/// <summary>
        /// Applies the rule.
        /// </summary>
        /// <param name="node">The node instance to modify.</param>
        /// <param name="data">Private data from CheckConsistency().</param>
        public override void Apply(IBinaryOperatorExpression node, object data)
        {
            ILanguageConstant ExpressionConstant = NeutralLanguageConstant.NotConstant;

            Debug.Assert(node.ConstantSourceList.Count == 2);

            IExpression LeftConstantSource = node.ConstantSourceList[0];

            Debug.Assert(LeftConstantSource == node.LeftExpression);

            IExpression RightConstantSource = node.ConstantSourceList[1];

            Debug.Assert(RightConstantSource == node.RightExpression);

            Debug.Assert(LeftConstantSource.ExpressionConstant.IsAssigned);
            ILanguageConstant LeftExpressionConstant = LeftConstantSource.ExpressionConstant.Item;

            Debug.Assert(RightConstantSource.ExpressionConstant.IsAssigned);
            ILanguageConstant RightExpressionConstant = RightConstantSource.ExpressionConstant.Item;

            if (LeftExpressionConstant != NeutralLanguageConstant.NotConstant && RightExpressionConstant != NeutralLanguageConstant.NotConstant)
            {
                Debug.Assert(node.ResolvedResult.IsAssigned);
                IResultType ResolvedResult = node.ResolvedResult.Item;

                if (ResolvedResult.Count == 1)
                {
                    IExpressionType ConstantType = ResolvedResult.At(0);

                    bool IsBooleanTypeAvailable = Expression.IsLanguageTypeAvailable(LanguageClasses.Boolean.Guid, node, out ITypeName BooleanTypeName, out ICompiledType BooleanType);
                    bool IsNumberTypeAvailable  = Expression.IsLanguageTypeAvailable(LanguageClasses.Number.Guid, node, out ITypeName NumberTypeName, out ICompiledType NumberType);

                    if (IsBooleanTypeAvailable && ConstantType.ValueType == BooleanType)
                    {
                        ExpressionConstant = new BooleanLanguageConstant();
                    }
                    else if (IsNumberTypeAvailable && ConstantType.ValueType == NumberType)
                    {
                        ExpressionConstant = new NumberLanguageConstant();
                    }
                }
            }

            node.ExpressionConstant.Item = ExpressionConstant;
        }
        /// <summary>
        /// Applies the rule.
        /// </summary>
        /// <param name="node">The node instance to modify.</param>
        /// <param name="data">Private data from CheckConsistency().</param>
        public override void Apply(IUnaryOperatorExpression node, object data)
        {
            ILanguageConstant ExpressionConstant = NeutralLanguageConstant.NotConstant;

            Debug.Assert(node.ConstantSourceList.Count == 1);

            IExpression RightConstantSource = node.ConstantSourceList[0];

            Debug.Assert(RightConstantSource == node.RightExpression);

            Debug.Assert(RightConstantSource.ExpressionConstant.IsAssigned);
            ILanguageConstant RightExpressionConstant = RightConstantSource.ExpressionConstant.Item;

            if (RightExpressionConstant != NeutralLanguageConstant.NotConstant)
            {
                Debug.Assert(node.SelectedOverloadType.IsAssigned);
                IQueryOverloadType SelectedOverloadType = node.SelectedOverloadType.Item;

                if (SelectedOverloadType.ResultTable.Count == 1)
                {
                    IParameter OverloadResult = SelectedOverloadType.ResultTable[0];
                    Debug.Assert(OverloadResult.ResolvedParameter.ResolvedEffectiveType.IsAssigned);

                    ICompiledType ResultType = OverloadResult.ResolvedParameter.ResolvedEffectiveType.Item;

                    if (Expression.IsLanguageTypeAvailable(LanguageClasses.Boolean.Guid, node, out ITypeName BooleanTypeName, out ICompiledType BooleanType) && ResultType == BooleanType)
                    {
                        ExpressionConstant = new BooleanLanguageConstant();
                    }
                    else if (Expression.IsLanguageTypeAvailable(LanguageClasses.Number.Guid, node, out ITypeName NumberTypeName, out ICompiledType NumberType) && ResultType == NumberType)
                    {
                        ExpressionConstant = new NumberLanguageConstant();
                    }
                    else if (Expression.IsLanguageTypeAvailable(LanguageClasses.Character.Guid, node, out ITypeName CharacterTypeName, out ICompiledType CharacterType) && ResultType == CharacterType)
                    {
                        ExpressionConstant = new CharacterLanguageConstant();
                    }