Beispiel #1
0
        //重写了
        protected override void BuildChildren(GameObject go)
        {
            bool has_shrink = HasParam(PARAM_SHRINK);

            for (int i = 0; i < go.transform.childCount; i++)
            {
                GameObject child = go.transform.GetChild(i).gameObject;
                if (child.name.Contains(ITEM) == true)
                {
                    //是列表项
                    _itemBuilder = ComponentBuilderFactory.GetBuilder(child.name);
                    _itemBuilder.Build(child);
                    if (has_shrink)
                    {
                        child.AddComponent <KButtonShrinkable>();
                        child.GetComponent <RectTransform>().pivot = new Vector2(0.5f, 0.5f);
                    }
                    continue;
                }

                if (child.name.Contains(TEMPLATE) == true)
                {
                    //模板不build
                    continue;
                }

                //其他情况,尝试build
                ComponentBuilder builder = ComponentBuilderFactory.GetBuilder(child.name);
                if (builder != null)
                {
                    builder.Build(child);
                }
            }
        }
Beispiel #2
0
        //-------∽-★-∽------∽-★-∽--------∽-★-∽Builder∽-★-∽--------∽-★-∽------∽-★-∽--------//

        static void AddPanelBuilder(GameObject panel)
        {
            GameObject       go      = panel.transform.GetChild(0).gameObject; //从子对象开始build
            ComponentBuilder builder = ComponentBuilderFactory.GetBuilder(go.name);

            builder.Build(go);
        }
Beispiel #3
0
 protected virtual void BuildChildren(GameObject go)
 {
     for (int i = 0; i < go.transform.childCount; i++)
     {
         GameObject       child   = go.transform.GetChild(i).gameObject;
         ComponentBuilder builder = ComponentBuilderFactory.GetBuilder(child.name);
         if (builder != null)
         {
             builder.Build(child);
         }
     }
 }