Beispiel #1
0
        public void CacheSpecialEnemy(int id)
        {
            EZ.Data.Monster monsterData = Global.gApp.gGameData.MosterData;
            MonsterItem     monsterItem = monsterData.Get(id);
            Monster         monster     = m_PlayerMgr.CreateMonsterForceCreate(monsterItem);

            monster.InitForCache(m_MainPlayer, null, monsterItem);
        }
Beispiel #2
0
        private void GenerateCreateInfo()
        {
            m_CreateInfo.Capacity = Mathf.Min(m_CreateInfo.Capacity, m_MonsterCount);
            m_Monsters.Capacity   = Mathf.Max(m_Monsters.Capacity, m_MonsterCount / 2);
            EZ.Data.Monster monsterData = Global.gApp.gGameData.MosterData;
            if (m_RandomType == RandomType.RandCreateInfo)
            {
                int countIndex = 0;
                foreach (int enemyId in m_WaveData.enemyID)
                {
                    int eId = enemyId;
                    if (DebugMgr.GetInstance().MonsterId > 0)
                    {
                        eId = DebugMgr.GetInstance().MonsterId;
                    }
                    MonsterItem monsterItem = monsterData.Get(eId);
                    if (monsterItem == null)
                    {
                        Debug.LogError("EnemyId " + eId + " does not exist!");
                        continue;
                    }

                    var count = Mathf.CeilToInt(m_WaveData.enemyNum[countIndex] * Game.PlayerDataMgr.singleton.StageWaveFactor);
                    for (int i = 0; i < count; i++)
                    {
                        m_CreateInfo.Add(monsterItem);
                    }
                    m_WaveMgr.CacheMonster(eId, count);
                    countIndex++;
                }
            }
            else if (m_RandomType == RandomType.RandMonster)
            {
                int enemyIdCount = m_WaveData.enemyID.Length;
                int enemyCount   = Mathf.CeilToInt(m_WaveData.enemyNum[0] * Game.PlayerDataMgr.singleton.StageWaveFactor);
                for (int i = 0; i < enemyCount; i++)
                {
                    int enemyIndex = Random.Range(0, enemyIdCount);
                    int enemyId    = m_WaveData.enemyID[enemyIndex];
                    if (DebugMgr.GetInstance().MonsterId > 0)
                    {
                        enemyId = DebugMgr.GetInstance().MonsterId;
                    }
                    MonsterItem monsterItem = monsterData.Get(enemyId);
                    if (monsterItem == null)
                    {
                        Debug.LogError("EnemyId " + enemyId + " does not exist!");
                        continue;
                    }
                    m_CreateInfo.Add(monsterItem);
                    m_WaveMgr.CacheMonster(enemyId, 1);
                }
            }
            //CacheMonster();
        }
Beispiel #3
0
        private void CacheMonster()
        {
            return;

            EZ.Data.Monster monsterData = Global.gApp.gGameData.MosterData;
            foreach (int enemyId in m_WaveData.enemyID)
            {
                MonsterItem monsterItem = monsterData.Get(enemyId);
                Monster     monster     = m_WaveMgr.CreateMonster(monsterItem);
                monster.InitForCache(m_MainPlayer, this, monsterItem);
            }
        }
Beispiel #4
0
 private void CheckPassData()
 {
     PassItem[] items = Global.gApp.gGameData.PassData.items;
     foreach (PassItem passItem in items)
     {
         foreach (int waveId in passItem.waveID)
         {
             WaveItem waveData = Global.gApp.gGameData.WaveData.Get(waveId);
             if (waveData == null)
             {
                 Debug.LogError("PassData " + passItem.id + " 的  " + "waveData " + waveId + "不存在 ");
                 continue;
             }
             EZ.Data.Monster monsterData = Global.gApp.gGameData.MosterData;
             if (waveData.enemyNum.Length > 1)
             {
                 if (waveData.enemyNum.Length != waveData.enemyID.Length)
                 {
                     Debug.LogError("waveData " + waveData.id + "配置错误 ememy count 不等于 ememyId count");
                     continue;
                 }
                 foreach (int enemyId in waveData.enemyID)
                 {
                     MonsterItem monsterItem = monsterData.Get(enemyId);
                     if (monsterItem == null)
                     {
                         Debug.LogError("waveData " + waveData.id + "  EnemyId " + enemyId + " does not exist!");
                         continue;
                     }
                 }
             }
             else
             {
                 if (waveData.enemyNum.Length == 0)
                 {
                     Debug.LogError("waveData " + waveData.id + "配置错误 ememy count 未配置");
                     continue;
                 }
             }
             int totalCount = 0;
             foreach (int count in waveData.enemyNum)
             {
                 totalCount += count;
             }
             if (totalCount == 0)
             {
                 Debug.LogError("waveData " + waveData.id + "  Enemy 数量为0  !");
             }
         }
     }
     Debug.Log("=============ok nor error===========");
 }
Beispiel #5
0
 private void CacheMonster()
 {
     EZ.Data.Monster monsterData = Global.gApp.gGameData.MosterData;
     foreach (KeyValuePair <int, int> keyValuePair in m_InitCacheMonster)
     {
         MonsterItem monsterItem = monsterData.Get(keyValuePair.Key);
         for (int i = 0; i < keyValuePair.Value; i++)
         {
             Monster monster = m_PlayerMgr.CreateMonsterForceCreate(monsterItem);
             monster.InitForCache(m_MainPlayer, null, monsterItem);
         }
     }
     m_InitCacheMonster.Clear();
     m_InitCacheMonster = null;
 }