Beispiel #1
0
 public void ResetTime()
 {
     m_CountDownTime = m_OriCountDownTime;
     Global.gApp.gMsgDispatcher.Broadcast <string, string>(MsgIds.FightUiModeCountDownTips, m_Tips, UiTools.FormatTime(m_CountDownTime));
 }
Beispiel #2
0
        protected float BroadCoolDown(float time, bool endBroad = false)
        {
            float dtTime = BaseScene.GetDtTime();

            time      -= dtTime;
            m_CurTime += dtTime;
            if (m_CurTime > m_UpdateDt)
            {
                m_CurTime = 0;
                if (time > 0)
                {
                    Global.gApp.gMsgDispatcher.Broadcast <string, string>(MsgIds.FightUiModeCountDownTips, m_Tips, UiTools.FormatTime(time));
                }
            }
            if (time <= 11f)
            {
                m_CurClipTime += dtTime;
                if (m_CurClipTime >= 1)
                {
                    m_CurClipTime -= 1;
                    Global.gApp.gAudioSource.PlayOneShot(CountDownClipName, true);
                }
            }
            if (time <= 0 && endBroad)
            {
                Global.gApp.gMsgDispatcher.Broadcast <string, string>(MsgIds.FightUiModeCountDownTips, GameConstVal.EmepyStr, GameConstVal.EmepyStr);
                EndTask();
            }
            return(time);
        }