public CollisionNodeInfo(CollisionNodeToggler hitNode, Collider colliderObj, Collision collisionObj, ControllerColliderHit cchit) { this.hitNode = hitNode; collider = colliderObj; collision = collisionObj; controllerColliderHit = cchit; }
public CollisionNodeInfo(CollisionNodeToggler hitNode, Collider colliderObj, Collision collisionObj, ControllerColliderHit cchit) { this.hitNode = hitNode; collider = colliderObj; collision = collisionObj; controllerColliderHit = cchit; }
GameObject createColliderObject(string newColName, Transform parentTransform, string nodePath) { // Create the GameObject itself GameObject newColObj = new GameObject(newColName); // Add the Box Collider and give it some initial properties newColObj.AddComponent <BoxCollider>(); BoxCollider boxCollider = newColObj.GetComponent <BoxCollider>(); boxCollider.size = new Vector3(1.0f, 1.0f, 10.0f); boxCollider.isTrigger = true; // Add the event delegate component CollisionNodeToggler nodeToggler = newColObj.AddComponent <CollisionNodeToggler>(); nodeToggler.componentPath = nodePath; newColObj.transform.parent = parentTransform; return(newColObj); }
void nodeCollisionHandler(CollisionNodeToggler hitNode, Collider colliderObj, Collision collisionObj, ControllerColliderHit cchit, NodeCollisionEvent evt) { if (sendMessage) { // Inform any listening components that collision entry occured. switch (evt) { case NodeCollisionEvent.OnMouseEnter: SendMessage("OnComponentMouseEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseOver: SendMessage("OnComponentMouseOver", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseExit: SendMessage("OnComponentMouseExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseDown: SendMessage("OnComponentMouseDown", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseUp: SendMessage("OnComponentMouseUp", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseUpAsButton: SendMessage("OnComponentMouseUpAsButton", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseDrag: SendMessage("OnComponentMouseDrag", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerEnter: SendMessage("OnComponentTriggerEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerExit: SendMessage("OnComponentTriggerExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerStay: SendMessage("OnComponentTriggerStay", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionEnter: SendMessage("OnComponentCollisionEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionExit: SendMessage("OnComponentCollisionExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionStay: SendMessage("OnComponentCollisionStay", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnControllerColliderHit: SendMessage("OnComponentControllerColliderHit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; } } //else { switch (evt) { case NodeCollisionEvent.OnMouseEnter: OnComponentMouseEnter(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseOver: OnComponentMouseOver(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseExit: OnComponentMouseExit(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseDown: OnComponentMouseDown(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseUp: OnComponentMouseUp(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseUpAsButton: OnComponentMouseUpAsButton(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseDrag: OnComponentMouseDrag(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerEnter: OnComponentTriggerEnter(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerExit: OnComponentTriggerExit(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerStay: OnComponentTriggerStay(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionEnter: OnComponentCollisionEnter(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionExit: OnComponentCollisionExit(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionStay: OnComponentCollisionStay(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnControllerColliderHit: OnComponentControllerColliderHit(new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; } } }
void nodeCollisionHandler(CollisionNodeToggler hitNode, Collider colliderObj, Collision collisionObj, ControllerColliderHit cchit, NodeCollisionEvent evt) { if (sendMessage) { // Inform any listening components that collision entry occured. switch (evt) { case NodeCollisionEvent.OnMouseEnter: SendMessage("OnComponentMouseEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseOver: SendMessage("OnComponentMouseOver", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseExit: SendMessage("OnComponentMouseExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseDown: SendMessage("OnComponentMouseDown", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseUp: SendMessage("OnComponentMouseUp", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseUpAsButton: SendMessage("OnComponentMouseUpAsButton", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnMouseDrag: SendMessage("OnComponentMouseDrag", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerEnter: SendMessage("OnComponentTriggerEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerExit: SendMessage("OnComponentTriggerExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnTriggerStay: SendMessage("OnComponentTriggerStay", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionEnter: SendMessage("OnComponentCollisionEnter", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionExit: SendMessage("OnComponentCollisionExit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnCollisionStay: SendMessage("OnComponentCollisionStay", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; case NodeCollisionEvent.OnControllerColliderHit: SendMessage("OnComponentControllerColliderHit", new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit), SendMessageOptions.DontRequireReceiver); break; } } //else { switch (evt) { case NodeCollisionEvent.OnMouseEnter: OnComponentMouseEnter( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseOver: OnComponentMouseOver( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseExit: OnComponentMouseExit( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseDown: OnComponentMouseDown( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseUp: OnComponentMouseUp( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseUpAsButton: OnComponentMouseUpAsButton( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnMouseDrag: OnComponentMouseDrag( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerEnter: OnComponentTriggerEnter( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerExit: OnComponentTriggerExit( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnTriggerStay: OnComponentTriggerStay( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionEnter: OnComponentCollisionEnter( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionExit: OnComponentCollisionExit( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnCollisionStay: OnComponentCollisionStay( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; case NodeCollisionEvent.OnControllerColliderHit: OnComponentControllerColliderHit( new CollisionNodeInfo(hitNode, colliderObj, collisionObj, cchit)); break; } } }