private IEnumerator OnRoleStatusChangeIE(RoleStatus obj)
        {
            if (obj == RoleStatus.Win)
            {
                Debug.Log("失败");
                Monster.OnWin();
                EazySoundManager.PlaySound(FailClip);
                yield return(new WaitForSeconds(1));

                UIViewMgr.Instance.OpenView(UIViewType.Fail);
            }
            else if (obj == RoleStatus.Fail)
            {
                EazySoundManager.PlaySound(WinClip);
                UIViewMgr.Instance.OpenView(UIViewType.Win);
                Debug.Log("胜利");
            }
        }