public WaveSoundPlayer(WaveFile w, bool loop)
        {
            ac = new AudioContext ();

            bufferlist = new List<int> (NUM_BUFFERS);
            bufferlist.AddRange (AL.GenBuffers (NUM_BUFFERS));

            source = AL.GenSource ();
            this._PlayState = PlayState.NotLoaded;

            wfile = w;
            bufferlist.ForEach (x => {
                byte[] buf = new byte[BUFFER_SIZE];
                buf = wfile.DataBinary.ReadBytes(BUFFER_SIZE);
                AL.BufferData(x,wfile.SoundFormat,buf,buf.Length,wfile.SampleRate);
            });

            AL.SourceQueueBuffers (source, NUM_BUFFERS, bufferlist.ToArray ());
            if (loop)
                AL.Source (source, ALSourceb.Looping, true);

            System.Diagnostics.Debug.WriteLine (AL.GetSourceState(source).ToString());

            this._PlayState = PlayState.Stopped;
        }
 public WaveSoundPlayer(WaveFile w)
     : this(w,false)
 {
 }