static public int Shake(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         EZCameraShake.CameraShaker        self = (EZCameraShake.CameraShaker)checkSelf(l);
         EZCameraShake.CameraShakeInstance a1;
         checkType(l, 2, out a1);
         var ret = self.Shake(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Beispiel #2
0
        void Awake()
        {
			instanceList = new Dictionary<string, CameraShaker>();
			Instance = this;
			instanceList.Add(gameObject.name, this);
			//Initialize(this);
        }
 static public int set_RestRotationOffset(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         EZCameraShake.CameraShaker self = (EZCameraShake.CameraShaker)checkSelf(l);
         UnityEngine.Vector3        v;
         checkType(l, 2, out v);
         self.RestRotationOffset = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
    public void Start()
    {
        anim = this.GetComponent <Animator>();
        FloatingTextController.Initalize();
        shaker = EZCameraShake.CameraShaker.GetInstance("CameraTarget");

        anim.SetBool("isClicked", false);
        particles.Stop();
    }
Beispiel #5
0
        void Awake()
        {
            Instance = this;

            var shakeManager = CamShakeManager.Instance;

            shakeManager.globalCamShake        = StartShake(1f, 1f, 0f);
            shakeManager.ShakeMagnitude        = ShakeMagnitude;
            shakeManager.ShakeRoughness        = ShakeRoughness;
            shakeManager.ShakeMagnitudeDecline = ShakeMagnitudeDecline;

            //StartShake(ShakeMagnitude, ShakeMagnitude, ShakeMagnitudeDecline);

            if (!instanceList.ContainsKey(gameObject.name) && !instanceList.ContainsValue(this))
            {
                instanceList.Add(gameObject.name, this);
            }
        }
Beispiel #6
0
 void Awake()
 {
     Instance = this;
     instanceList.Add(gameObject.name, this);
 }
Beispiel #7
0
 void Start()
 {
     Instance = this;
     instanceList.Add(gameObject.name, this);
 }
 void Awake()
 {
     shaker = FindObjectOfType <EZCameraShake.CameraShaker>();
 }
 void Awake()
 {
     Instance = this;
     instanceList.Add(gameObject.name, this);
 }
Beispiel #10
0
 public CameraShaker()
 {
     Instance = this;
 }
 static public int ShakeOnce(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 5)
         {
             EZCameraShake.CameraShaker self = (EZCameraShake.CameraShaker)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             var ret = self.ShakeOnce(a1, a2, a3, a4);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 7)
         {
             EZCameraShake.CameraShaker self = (EZCameraShake.CameraShaker)checkSelf(l);
             System.Single a1;
             checkType(l, 2, out a1);
             System.Single a2;
             checkType(l, 3, out a2);
             System.Single a3;
             checkType(l, 4, out a3);
             System.Single a4;
             checkType(l, 5, out a4);
             UnityEngine.Vector3 a5;
             checkType(l, 6, out a5);
             UnityEngine.Vector3 a6;
             checkType(l, 7, out a6);
             var ret = self.ShakeOnce(a1, a2, a3, a4, a5, a6);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function ShakeOnce to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }