Beispiel #1
0
        /// <summary>
        /// Constructor of a flow graph
        /// </summary>
        /// <param name="persons">List of persons</param>
        /// <param name="slots">List of scheduleslots</param>
        /// <param name="start">Date of the first day of the week to generate</param>
        public FlowGraph(List <Person> persons, List <ScheduleSlot> slots, DateTime start)
        {
            this.Source    = new FlowNode("Source");
            this.Target    = new FlowNode("Target");
            this.Nodes     = new List <FlowNode>();
            this.Arcs      = new List <FlowArc>();
            this.WeekStart = start;

            // creating person's nodes
            foreach (Person person in persons)
            {
                PersonFlowNode node = new PersonFlowNode(person);
                this.Nodes.Add(node);
                // link node to source
                this.Arcs.Add(new FlowArc(this.Source, node, Math.Round(person.occupancyRate * 40 / 100)));
            }

            // creating slots' nodes
            foreach (ScheduleSlot slot in slots)
            {
                SlotFlowNode node  = new SlotFlowNode(slot);
                double       delta = slot.endHour.Subtract(slot.startHour).TotalHours;
                this.Nodes.Add(node);
                // linking node to person's nodes
                foreach (FlowNode nody in this.Nodes)
                {
                    if (nody.Type == FlowNodeType.Person)
                    {
                        this.Arcs.Add(new FlowArc(nody, node, delta));
                    }
                }
                // linking node to target
                this.Arcs.Add(new FlowArc(node, this.Target, delta * slot.minAttendency));
            }
        }
Beispiel #2
0
        public FlowGraph(List <Person> persons, List <ScheduleSlot> slots, DateTime start, List <AbsenceDemand> absences)
        {
            this.Source    = new FlowNode("Source");
            this.Target    = new FlowNode("Target");
            this.Nodes     = new List <FlowNode>();
            this.Arcs      = new List <FlowArc>();
            this.WeekStart = start;

            // creating person's nodes
            foreach (Person person in persons)
            {
                PersonFlowNode node = new PersonFlowNode(person);
                this.Nodes.Add(node);
                // link node to source
                this.Arcs.Add(new FlowArc(this.Source, node, Math.Round(person.occupancyRate * 40 / 100)));
            }

            // creating slots' nodes
            foreach (ScheduleSlot slot in this.SplitSlots(new List <ScheduleSlot>(slots), absences))
            {
                SlotFlowNode node  = new SlotFlowNode(slot);
                double       delta = slot.endHour.Subtract(slot.startHour).TotalHours;
                this.Nodes.Add(node);
                // linking node to person's nodes
                foreach (FlowNode nody in this.Nodes)
                {
                    if (nody.Type == FlowNodeType.Person)
                    {
                        bool present = true;
                        // check absences
                        for (int i = 0; i < absences.Count && present; i++)
                        {
                            AbsenceDemand absence = absences[i];
                            // if the absent is the concerned node then
                            if (absence.Person == ((PersonFlowNode)nody).Person)
                            {
                                // gettting the 'real' day of the slot
                                DateTime theDay   = WeekStart.AddDays(((int)slot.dayOfWeek - (int)WeekStart.DayOfWeek) % 7);
                                DateTime theStart = theDay.Add(slot.startHour);
                                DateTime theEnd   = theDay.Add(slot.endHour);
                                // check for overlap
                                if (theStart >= absence.start && theEnd <= absence.end)
                                {
                                    present = false;
                                }
                            }
                        }
                        // only if no overlap has been found is the node linked
                        if (present)
                        {
                            this.Arcs.Add(new FlowArc(nody, node, delta));
                        }
                    }
                }
                // linking node to target
                this.Arcs.Add(new FlowArc(node, this.Target, delta * slot.minAttendency));
            }
        }