// <summary>
        /// 画各种不同的层显示对象
        /// </summary>
        /// <param name="layer"></param>
        /// <param name="parent"></param>
        private static void DrawLayer(PSDUI.Layer layer)
        {
            switch (layer.type)
            {
            case PSDUI.LayerType.Normal:
                DrawNormalLayer(layer);
                break;

            case PSDUI.LayerType.Button:
                DrawButtonLayer(layer);
                break;

            case PSDUI.LayerType.Label:
                DrawLableLayer(layer);
                break;

            case PSDUI.LayerType.Text:
                DrawTextLayer(layer);
                break;

            case PSDUI.LayerType.Image:
                DrawImageLayer(layer);
                break;
            }
        }
Beispiel #3
0
        private static void DrawImageLayer(PSDUI.Layer layer)
        {
            GameObject obj = new GameObject(layer.name);

            if (layer.parent != string.Empty)
            {
                obj.transform.parent = objBase.transform.Find(layer.parent);
            }
            else
            {
                obj.transform.parent = objBase.transform;
            }
            DrawSprite(layer, obj);
            obj.GetComponent <Image>().raycastTarget = false;
        }
Beispiel #4
0
        private static void DrawNormalLayer(PSDUI.Layer layer)
        {
            GameObject obj = new GameObject(layer.name);

            if (layer.parent != string.Empty)
            {
                obj.transform.parent = objBase.transform.Find(layer.parent);
            }
            else
            {
                obj.transform.parent = objBase.transform;
            }

            obj.name = layer.name;
            obj.AddComponent <RectTransform>().sizeDelta = new Vector2(psdUI.psdSize.width, psdUI.psdSize.height);
        }
Beispiel #5
0
        private static void IsDefaultFont(PSDUI.Layer layer, bool isDefault)
        {
            GameObject obj = new GameObject(layer.name);

            if (layer.parent != string.Empty)
            {
                obj.transform.parent = objBase.transform.Find(layer.parent);
            }
            else
            {
                obj.transform.parent = objBase.transform;
            }

            obj.name = layer.name;
            obj.AddComponent <RectTransform>().sizeDelta        = new Vector2(layer.size.width, layer.size.height);
            obj.GetComponent <RectTransform>().anchoredPosition = new Vector2(layer.position.x, layer.position.y);
            Text objText = obj.AddComponent <Text>();

            objText.text          = layer.name;
            objText.raycastTarget = false;

            int b = 20;

            string[] strList = layer.arguments.size.Split('.');
            bool     rlt     = int.TryParse(strList[0], out b);

            objText.fontSize = b;
            Color color;

            ColorUtility.TryParseHtmlString("#" + layer.arguments.color, out color);
            objText.color = color;
            if (isDefault)
            {
                objText.font = defaultFont;
            }
            else
            {
                objText.font = toFont;
            }
        }
Beispiel #6
0
 private static void DrawLableLayer(PSDUI.Layer layer)
 {
     IsDefaultFont(layer, true);
 }
Beispiel #7
0
 private static void DrawTextLayer(PSDUI.Layer layer)
 {
     IsDefaultFont(layer, false);
 }