Beispiel #1
0
 private void frmEchoClient_Load(object sender, EventArgs e)
 {
     FEchoClient = new SocketClient(CallbackThreadType.ctWorkerThread, new EchoSocketService.EchoSocketService(FEvent), DelimiterType.dtMessageTailExcludeOnReceive, Encoding.GetEncoding(1252).GetBytes("ALAZ"), 1024 * 2, 1024 * 16);
 }
Beispiel #2
0
        private static void Main(string[] args)
        {
            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);

            EncryptType et = EncryptType.etNone;
            CompressionType ct = CompressionType.ctNone;
            int port = 8090;
            int connections = 10;

            if (args.Length >= 1)
            {
                port = Convert.ToInt32(args[0]);
            }

            if (args.Length >= 2)
            {
                et = (EncryptType)Enum.Parse(typeof(EncryptType), args[1], true);
            }

            if (args.Length >= 3)
            {
                ct = (CompressionType)Enum.Parse(typeof(CompressionType), args[2], true);
            }

            //----- Socket Client!
            OnEventDelegate FEvent = new OnEventDelegate(Event);

            SocketClient echoClientProvider = new SocketClient(CallbackThreadType.ctWorkerThread, new EchoSocketService.EchoSocketService(FEvent));

            echoClientProvider.Context.DelimiterEncrypt = new byte[] { 0xFF, 0x00, 0xFE, 0x01, 0xFD, 0x02 };
            echoClientProvider.Context.DelimiterType = DelimiterType.dtMessageTailExcludeOnReceive;

            echoClientProvider.Context.SocketBufferSize = 1024;
            echoClientProvider.Context.MessageBufferSize = 2048;

            echoClientProvider.Context.IdleCheckInterval = 60000;
            echoClientProvider.Context.IdleTimeOutValue = 120000;

            //----- Socket Connectors!
            SocketConnector connector = null;

            for (int i = 0; i < connections; i++)
            {
                connector = echoClientProvider.AddConnector("Connector " + i.ToString(), new IPEndPoint(IPAddress.Loopback, 8090));
                connector.Context.Host = echoClientProvider;
                /*
                connector.ProxyInfo = new ProxyInfo(
                    ProxyType.ptHTTP,
                    new IPEndPoint(IPAddress.Loopback, 8080),
                    new NetworkCredential("test", "1234"));
                */

                connector.Context.CryptoService = new EchoCryptService.EchoCryptService();
                connector.Context.CompressionType = ct;
                connector.Context.EncryptType = et;

                connector.ReconnectAttempts = 10;
                connector.ReconnectAttemptInterval = 5000;
            }

            Console.Title = "EchoConsoleClient / " + connections.ToString() + " Connections / " + Enum.GetName(typeof(EncryptType), et) + " / " + Enum.GetName(typeof(CompressionType), ct);

            echoClientProvider.Start();

            Console.WriteLine("Started!");
            Console.WriteLine("----------------------");

            Console.ReadLine();

            try
            {
                echoClientProvider.Stop();
                echoClientProvider.Dispose();
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
            }

            echoClientProvider = null;

            Console.WriteLine("Stopped!");
            Console.WriteLine("----------------------");
            Console.ReadLine();
        }
        public override void Free(bool canAccessFinalizable)
        {
            FSocketConnection = null;
            FSocketClientEvents = null;
            FCryptClientEvents = null;
            FConnectedSync = null;
            FLastException = null;

            if (FReceivedQueue != null)
            {
                FReceivedQueue.Clear();
                FReceivedQueue = null;
            }

            if (FSocketClient != null)
            {
                FSocketClient.Stop();
                FSocketClient.Dispose();
                FSocketClient = null;
            }

            if (FExceptionEvent != null)
            {
                FExceptionEvent.Close();
                FExceptionEvent = null;
            }

            if (FConnectEvent != null)
            {
                FConnectEvent.Close();
                FConnectEvent = null;
            }

            if (FSentEvent != null)
            {
                FSentEvent.Close();
                FSentEvent = null;
            }

            if (FReceivedEvent != null)
            {
                FReceivedEvent.Close();
                FReceivedEvent = null;
            }

            if (FDisconnectEvent != null)
            {
                FDisconnectEvent.Close();
                FDisconnectEvent = null;
            }

            base.Free(canAccessFinalizable);
        }
        internal void DoDisconnect()
        {
            bool fireEvent = false;

            lock (FConnectedSync)
            {
                if (FConnected)
                {
                    //----- Disconnect!
                    FConnected = false;
                    FSocketConnection = null;

                    if (FSocketClient != null)
                    {
                        FSocketClient.Stop();
                        FSocketClient.Dispose();
                        FSocketClient = null;
                    }

                    fireEvent = true;
                }
            }

            if ((FOnDisconnectedEvent != null) && fireEvent)
            {
                FOnDisconnectedEvent();
            }
        }
        public void Connect()
        {
            if (!Disposed)
            {
                FLastException = null;

                if (!Connected)
                {
                    FConnectEvent.Reset();
                    FExceptionEvent.Reset();
                    FDisconnectEvent.Reset();

                    FSocketClient = new SocketClient(CallbackThreadType.ctWorkerThread, FSocketClientEvents, FDelimiterType, FDelimiter, FSocketBufferSize, FMessageBufferSize);

                    SocketConnector connector = FSocketClient.AddConnector("SocketClientSync", FRemoteEndPoint);

                    connector.Context.EncryptType = FEncryptType;
                    connector.Context.CompressionType = FCompressionType;
                    connector.Context.CryptoService = FCryptClientEvents;
                    connector.ProxyInfo = FProxyInfo;

                    WaitHandle[] wait = new WaitHandle[] { FConnectEvent, FExceptionEvent };

                    FSocketClient.Start();

                    int signal = WaitHandle.WaitAny(wait, FConnectTimeout, false);

                    switch (signal)
                    {
                        case 0:

                            //----- Connect!
                            FLastException = null;
                            Connected = true;

                            break;

                        case 1:

                            //----- Exception!
                            Connected = false;
                            FSocketConnection = null;

                            FSocketClient.Stop();
                            FSocketClient.Dispose();
                            FSocketClient = null;

                            break;

                        default:

                            //----- TimeOut!
                            FLastException = new TimeoutException("Connect timeout.");

                            Connected = false;
                            FSocketConnection = null;

                            FSocketClient.Stop();
                            FSocketClient.Dispose();
                            FSocketClient = null;

                            break;
                    }
                }
            }
        }