Beispiel #1
0
        private void OnEnable()
        {
            softBone = target as EZSoftBone;

            m_RootBones = serializedObject.FindProperty("m_RootBones");
            m_EndBones  = serializedObject.FindProperty("m_EndBones");

            m_StartDepth                 = serializedObject.FindProperty("m_StartDepth");
            m_SiblingConstraints         = serializedObject.FindProperty("m_SiblingConstraints");
            m_LengthUnification          = serializedObject.FindProperty("m_LengthUnification");
            m_SiblingRotationConstraints = serializedObject.FindProperty("m_SiblingRotationConstraints");
            m_ClosedSiblings             = serializedObject.FindProperty("m_ClosedSiblings");

            m_CollisionLayers = serializedObject.FindProperty("m_CollisionLayers");
            m_ExtraColliders  = serializedObject.FindProperty("m_ExtraColliders");
            m_Radius          = serializedObject.FindProperty("m_Radius");
            m_RadiusCurve     = serializedObject.FindProperty("m_RadiusCurve");

            m_Iterations     = serializedObject.FindProperty("m_Iterations");
            m_Material       = serializedObject.FindProperty("m_Material");
            m_SleepThreshold = serializedObject.FindProperty("m_SleepThreshold");
            m_Gravity        = serializedObject.FindProperty("m_Gravity");
            m_ForceModule    = serializedObject.FindProperty("m_ForceModule");

            m_GravityAligner = serializedObject.FindProperty("m_GravityAligner");
            m_ForceSpace     = serializedObject.FindProperty("m_ForceSpace");
            m_SimulateSpace  = serializedObject.FindProperty("m_SimulateSpace");
        }
Beispiel #2
0
        private void OnEnable()
        {
            softBone = target as EZSoftBone;

            m_RootBones = serializedObject.FindProperty(nameof(m_RootBones));

            m_EndBones = serializedObject.FindProperty(nameof(m_EndBones));
            m_Material = serializedObject.FindProperty(nameof(m_Material));

            m_StartDepth                 = serializedObject.FindProperty(nameof(m_StartDepth));
            m_SiblingConstraints         = serializedObject.FindProperty(nameof(m_SiblingConstraints));
            m_ClosedSiblings             = serializedObject.FindProperty(nameof(m_ClosedSiblings));
            m_SiblingRotationConstraints = serializedObject.FindProperty(nameof(m_SiblingRotationConstraints));
            m_LengthUnification          = serializedObject.FindProperty(nameof(m_LengthUnification));

            m_CollisionLayers = serializedObject.FindProperty(nameof(m_CollisionLayers));
            m_ExtraColliders  = serializedObject.FindProperty(nameof(m_ExtraColliders));
            m_Radius          = serializedObject.FindProperty(nameof(m_Radius));
            m_RadiusCurve     = serializedObject.FindProperty(nameof(m_RadiusCurve));

            m_DeltaTimeMode     = serializedObject.FindProperty(nameof(m_DeltaTimeMode));
            m_ConstantDeltaTime = serializedObject.FindProperty(nameof(m_ConstantDeltaTime));
            m_Iterations        = serializedObject.FindProperty(nameof(m_Iterations));
            m_SleepThreshold    = serializedObject.FindProperty(nameof(m_SleepThreshold));

            m_Gravity        = serializedObject.FindProperty(nameof(m_Gravity));
            m_GravityAligner = serializedObject.FindProperty(nameof(m_GravityAligner));

            m_ForceModule = serializedObject.FindProperty(nameof(m_ForceModule));
            m_ForceScale  = serializedObject.FindProperty(nameof(m_ForceScale));

            m_SimulateSpace = serializedObject.FindProperty(nameof(m_SimulateSpace));
        }